refactor(renderer): select paths by GPU limits
Keep storage fast paths on capable adapters and use packed or texture fallbacks only when device limits require them.\n\nCompact mesh-edge varyings to avoid WebGL shader rejection.
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16 changed files with 1010 additions and 181 deletions
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@ -83,6 +83,11 @@ ttf-parser = "0.25"
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cosmic-text = "0.15"
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lyon_tessellation = "1.0.20"
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[dev-dependencies]
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# Shader-interface regression tests. This is already present transitively
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# through wgpu; declaring it here lets tests inspect WGSL entry-point budgets.
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naga = { version = "27", features = ["wgsl-in"] }
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[target.'cfg(target_os = "windows")'.dependencies]
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# Win32_System_Com — COM behind "Set as default app"
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# (IApplicationAssociationRegistrationUI dialog).
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