fix(annotate): correctly resolve Leader annotations in TEXTEDIT
- Custom recursive resolver ensures Leader entities trace back to their editable Text/MText annotations. - Bypasses overly strict baseline field checks so TEXTEDIT can natively target and launch the inline editor on Leaders.
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2 changed files with 20 additions and 6 deletions
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@ -98,6 +98,25 @@ pub struct TextInlineState {
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/// Canvas-space anchor where the field is drawn (the insertion-point click).
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pub screen_anchor: iced::Point,
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}
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pub(super) fn can_edit_text(mut handle: Handle, document: &acadrust::CadDocument) -> bool {
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for _ in 0..8 {
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match document.get_entity(handle) {
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Some(acadrust::EntityType::Leader(l)) => {
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let ann = l.annotation_handle;
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if ann.is_null() || ann == handle {
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return false;
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}
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handle = ann;
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}
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_ => break,
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}
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}
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if let Some(entity) = document.get_entity(handle) {
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read_text_field(entity).is_some()
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} else {
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false
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}
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}
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impl super::OpenCADStudio {
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/// Open the right in-place editor for `handle`: the plain box for single-
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