feat(attedit): attribute editor dialog for blocks

Double-clicking a block reference that has attributes, or running ATTEDIT
on one, now opens an editor dialog listing every attribute (tag + editable
value) with OK / Cancel. OK writes the values back to the block, with undo
and a repaint; Cancel discards. A block with no attributes still enters
in-place block edit (REFEDIT) on double-click as before. (#192)

ATTEDIT opens the dialog directly when a suitable block is already
selected; otherwise it runs the pick command and the dialog opens once a
block is chosen. This replaces the earlier command-line, per-attribute
prompt flow, which is removed along with its __ATTEDIT__ sentinel path and
the now-unused attedit_set_attrs trait hook; the ATTEDIT command is reduced
to a plain block picker.

The dialog is a tab-scoped in-canvas modal (Plan B): its working copy holds
a document-local handle, so closing that tab or switching away dismisses the
editor rather than risk applying edits to another tab's document.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-07-01 08:05:25 +03:00
commit 86a59d6c7e
12 changed files with 346 additions and 192 deletions

View file

@ -172,35 +172,17 @@ impl OpenCADStudio {
let i = self.active_tab;
match result {
CmdResult::NeedPoint => {
// If ATTEDIT just completed entity pick, inject attribute data.
// ATTEDIT finished its entity pick: hand the chosen block off to
// the attribute editor dialog and end the command (open_attribute
// _editor reports "no attributes" / "select a block" as needed).
let attedit_handle = self.tabs[i]
.active_cmd
.as_ref()
.and_then(|c| c.attedit_pending_handle());
if let Some(ins_handle) = attedit_handle {
if let Some(acadrust::EntityType::Insert(ins)) =
self.tabs[i].scene.document.get_entity(ins_handle)
{
let attrs: Vec<(String, String)> = ins
.attributes
.iter()
.map(|a| (a.tag.clone(), a.get_value().to_string()))
.collect();
if attrs.is_empty() {
self.command_line
.push_error("ATTEDIT This INSERT has no attributes.");
self.tabs[i].active_cmd = None;
return Task::none();
}
if let Some(cmd) = &mut self.tabs[i].active_cmd {
cmd.attedit_set_attrs(attrs);
}
} else {
self.command_line
.push_error("ATTEDIT Please select an INSERT entity with attributes.");
self.tabs[i].active_cmd = None;
return Task::none();
}
self.tabs[i].active_cmd = None;
self.open_attribute_editor(ins_handle);
return Task::none();
}
let prompt = self.tabs[i].active_cmd.as_ref().map(|c| c.prompt());
if let Some(p) = prompt {
@ -458,28 +440,6 @@ impl OpenCADStudio {
self.refresh_properties();
}
CmdResult::ReplaceEntity(handle, new_entities) => {
// Detect ATTEDIT sentinel.
if new_entities.len() == 1 {
if let acadrust::EntityType::XLine(ref xl) = new_entities[0] {
let layer = xl.common.layer.clone();
if let Some(encoded) = layer.strip_prefix("__ATTEDIT__") {
let label = self.history_label_from_active_cmd(i, "ATTEDIT");
self.push_undo_snapshot(i, label);
crate::modules::draw::modify::attedit::apply_attedit(
&mut self.tabs[i].scene.document,
handle,
encoded,
);
self.tabs[i].dirty = true;
self.tabs[i].active_cmd = None;
self.tabs[i].snap_result = None;
self.command_line
.push_output("ATTEDIT Attribute values updated.");
return Task::none();
}
}
}
// Detect SPLINEDIT sentinel: a single XLine with a magic layer name.
if new_entities.len() == 1 {
if let acadrust::EntityType::XLine(ref xl) = new_entities[0] {

View file

@ -196,13 +196,33 @@ impl OpenCADStudio {
self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
}
// Bare ATTEDIT (and the ATE alias) launch the interactive attribute
// editor; the command-line -ATTEDIT form is handled in the draw family.
// Bare ATTEDIT (and the ATE alias) open the attribute editor dialog.
// If a single block with attributes is already selected it opens on
// that block; otherwise the pick command runs and the editor opens
// once a block is chosen (see `command_driver`).
"ATTEDIT" | "ATE" => {
use crate::modules::draw::modify::attedit::AtteditCommand;
let cmd_obj = AtteditCommand::new();
self.command_line.push_info(&cmd_obj.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
let selected_attr_insert = {
let sel = self.tabs[i].scene.selected_entities();
if sel.len() == 1 {
let (h, e) = sel[0];
match e {
acadrust::EntityType::Insert(ins) if !ins.attributes.is_empty() => {
Some(h)
}
_ => None,
}
} else {
None
}
};
if let Some(handle) = selected_attr_insert {
self.open_attribute_editor(handle);
} else {
use crate::modules::draw::modify::attedit::AtteditCommand;
let cmd_obj = AtteditCommand::new();
self.command_line.push_info(&cmd_obj.prompt());
self.tabs[i].active_cmd = Some(Box::new(cmd_obj));
}
}
// ── REFEDIT — in-place block editing ─────────────────────────────

View file

@ -356,6 +356,14 @@ pub(super) struct OpenCADStudio {
modal_drag_last: Option<Point>,
/// True while the modal title bar is held (a drag is in progress).
modal_dragging: bool,
// ── Attribute editor dialog (ATTEDIT / double-click a block) ───────────
/// INSERT whose attributes the editor modal is editing (`None` = closed).
attr_editor_handle: Option<acadrust::Handle>,
/// Block name shown in the editor's title bar.
attr_editor_block: String,
/// Working copy of the block's attributes as `(tag, value)`, in the same
/// order as `Insert::attributes`. Edited live; written back on OK.
attr_editor_fields: Vec<(String, String)>,
/// Plugin ids the user turned off in the Plugin Manager. Disabled plugins
/// keep their manifest listed but drop their ribbon tab and command
/// dispatch. Persisted via [`settings::UserSettings::disabled_plugins`].
@ -944,6 +952,7 @@ pub enum ModalKind {
#[cfg_attr(target_arch = "wasm32", allow(dead_code))]
AssocPrompt,
PointStyle,
AttributeEditor,
}
/// Identifies a DimStyle field that can be edited in the dialog.
@ -1442,6 +1451,13 @@ pub enum Message {
AboutOpen,
/// Close whatever in-canvas modal dialog is open (Plan B).
CloseModal,
// ── Attribute editor dialog ───────────────────────────────────────────
/// Open the attribute editor for an INSERT (double-click / ATTEDIT).
AttrEditorOpen(acadrust::Handle),
/// Live edit of the attribute value at row `idx` in the editor dialog.
AttrEditorInput { idx: usize, value: String },
/// Apply every attribute edit to the block and close the dialog (OK).
AttrEditorOk,
/// Title-bar pressed: begin dragging the active modal.
ModalGrab,
/// Cursor moved while dragging the modal title bar.
@ -1914,6 +1930,9 @@ impl OpenCADStudio {
modal_offset: iced::Vector::ZERO,
modal_drag_last: None,
modal_dragging: false,
attr_editor_handle: None,
attr_editor_block: String::new(),
attr_editor_fields: Vec::new(),
disabled_plugins: rustc_hash::FxHashSet::default(),
external_plugins: Vec::new(),
loaded_plugin_ids: rustc_hash::FxHashSet::default(),

View file

@ -27,6 +27,10 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
if self.tabs.get(idx).map_or(false, |t| t.is_start) {
return Task::none();
}
// Closing a tab shifts indices / the active tab. The attribute
// editor holds a document-local handle into one tab, so drop it
// now rather than risk it applying to a different tab's document.
self.cancel_attr_editor();
if self.tabs.get(idx).map_or(false, |t| t.dirty) {
self.pending_close = Some(crate::app::PendingClose::Tab(idx));
return self.open_unsaved_dialog_window();
@ -1204,4 +1208,102 @@ pub(super) fn on_tab_close(&mut self, idx: usize) -> Task<Message> {
self.refresh_properties();
Task::none()
}
/// Open the attribute editor dialog for the given INSERT, loading a working
/// copy of its attribute values. No-op (with a hint) when the block has no
/// attributes. Entry points: double-clicking such a block, or ATTEDIT.
pub(crate) fn open_attribute_editor(&mut self, handle: acadrust::Handle) {
let i = self.active_tab;
let loaded = match self.tabs[i].scene.document.get_entity(handle) {
Some(acadrust::EntityType::Insert(ins)) if !ins.attributes.is_empty() => {
let block = ins.block_name.clone();
let fields = ins
.attributes
.iter()
.map(|a| (a.tag.clone(), a.get_value().to_string()))
.collect::<Vec<_>>();
Some((block, fields))
}
Some(acadrust::EntityType::Insert(_)) => {
self.command_line
.push_error("ATTEDIT This block has no attributes.");
None
}
_ => {
self.command_line
.push_error("ATTEDIT Select a block with attributes.");
None
}
};
if let Some((block, fields)) = loaded {
self.attr_editor_block = block;
self.attr_editor_fields = fields;
self.attr_editor_handle = Some(handle);
self.active_modal = Some(crate::app::ModalKind::AttributeEditor);
self.modal_offset = iced::Vector::ZERO;
}
}
/// Close the attribute editor without applying, if it is open. Used when
/// the tab it belongs to closes or the active tab switches — its handle is
/// document-local and must not outlive its tab.
pub(super) fn cancel_attr_editor(&mut self) {
if self.active_modal == Some(crate::app::ModalKind::AttributeEditor) {
self.active_modal = None;
self.modal_offset = iced::Vector::ZERO;
}
self.attr_editor_handle = None;
self.attr_editor_block.clear();
self.attr_editor_fields.clear();
}
/// Apply every edited attribute value back to the block and close the
/// editor (OK). Values are written verbatim (attribute text is free-form).
/// The edits are positional — same order the dialog was populated in — so
/// blocks with duplicate tags stay correct; a tag-based fallback covers the
/// unlikely case the attribute list changed underneath the open dialog.
pub(super) fn on_attr_editor_ok(&mut self) -> Task<Message> {
let i = self.active_tab;
let Some(handle) = self.attr_editor_handle.take() else {
self.active_modal = None;
return Task::none();
};
let fields = std::mem::take(&mut self.attr_editor_fields);
self.attr_editor_block.clear();
self.active_modal = None;
self.modal_offset = iced::Vector::ZERO;
self.push_undo_snapshot(i, "ATTEDIT");
let mut changed = false;
if let Some(acadrust::EntityType::Insert(ins)) =
self.tabs[i].scene.document.get_entity_mut(handle)
{
if fields.len() == ins.attributes.len() {
for (attr, (_, val)) in ins.attributes.iter_mut().zip(fields.iter()) {
if attr.get_value() != val {
attr.set_value(val.clone());
changed = true;
}
}
} else {
for (tag, val) in &fields {
if let Some(attr) = ins.attributes.iter_mut().find(|a| &a.tag == tag) {
if attr.get_value() != val {
attr.set_value(val.clone());
changed = true;
}
}
}
}
}
if changed {
self.invalidate_property_targets(i, &[handle]);
self.tabs[i].dirty = true;
} else {
// Nothing changed — drop the snapshot pushed a moment ago.
let _ = self.tabs[i].history.undo_stack.pop();
}
self.refresh_properties();
Task::none()
}
}

View file

@ -104,6 +104,12 @@ impl OpenCADStudio {
// Dismissing these via ✕ is the cancel/decline path.
Some(Unsaved) => self.pending_close = None,
Some(AssocPrompt) => self.mark_assoc_prompted(),
// Cancel: drop the working copy without touching the block.
Some(AttributeEditor) => {
self.attr_editor_handle = None;
self.attr_editor_block.clear();
self.attr_editor_fields.clear();
}
_ => {}
}
self.active_modal = None;
@ -645,6 +651,11 @@ impl OpenCADStudio {
Message::TabSwitch(idx) => {
if idx < self.tabs.len() {
if idx != self.active_tab {
// The attribute editor is tab-scoped; leaving its tab
// drops it (its handle is that document's, not this one's).
self.cancel_attr_editor();
}
self.active_tab = idx;
self.sync_ribbon_layers();
self.sync_ribbon_styles();
@ -2253,6 +2264,17 @@ impl OpenCADStudio {
self.close_active_modal();
Task::none()
}
Message::AttrEditorOpen(handle) => {
self.open_attribute_editor(handle);
Task::none()
}
Message::AttrEditorInput { idx, value } => {
if let Some(field) = self.attr_editor_fields.get_mut(idx) {
field.1 = value;
}
Task::none()
}
Message::AttrEditorOk => self.on_attr_editor_ok(),
Message::ModalGrab => {
// Start a drag; the first ModalDragMove seeds the reference.
self.modal_dragging = true;

View file

@ -2437,9 +2437,18 @@ pub(super) fn on_tick(&mut self, t: Instant) -> Task<Message> {
if is_editable_text {
return self.begin_text_edit(handle);
}
// Double-clicking a block reference enters in-place
// block edit (REFEDIT), so its geometry can be edited
// and the change reflects in every instance. (#136)
// Double-clicking a block with attributes opens the
// attribute editor (edit its values); a block with
// no attributes enters in-place block edit (REFEDIT),
// so its geometry can be edited and the change
// reflects in every instance. (#136, #192)
let insert_has_attrs = matches!(
self.tabs[i].scene.document.get_entity(handle),
Some(AcadEntityType::Insert(ins)) if !ins.attributes.is_empty()
);
if insert_has_attrs {
return Task::done(Message::AttrEditorOpen(handle));
}
let is_insert = matches!(
self.tabs[i].scene.document.get_entity(handle),
Some(AcadEntityType::Insert(_))

View file

@ -1363,6 +1363,7 @@ impl OpenCADStudio {
OverwriteWarning => (420, 180),
SaveDialog => (560, 480),
PointStyle => (360, 470),
AttributeEditor => (460, 440),
};
Some((w as f32 + EXTRA_W, h as f32 + EXTRA_H))
}

View file

@ -511,6 +511,14 @@ impl OpenCADStudio {
360,
470,
),
super::super::ModalKind::AttributeEditor => sized(
crate::ui::window::attribute_editor::view_window(
&self.attr_editor_block,
&self.attr_editor_fields,
),
460,
440,
),
super::super::ModalKind::SaveDialog => sized(
save_as_dialog_window(
&self.save_dialog_filename,

View file

@ -667,15 +667,12 @@ pub trait CadCommand: Send {
None
}
/// If this command needs attribute data injected (ATTEDIT), returns the
/// INSERT handle awaiting attr initialization; else None.
/// The block reference an ATTEDIT pick has resolved to, awaiting the
/// attribute editor dialog; else None.
fn attedit_pending_handle(&self) -> Option<acadrust::Handle> {
None
}
/// Inject attribute (tag, value) pairs into the command after entity pick.
fn attedit_set_attrs(&mut self, _attrs: Vec<(String, String)>) {}
/// Inject attribute definitions (tag, prompt, default_value) for ATTREQ
/// attr-filling after INSERT point is picked.
fn attreq_set_attdefs(&mut self, _attdefs: Vec<(String, String, String)>) {}

View file

@ -1,39 +1,25 @@
// ATTEDIT command — edit attribute values of a selected INSERT entity.
// ATTEDIT command — pick a block reference with attributes, then open the
// attribute editor dialog on it.
//
// Workflow:
// Step 1: pick an INSERT entity that has attributes.
// Step 2+: for each attribute tag, show "TAG = <value>" and accept new
// text via text input. Enter with empty string keeps the old value.
// After all attributes are processed, commit via ReplaceMany.
// This command only performs the entity pick. Once a block is chosen it
// reports the handle through `attedit_pending_handle`; the command host
// (`command_driver`) ends the command and opens the editor dialog. When a
// suitable block is already selected, the ATTEDIT dispatch opens the dialog
// directly and never starts this command (see `app::commands::inquiry`).
use acadrust::EntityType;
use glam::DVec3;
use crate::command::{CadCommand, CmdResult};
use crate::scene::model::wire_model::WireModel;
pub struct AtteditCommand {
step: Step,
}
enum Step {
/// Waiting for the user to pick an INSERT entity.
SelectInsert,
/// Editing the attribute at index `idx` of the collected insert data.
EditAttr {
handle: acadrust::Handle,
/// (tag, current_value) pairs collected from the insert.
attrs: Vec<(String, String)>,
/// Index of the attribute currently being edited.
idx: usize,
},
/// The picked block reference, once the user clicks one.
picked: Option<acadrust::Handle>,
}
impl AtteditCommand {
pub fn new() -> Self {
Self {
step: Step::SelectInsert,
}
Self { picked: None }
}
}
@ -43,77 +29,23 @@ impl CadCommand for AtteditCommand {
}
fn prompt(&self) -> String {
match &self.step {
Step::SelectInsert => "ATTEDIT Select block with attributes:".to_string(),
Step::EditAttr { attrs, idx, .. } => {
let (tag, val) = &attrs[*idx];
format!(
"ATTEDIT {} = <{}> (Enter to keep, type new value):",
tag, val
)
}
}
"ATTEDIT Select block with attributes:".to_string()
}
fn needs_entity_pick(&self) -> bool {
matches!(self.step, Step::SelectInsert)
self.picked.is_none()
}
fn on_entity_pick(&mut self, handle: acadrust::Handle, _pt: DVec3) -> CmdResult {
if handle.is_null() {
return CmdResult::NeedPoint;
}
// We can't inspect the document here — store the handle and let the
// command host inject the attribute list via `init_with_attrs`.
// Instead, signal the host to call prepare_attedit().
self.step = Step::EditAttr {
handle,
attrs: vec![], // will be filled by init_with_attrs() in cmd_result.rs
idx: 0,
};
// Record the pick and yield: the host reads `attedit_pending_handle`
// and opens the editor dialog for this block.
self.picked = Some(handle);
CmdResult::NeedPoint
}
fn wants_text_input(&self) -> bool {
if let Step::EditAttr { ref attrs, idx, .. } = self.step {
!attrs.is_empty() && idx < attrs.len()
} else {
false
}
}
fn wants_text_with_spaces(&self) -> bool {
// Editing an attribute value — same free-form semantics as the
// text-content prompts in TEXT / MTEXT / DDEDIT.
self.wants_text_input()
}
fn on_text_input(&mut self, text: &str) -> Option<CmdResult> {
let Step::EditAttr { handle, attrs, idx } = &mut self.step else {
return None;
};
let handle = *handle;
// Update the current attribute value if the user typed something.
if !text.trim().is_empty() {
attrs[*idx].1 = text.trim().to_string();
}
*idx += 1;
if *idx >= attrs.len() {
// All attributes done — build new Insert entity.
// We signal via a special CmdResult; the host will call apply_attedit().
let pairs = attrs.clone();
return Some(CmdResult::ReplaceEntity(
handle,
vec![make_attedit_sentinel(handle, &pairs)],
));
}
// More attributes to edit.
None
}
fn on_point(&mut self, _pt: DVec3) -> CmdResult {
CmdResult::NeedPoint
}
@ -125,55 +57,7 @@ impl CadCommand for AtteditCommand {
}
fn attedit_pending_handle(&self) -> Option<acadrust::Handle> {
if let Step::EditAttr { handle, attrs, .. } = &self.step {
if attrs.is_empty() {
return Some(*handle);
}
}
None
}
fn attedit_set_attrs(&mut self, new_attrs: Vec<(String, String)>) {
if let Step::EditAttr { attrs, idx, .. } = &mut self.step {
*attrs = new_attrs;
*idx = 0;
}
}
}
/// Make a sentinel entity carrying the edited attribute values.
/// Encodes all (tag=value) pairs in the layer field as "tag1\x01val1\x02tag2\x01val2...".
fn make_attedit_sentinel(_handle: acadrust::Handle, pairs: &[(String, String)]) -> EntityType {
let encoded: String = pairs
.iter()
.map(|(t, v)| format!("{}\x01{}", t, v))
.collect::<Vec<_>>()
.join("\x02");
let mut xl = acadrust::entities::XLine::new(
acadrust::types::Vector3::zero(),
acadrust::types::Vector3::new(1.0, 0.0, 0.0),
);
xl.common.layer = format!("__ATTEDIT__{}", encoded);
EntityType::XLine(xl)
}
/// Apply edited attribute values to an INSERT entity in the document.
/// Called from `cmd_result.rs` when the sentinel is detected.
pub fn apply_attedit(doc: &mut acadrust::CadDocument, handle: acadrust::Handle, encoded: &str) {
let Some(EntityType::Insert(ins)) = doc.get_entity_mut(handle) else {
return;
};
for pair in encoded.split('\x02') {
let mut parts = pair.splitn(2, '\x01');
let Some(tag) = parts.next() else {
continue;
};
let Some(val) = parts.next() else {
continue;
};
if let Some(attrib) = ins.attributes.iter_mut().find(|a| a.tag == tag) {
attrib.set_value(val);
}
self.picked
}
}

View file

@ -0,0 +1,131 @@
//! Attribute editor dialog — edit the attribute values of a single block
//! reference (INSERT). Opened by double-clicking a block that carries
//! attributes, or by the ATTEDIT command with such a block selected.
//!
//! Each attribute is one row: its tag (read-only) and an editable value box.
//! OK writes every value back to the block; Cancel (the ✕ or button) discards.
//! The heavy lifting — applying edits, undo, repaint — lives in the update
//! handler (`Message::AttrEditorOk`); this module is pure layout.
use crate::app::Message;
use iced::widget::{button, column, container, row, scrollable, text, text_input, Space};
use iced::{Background, Border, Color, Element, Length, Theme};
const BG: Color = Color { r: 0.15, g: 0.15, b: 0.15, a: 1.0 };
const WHITE: Color = Color { r: 0.92, g: 0.92, b: 0.92, a: 1.0 };
const DIM: Color = Color { r: 0.55, g: 0.55, b: 0.55, a: 1.0 };
const ACCENT: Color = Color { r: 0.30, g: 0.62, b: 0.95, a: 1.0 };
const FIELD_BG: Color = Color { r: 0.10, g: 0.10, b: 0.10, a: 1.0 };
const BORDER: Color = Color { r: 0.32, g: 0.32, b: 0.32, a: 1.0 };
fn field_style(_t: &Theme, _s: text_input::Status) -> text_input::Style {
text_input::Style {
background: Background::Color(FIELD_BG),
border: Border { color: BORDER, width: 1.0, radius: 3.0.into() },
icon: WHITE,
placeholder: DIM,
value: WHITE,
selection: ACCENT,
}
}
/// Build the attribute editor dialog body. `block` is the reference's block
/// name (shown as a subtitle); `fields` are the `(tag, value)` pairs in
/// attribute order — the row index is the routing key back to
/// `Message::AttrEditorInput`.
pub fn view_window<'a>(block: &'a str, fields: &'a [(String, String)]) -> Element<'a, Message> {
let mut list = column![].spacing(6);
for (idx, (tag, value)) in fields.iter().enumerate() {
let value_box = text_input("", value)
.on_input(move |v| Message::AttrEditorInput { idx, value: v })
.on_submit(Message::AttrEditorOk)
.style(field_style)
.size(13)
.padding([4, 6])
.width(Length::Fill);
let attr_row = row![
container(text(tag.as_str()).size(13).color(WHITE))
.width(170)
.padding([4, 6]),
value_box,
]
.spacing(8)
.align_y(iced::Center);
list = list.push(attr_row);
}
let body: Element<'_, Message> = if fields.is_empty() {
text("This block has no attributes.")
.size(13)
.color(DIM)
.into()
} else {
scrollable(list).height(Length::Fill).into()
};
let ok = button(text("OK").size(13).color(WHITE))
.padding([5, 22])
.on_press(Message::AttrEditorOk)
.style(|_: &Theme, status| {
let bg = if matches!(status, button::Status::Hovered | button::Status::Pressed) {
Color { r: 0.32, g: 0.55, b: 0.85, a: 1.0 }
} else {
ACCENT
};
button::Style {
background: Some(Background::Color(bg)),
text_color: WHITE,
border: Border { radius: 4.0.into(), ..Default::default() },
..Default::default()
}
});
let cancel = button(text("Cancel").size(13).color(WHITE))
.padding([5, 18])
.on_press(Message::CloseModal)
.style(|_: &Theme, status| {
let bg = if matches!(status, button::Status::Hovered | button::Status::Pressed) {
Color { r: 0.28, g: 0.28, b: 0.28, a: 1.0 }
} else {
Color { r: 0.20, g: 0.20, b: 0.20, a: 1.0 }
};
button::Style {
background: Some(Background::Color(bg)),
text_color: WHITE,
border: Border { color: BORDER, width: 1.0, radius: 4.0.into() },
..Default::default()
}
});
let header = column![
text("Edit Attributes").size(18).color(WHITE),
text(format!("Block: {block}")).size(12).color(DIM),
]
.spacing(2);
container(
column![
header,
Space::new().height(10),
body,
Space::new().height(12),
row![
Space::new().width(Length::Fill),
cancel,
Space::new().width(8),
ok
]
.align_y(iced::Center),
]
.padding(4),
)
.style(|_: &Theme| container::Style {
background: Some(Background::Color(BG)),
..Default::default()
})
.width(Length::Fill)
.height(Length::Fill)
.padding(14)
.into()
}

View file

@ -6,3 +6,4 @@ pub mod shortcuts;
pub mod layers;
pub mod update_notice;
pub mod open_progress;
pub mod attribute_editor;