feat: GPU scissor rect for paper-space viewport wires
Viewport-projected wires now clip at pixel level to their viewport boundary. - WireModel.vp_scissor: Option<[f32; 4]> — paper-space bbox set on projection - WireGpu.vp_scissor carries it through to the draw loop - Pipeline.compute_wire_scissors() converts paper→NDC→pixel each frame - render() calls set_scissor_rect() per wire, reset after viewport group - INTEGRATION_GAPS.md: Viewport ⚠️ → ✅, all 51 gaps resolved Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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38 changed files with 112 additions and 13 deletions
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@ -111,11 +111,16 @@ impl WireVertex {
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pub struct WireGpu {
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pub vertex_buffer: wgpu::Buffer,
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pub vertex_count: u32,
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/// Paper-space bbox [x0, y0, x1, y1] for GPU scissor clipping.
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/// Set only for viewport-projected wires; None for regular wires.
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pub vp_scissor: Option<[f32; 4]>,
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}
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impl WireGpu {
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pub fn new(device: &wgpu::Device, wire: &WireModel) -> Self {
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Self::build(device, wire, wire.color)
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let mut g = Self::build(device, wire, wire.color);
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g.vp_scissor = wire.vp_scissor;
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g
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}
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/// Creates a ghost copy with `alpha` applied on top of the wire's own alpha.
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@ -209,6 +214,7 @@ impl WireGpu {
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Self {
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vertex_buffer,
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vertex_count: chunk.len() as u32,
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vp_scissor: None,
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}
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})
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.collect()
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@ -310,6 +316,7 @@ impl WireGpu {
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Self {
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vertex_buffer,
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vertex_count: vertices.len() as u32,
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vp_scissor: None,
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}
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}
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}
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