fix(render): close remaining OCS/WCS gaps for mirrored entities
Follow-up to the LINE/POINT WCS fix - the same bug class elsewhere: - 2D SOLID rendered its OCS corners raw in both the wire path and the shared fill builder (solid_hatch_model); SHAPE placed its marker at the raw OCS insertion. Both now map through the arbitrary axis. - Grips: central wrap in view/dispatch.rs shows planar entities' grips at their world position (OCS→WCS) and converts drags back (WCS→OCS via the new wcs_point_to_ocs) - per-entity grip code stays in raw field space, INSERT keeps handling its own OCS. - Pulls acadrust 81ebfee: OCS-aware bounding boxes, translate, transform and mirror for the ten planar entity types, so MOVE / ROTATE / MIRROR and culling work on mirrored entities too. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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6 changed files with 105 additions and 22 deletions
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@ -28,8 +28,41 @@ pub fn prop_current_vertex() -> usize {
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PROP_CURRENT_VERTEX.with(|c| c.get())
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}
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/// Extrusion normal of a planar (OCS-stored) entity when it isn't the
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/// default +Z. `None` = the entity stores WCS coordinates (LINE, POINT,
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/// ELLIPSE, MTEXT, ...) or maps its own OCS internally (INSERT) — grips pass
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/// through untouched. Per-entity grip code works in raw field space, so the
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/// dispatch layer converts: display grips OCS→WCS, incoming edits WCS→OCS.
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fn planar_ocs_normal(entity: &EntityType) -> Option<(f64, f64, f64)> {
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let n = match entity {
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EntityType::Arc(e) => e.normal,
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EntityType::Circle(e) => e.normal,
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EntityType::LwPolyline(e) => e.normal,
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EntityType::Polyline2D(e) => e.normal,
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EntityType::Solid(e) => e.normal,
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EntityType::Text(e) => e.normal,
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EntityType::AttributeDefinition(e) => e.normal,
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EntityType::Hatch(e) => e.normal,
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EntityType::Shape(e) => e.normal,
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_ => return None,
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};
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if n.x == 0.0 && n.y == 0.0 && n.z == 1.0 {
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None
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} else {
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Some((n.x, n.y, n.z))
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}
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}
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pub fn grips(entity: &EntityType) -> Vec<GripDef> {
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EntityTypeOps::grips(entity)
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let mut grips = EntityTypeOps::grips(entity);
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if let Some(n) = planar_ocs_normal(entity) {
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for g in &mut grips {
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let (x, y, z) =
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super::transform::ocs_point_to_wcs((g.world.x, g.world.y, g.world.z), n);
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g.world = glam::DVec3::new(x, y, z);
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}
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}
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grips
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}
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pub fn properties_sectioned(
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@ -193,6 +226,21 @@ pub fn apply_geom_prop(entity: &mut EntityType, field: &str, value: &str) {
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}
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pub fn apply_grip(entity: &mut EntityType, grip_id: usize, apply: crate::scene::model::object::GripApply) {
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use crate::scene::model::object::GripApply;
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// Grip drags arrive in world space; per-entity apply code writes raw
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// fields, which for planar entities live in OCS — convert first (the
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// pure-rotation map handles points and deltas alike).
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let apply = match (planar_ocs_normal(entity), apply) {
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(Some(n), GripApply::Absolute(p)) => {
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let (x, y, z) = super::transform::wcs_point_to_ocs((p.x, p.y, p.z), n);
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GripApply::Absolute(glam::DVec3::new(x, y, z))
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}
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(Some(n), GripApply::Translate(d)) => {
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let (x, y, z) = super::transform::wcs_point_to_ocs((d.x, d.y, d.z), n);
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GripApply::Translate(glam::DVec3::new(x, y, z))
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}
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(None, a) => a,
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};
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EntityTypeOps::apply_grip(entity, grip_id, apply);
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}
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