refactor(wire): add WireModel.points_low parallel buffer (empty default)

Foundation for double-single positions: WireModel now carries an
index-paired f32 residual buffer (`points_low`) next to the existing
`points` high half. Empty means "all-zero residual", so every existing
constructor (interactive draw, previews) is unchanged in behaviour;
tessellation from CAD f64 will fill it in the next steps so vertex
precision survives at UTM-scale coordinates.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-23 17:08:54 +03:00
commit 97d6993768
39 changed files with 72 additions and 1 deletions

View file

@ -8196,6 +8196,7 @@ fn tessellate_entity(
let marker = WireModel {
name: h.value().to_string(),
points: vec![],
points_low: Vec::new(),
color: entity_color,
selected: sel,
aci: 0,
@ -8407,6 +8408,7 @@ fn tessellate_entity(
return vec![WireModel {
name: h.value().to_string(),
points: pts,
points_low: Vec::new(),
color: entity_color,
selected: sel,
aci,
@ -8444,6 +8446,7 @@ fn tessellate_entity(
return vec![WireModel {
name: h.value().to_string(),
points: vec![],
points_low: Vec::new(),
color: fill_color,
selected: sel,
aci,
@ -8552,6 +8555,7 @@ fn lod_stub_wire(
// different elevation. 2D entities (text fallbacks) pass
// z_min = z_max = 0 to keep the historical behaviour.
points: vec![[ax, ay, z_min], [bx, by, z_max]],
points_low: Vec::new(),
color: stored_color,
selected,
aci,
@ -8607,6 +8611,7 @@ fn lod_stub_wire_3d(
WireModel {
name,
points,
points_low: Vec::new(),
color: stored_color,
selected,
aci,