feat: GPU scissor rect for paper-space viewport wires
Viewport-projected wires now clip at pixel level to their viewport boundary. - WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection - WireGpu.vp_scissor carries it through to the draw loop - Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame - render() calls set_scissor_rect() per wire, reset after viewport group - INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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38 changed files with 112 additions and 13 deletions
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@ -131,6 +131,7 @@ impl shader::Primitive for Primitive {
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pipeline.upload_face3d(device, &self.face3d_wires[..]);
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pipeline.cached_epoch = self.geometry_epoch;
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}
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pipeline.compute_wire_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
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if self.show_viewcube {
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pipeline.viewcube.upload(
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queue,
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