chore(release): drop flatpak, add macOS .dmg, hide Windows console
- .github/workflows/release.yml: remove the build-flatpak job; matrix- add macOS (arm64 + x86_64) that builds H7CAD.app by hand, renders .icns from assets/logo.svg via librsvg + iconutil, and packages a UDZO .dmg. AppImage path updated to packaging/H7CAD.desktop. - packaging/H7CAD.desktop: moved out of flatpak/ so the AppImage job doesn't depend on a Flatpak layout. - packaging/Info.plist: macOS bundle template; __VERSION__ swapped for the release tag at build time. - flatpak/: deleted (manifests, metainfo, desktop, builder cache). - src/main.rs: `#![cfg_attr(all(windows, not(debug_assertions)), windows_subsystem = "windows")]` so the Windows GUI binary no longer spawns a console window alongside it (debug builds keep the console for log output). - README: add macOS install section, document Gatekeeper / SmartScreen on first launch since the binaries are unsigned. Bump to 0.3.5. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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packaging/H7CAD.desktop
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packaging/H7CAD.desktop
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[Desktop Entry]
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Name=H7CAD
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Comment=A CAD application for 2D/3D drawing and design
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Exec=H7CAD
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Icon=io.github.HakanSeven12.H7CAD
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Terminal=false
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Type=Application
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Categories=Graphics;Engineering;
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MimeType=image/vnd.dxf;
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Keywords=CAD;DXF;drawing;design;engineering;2D;3D;
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StartupWMClass=H7CAD
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