feat: GPU scissor rect for paper-space viewport wires

Viewport-projected wires now clip at pixel level to their viewport boundary.

- WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection
- WireGpu.vp_scissor carries it through to the draw loop
- Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame
- render() calls set_scissor_rect() per wire, reset after viewport group
- INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-05-06 07:12:05 +03:00
commit 899b3f4796
38 changed files with 112 additions and 13 deletions

View file

@ -131,6 +131,7 @@ impl shader::Primitive for Primitive {
pipeline.upload_face3d(device, &self.face3d_wires[..]);
pipeline.cached_epoch = self.geometry_epoch;
}
pipeline.compute_wire_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
if self.show_viewcube {
pipeline.viewcube.upload(
queue,