refactor(render): tessellate curved entities from their own curve
The point lists were built three different ways and none of them scaled with the geometry. A full ellipse was cut into sixteen segments per half and an elliptical arc into thirty-two, whatever its size, so anything large read as a polygon; a circle worked out its own segment count from the chord tolerance; an arc was handed to truck's arc-through-three- points builder, which cancels at survey coordinates. All three now sample the entity's curve at the render pass's chord tolerance, so how round something looks follows how big it is and how far in the view is zoomed. The ellipse also stops casting its local coordinates to f32 on the way in — the vertex path splits f64 into a double-single pair precisely so that precision survives to the shader, and throwing it away first defeated that. What does not change is the kind of object each entity hands over. EXTRUDE, REVOLVE and SWEEP read their profile and path out of Contour or Curve and have no arm for a bare point list, so an arc or an ellipse given as Lines would quietly stop being usable as either. The arc keeps its circle_arc edge for that reason; only the ellipse's control points change, and they keep the same two-half-edge wire. The ellipse now decides it is closed from its own endpoints rather than from its stored parameters, so a file that writes an end a hair short of a full turn still produces a wire a plane can attach to. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -935,7 +935,7 @@ checksum = "fc652a48c352aef3ea3aed32080501cf3ef6ed5da78602a020c991775b0aff04"
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[[package]]
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name = "cadkernel"
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version = "0.1.0"
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source = "git+https://github.com/HakanSeven12/cadkernel.git#39083307452ba14b3968bdb0738e2665d3d18e62"
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source = "git+https://github.com/HakanSeven12/cadkernel.git#9406868b1bedd57d121b11fc75658bf9eaa2c764"
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dependencies = [
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"cavalier_contours",
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]
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