Aşama 1: Layout yönetim UI — yeniden adlandırma, silme, context menüsü

- Layout sekme sağ-tıklamasında context menüsü (Yeniden Adlandır / Sil)
- Inline rename: sekme metin-giriş alanına dönüşür, Enter ile commit, ✕ ile iptal
- LayoutDelete: layout ve sahip olduğu tüm entity'leri kaldırır
- LayoutRename: Layout nesnesinin adını yerinde günceller
- LayoutCreate çakışma koruması: mevcut isimler arasında benzersiz ad bulur
- Escape tuşu açık rename/context menüsünü kapatır

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-03-31 07:13:36 +03:00
commit 9b14719ec5
5 changed files with 341 additions and 36 deletions

View file

@ -385,6 +385,65 @@ impl Scene {
result
}
// ── Layout management ─────────────────────────────────────────────────
/// Rename a paper-space layout. Updates the Layout object name in the document.
pub fn rename_layout(&mut self, old_name: &str, new_name: &str) {
for obj in self.document.objects.values_mut() {
if let ObjectType::Layout(l) = obj {
if l.name == old_name {
l.name = new_name.to_string();
return;
}
}
}
}
/// Delete a paper-space layout and all entities owned by it.
/// Returns `false` if the layout was not found or is "Model".
pub fn delete_layout(&mut self, name: &str) -> bool {
if name == "Model" {
return false;
}
let layout_info = self.document.objects.values().find_map(|obj| {
if let ObjectType::Layout(l) = obj {
if l.name == name {
return Some((l.handle, l.block_record));
}
}
None
});
let (layout_handle, block_handle) = match layout_info {
Some(info) => info,
None => return false,
};
// Remove all entities that belong to this layout's block record.
let to_remove: Vec<Handle> = self
.document
.entities()
.filter(|e| e.common().owner_handle == block_handle)
.map(|e| e.common().handle)
.collect();
for h in &to_remove {
self.hatches.remove(h);
self.meshes.remove(h);
self.document.remove_entity(*h);
}
// Remove the Layout object itself.
self.document.objects.remove(&layout_handle);
// If the deleted layout was active, fall back to Model space.
if self.current_layout == name {
self.current_layout = "Model".to_string();
}
true
}
// ── Entity management ─────────────────────────────────────────────────
pub fn add_entity(&mut self, entity: EntityType) -> Handle {