Aşama 1: Layout yönetim UI — yeniden adlandırma, silme, context menüsü

- Layout sekme sağ-tıklamasında context menüsü (Yeniden Adlandır / Sil)
- Inline rename: sekme metin-giriş alanına dönüşür, Enter ile commit, ✕ ile iptal
- LayoutDelete: layout ve sahip olduğu tüm entity'leri kaldırır
- LayoutRename: Layout nesnesinin adını yerinde günceller
- LayoutCreate çakışma koruması: mevcut isimler arasında benzersiz ad bulur
- Escape tuşu açık rename/context menüsünü kapatır

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-03-31 07:13:36 +03:00
commit 9b14719ec5
5 changed files with 341 additions and 36 deletions

View file

@ -302,6 +302,10 @@ impl H7CAD {
}
Message::CommandEscape => {
// Cancel layout rename / context menu first, then fall through.
if self.layout_rename_state.take().is_some() || self.layout_context_menu.take().is_some() {
return Task::none();
}
let i = self.active_tab;
if self.tabs[i].active_cmd.is_some() {
let result = self.tabs[i].active_cmd.as_mut().map(|c| c.on_escape());
@ -1427,6 +1431,9 @@ impl H7CAD {
Message::LayoutSwitch(name) => {
let i = self.active_tab;
let going_to_paper = name != "Model";
// Cancel any pending rename/context-menu when switching layouts.
self.layout_rename_state = None;
self.layout_context_menu = None;
self.tabs[i].scene.current_layout = name;
self.tabs[i].scene.deselect_all();
self.tabs[i].scene.fit_all();
@ -1442,8 +1449,16 @@ impl H7CAD {
Message::LayoutCreate => {
let i = self.active_tab;
let count = self.tabs[i].scene.layout_names().len();
let new_name = format!("Layout{}", count);
// Find a unique name (e.g. Layout2, Layout3, ...).
let existing = self.tabs[i].scene.layout_names();
let mut idx = existing.len();
let new_name = loop {
let candidate = format!("Layout{}", idx);
if !existing.contains(&candidate) {
break candidate;
}
idx += 1;
};
self.push_undo_snapshot(i, "LAYOUT");
match self.tabs[i].scene.document.add_layout(&new_name) {
Ok(_) => {
@ -1463,6 +1478,87 @@ impl H7CAD {
Task::none()
}
Message::LayoutDelete(name) => {
let i = self.active_tab;
self.push_undo_snapshot(i, "LAYOUT DEL");
if self.tabs[i].scene.delete_layout(&name) {
self.layout_context_menu = None;
self.layout_rename_state = None;
// If we fell back to Model space, update ribbon.
if self.tabs[i].scene.current_layout == "Model"
&& self.ribbon.active_is_layout()
{
self.ribbon.select(0);
}
self.command_line.push_output(&format!("Layout \"{name}\" silindi"));
self.tabs[i].dirty = true;
}
Task::none()
}
Message::LayoutRenameStart(name) => {
if name != "Model" {
self.layout_rename_state = Some((name.clone(), name));
self.layout_context_menu = None;
}
Task::none()
}
Message::LayoutRenameEdit(val) => {
if let Some((orig, _)) = &self.layout_rename_state {
let orig = orig.clone();
self.layout_rename_state = Some((orig, val));
}
Task::none()
}
Message::LayoutRenameCommit => {
if let Some((orig, new_name)) = self.layout_rename_state.take() {
let new_name = new_name.trim().to_string();
if !new_name.is_empty() && new_name != orig {
let i = self.active_tab;
let exists = self.tabs[i]
.scene
.layout_names()
.iter()
.any(|n| *n == new_name);
if exists {
self.command_line.push_error(&format!(
"\"{}\" adı zaten kullanımda",
new_name
));
} else {
self.push_undo_snapshot(i, "LAYOUT RENAME");
self.tabs[i].scene.rename_layout(&orig, &new_name);
if self.tabs[i].scene.current_layout == orig {
self.tabs[i].scene.current_layout = new_name.clone();
}
self.tabs[i].dirty = true;
self.command_line
.push_output(&format!("Layout \"{orig}\" → \"{new_name}\""));
}
}
}
Task::none()
}
Message::LayoutRenameCancel => {
self.layout_rename_state = None;
Task::none()
}
Message::LayoutContextMenu(name) => {
if name != "Model" {
self.layout_context_menu = Some(name);
}
Task::none()
}
Message::LayoutContextMenuClose => {
self.layout_context_menu = None;
Task::none()
}
Message::Undo => { self.undo_active_tab(); Task::none() }
Message::Redo => { self.redo_active_tab(); Task::none() }