feat: Tolerance GD&T feature control frame render
Replace raw text dump with proper boxed feature-control frame:
- parse_gdt_rows(): splits %%v cells and ^J row separators
- substitute_gdt_codes(): strips {\Fgdt;X} patterns, maps symbol chars
to 3-letter ASCII labels (POS, PRP, PAR, SYM, CIR, CYL, …)
- tessellate_tolerance(): outer rectangle, row separators, column
dividers, and CXF-tessellated cell text — all as Vec<Vec<[f32;2]>>
(TruckObject::Text polyline path)
- Column widths computed per cell content; text centred in each cell
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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1 changed files with 218 additions and 18 deletions
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@ -9,37 +9,231 @@ use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::SnapHint;
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use crate::scene::wire_model::SnapHint;
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use crate::scene::{cxf, transform};
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use crate::scene::{cxf, transform};
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// ── GDT text parser ───────────────────────────────────────────────────────────
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/// Parse a DXF tolerance text string into rows of cell strings.
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///
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/// DXF format: `{\Fgdt;p}%%v0.5%%vA%%vB%%v%%v^J{\Fgdt;j}%%v0.1%%vA%%v%%v%%v`
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/// - `^J` → row separator
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/// - `%%v` → cell separator within a row
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/// - `{\Fgdt;X}` → GDT symbol X (mapped to a text label)
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fn parse_gdt_rows(raw: &str) -> Vec<Vec<String>> {
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raw.split("^J")
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.filter(|row| !row.trim().is_empty())
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.map(|row| {
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row.split("%%v")
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.map(|cell| substitute_gdt_codes(cell.trim()))
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.collect()
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})
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.collect()
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}
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/// Replace `{\Fgdt;X}` sequences with a short ASCII label and strip other
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/// MTEXT-style format codes `{\...}`.
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fn substitute_gdt_codes(s: &str) -> String {
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let mut out = String::new();
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let mut chars = s.chars().peekable();
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while let Some(ch) = chars.next() {
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if ch == '{' {
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// Collect to closing '}'
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let mut inner = String::new();
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let mut depth = 1usize;
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for c in chars.by_ref() {
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match c {
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'{' => { depth += 1; inner.push(c); }
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'}' => {
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depth -= 1;
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if depth == 0 { break; }
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inner.push(c);
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}
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_ => { inner.push(c); }
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}
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}
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// Is it a GDT font switch?
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if let Some(rest) = inner.strip_prefix("\\Fgdt;") {
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// rest is the symbol letter(s)
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if let Some(sym_char) = rest.chars().next() {
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out.push_str(gdt_char_to_ascii(sym_char));
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}
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}
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// other format codes: skip
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} else {
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out.push(ch);
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}
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}
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out
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}
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/// Map a GDT font character to a short ASCII approximation.
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fn gdt_char_to_ascii(c: char) -> &'static str {
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match c {
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'a' => "SRT", // Straightness
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'b' => "FLT", // Flatness
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'c' => "FLT", // Flatness
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'd' => "PSF", // Profile of Surface
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'e' => "CYL", // Cylindricity
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'f' => "PRL", // Profile of Line
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'g' => "CIR", // Circularity
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'h' => "PAR", // Parallelism
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'i' => "SYM", // Symmetry
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'j' => "PRP", // Perpendicularity
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'k' => "PLN", // Profile of Line
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'l' => "(L)", // LMC
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'm' => "(M)", // MMC / Diameter
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'n' => "ANG", // Angularity
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'o' => "(o)", // at maximum material boundary
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'p' => "POS", // Position
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'q' => "(q)",
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'r' => "RUN", // Circular Runout
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's' => "(S)", // RFS / Regardless of Feature Size
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't' => "TRN", // Total Runout
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'u' => "CON", // Concentricity
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'v' => "(v)",
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'w' => "(w)",
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_ => "?",
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}
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}
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// ── Feature-control frame builder ─────────────────────────────────────────────
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/// Tessellate a Tolerance entity into CXF-style polyline output.
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///
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/// Returns (`box_lines`, `text_strokes`) where:
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/// - `box_lines` — 3-D line segments forming the outer border and dividers
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/// - `text_strokes` — 2-D polylines from the CXF tessellator
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///
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/// Since TruckObject has either Lines (3-D) or Text (2-D CXF), we render the
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/// box frame via a separate Lines path (added by the caller) and the text cells
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/// via the Text path. For simplicity this function packs everything into a
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/// single Vec<Vec<[f32;2]>> by projecting the box lines to 2-D and using NaN
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/// polylines as separators — exactly what the Text wire-builder does.
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fn tessellate_tolerance(tol: &Tolerance) -> Vec<Vec<[f32; 2]>> {
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if tol.text.is_empty() {
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return vec![];
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}
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let rows = parse_gdt_rows(&tol.text);
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if rows.is_empty() {
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return vec![];
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}
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// ── Metrics ──────────────────────────────────────────────────────────
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let h = if tol.text_height > 1e-6 { tol.text_height as f32 } else { 2.5_f32 };
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let gap = (h * 0.35).max(0.1);
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let cell_h = h + 2.0 * gap;
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let char_w = h * 0.65;
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let min_cell_w = h * 1.4;
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// Column widths: max across all rows
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let max_cols = rows.iter().map(|r| r.len()).max().unwrap_or(0);
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let mut col_widths: Vec<f32> = vec![0.0_f32; max_cols];
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for row in &rows {
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for (ci, cell) in row.iter().enumerate() {
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let w = (cell.len() as f32 * char_w).max(min_cell_w);
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if ci < col_widths.len() {
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col_widths[ci] = col_widths[ci].max(w);
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}
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}
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}
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let total_w: f32 = col_widths.iter().sum();
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let total_h = cell_h * rows.len() as f32;
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// ── Transform helpers (world 2-D, ignoring Z for Text path) ──────────
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let ox = tol.insertion_point.x as f32;
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let oy = tol.insertion_point.y as f32;
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let angle = (tol.direction.y as f32).atan2(tol.direction.x as f32);
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let (sa, ca) = angle.sin_cos();
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let rot = |x: f32, y: f32| -> [f32; 2] {
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[ox + x * ca - y * sa, oy + x * sa + y * ca]
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};
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let mut out: Vec<Vec<[f32; 2]>> = Vec::new();
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// ── Outer border ──────────────────────────────────────────────────────
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out.push(vec![
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rot(0.0, 0.0),
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rot(total_w, 0.0),
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rot(total_w, total_h),
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rot(0.0, total_h),
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rot(0.0, 0.0),
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]);
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// ── Row separators ─────────────────────────────────────────────────────
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for ri in 1..rows.len() {
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let y = cell_h * ri as f32;
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out.push(vec![rot(0.0, y), rot(total_w, y)]);
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}
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// ── Column dividers ────────────────────────────────────────────────────
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let mut x_cursor = 0.0_f32;
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for ci in 0..col_widths.len().saturating_sub(1) {
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x_cursor += col_widths[ci];
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for ri in 0..rows.len() {
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if ci + 1 < rows[ri].len() {
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let y0 = cell_h * ri as f32;
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let y1 = y0 + cell_h;
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out.push(vec![rot(x_cursor, y0), rot(x_cursor, y1)]);
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}
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}
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}
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// ── Text content per cell ─────────────────────────────────────────────
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for (ri, row) in rows.iter().enumerate() {
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let row_y = cell_h * ri as f32 + gap;
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let mut cell_x = 0.0_f32;
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for (ci, cell) in row.iter().enumerate() {
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let cw = if ci < col_widths.len() { col_widths[ci] } else { 0.0 };
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if !cell.is_empty() {
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let text_w = cell.len() as f32 * char_w;
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let tx = cell_x + (cw - text_w) * 0.5;
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// Tessellate text in local frame then transform
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let local_strokes = cxf::tessellate_text_ex(
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[0.0, 0.0],
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h,
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0.0,
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1.0,
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0.0,
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"txt",
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cell,
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);
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for polyline in local_strokes {
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let transformed: Vec<[f32; 2]> = polyline
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.into_iter()
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.map(|[px, py]| rot(px + tx, py + row_y))
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.collect();
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if !transformed.is_empty() {
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out.push(transformed);
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}
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}
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}
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cell_x += cw;
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}
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}
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out
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}
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// ── TruckConvertible ──────────────────────────────────────────────────────────
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impl TruckConvertible for Tolerance {
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impl TruckConvertible for Tolerance {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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fn to_truck(&self, _document: &acadrust::CadDocument) -> Option<TruckEntity> {
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if self.text.is_empty() {
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if self.text.is_empty() {
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return None;
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return None;
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}
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}
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// GDT tolerance text — render with the standard font.
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// Special GDT symbols (Ⓗ, ⊕ etc.) will display as-is if the font
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// supports them, otherwise as placeholder glyphs.
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let snap_pt = Vec3::new(
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let snap_pt = Vec3::new(
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self.insertion_point.x as f32,
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self.insertion_point.x as f32,
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self.insertion_point.y as f32,
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self.insertion_point.y as f32,
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self.insertion_point.z as f32,
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self.insertion_point.z as f32,
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);
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);
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// Determine rotation from the direction vector.
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// Build the feature-control frame: box outline + cell text, all
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let angle = (self.direction.y as f32).atan2(self.direction.x as f32);
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// represented as 2-D CXF polylines (TruckObject::Text).
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// Use a default height of 2.5 (standard annotation size).
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let polylines = tessellate_tolerance(self);
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let height = 2.5_f32;
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let strokes = cxf::tessellate_text_ex(
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[self.insertion_point.x as f32, self.insertion_point.y as f32],
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height,
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angle,
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1.0,
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0.0,
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"txt", // standard CAD font
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&self.text,
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);
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Some(TruckEntity {
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Some(TruckEntity {
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object: TruckObject::Text(strokes),
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object: TruckObject::Text(polylines),
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snap_pts: vec![(snap_pt, SnapHint::Insertion)],
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snap_pts: vec![(snap_pt, SnapHint::Insertion)],
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tangent_geoms: vec![],
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tangent_geoms: vec![],
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key_vertices: vec![],
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key_vertices: vec![],
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@ -47,6 +241,8 @@ impl TruckConvertible for Tolerance {
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}
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}
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}
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}
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// ── Grippable ─────────────────────────────────────────────────────────────────
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impl Grippable for Tolerance {
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impl Grippable for Tolerance {
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fn grips(&self) -> Vec<GripDef> {
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fn grips(&self) -> Vec<GripDef> {
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vec![square_grip(
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vec![square_grip(
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@ -77,6 +273,8 @@ impl Grippable for Tolerance {
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}
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}
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}
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}
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// ── PropertyEditable ──────────────────────────────────────────────────────────
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impl PropertyEditable for Tolerance {
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impl PropertyEditable for Tolerance {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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fn geometry_properties(&self, _text_style_names: &[String]) -> PropSection {
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PropSection {
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PropSection {
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@ -101,6 +299,8 @@ impl PropertyEditable for Tolerance {
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}
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}
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}
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}
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// ── Transformable ─────────────────────────────────────────────────────────────
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impl Transformable for Tolerance {
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impl Transformable for Tolerance {
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fn apply_transform(&mut self, t: &EntityTransform) {
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fn apply_transform(&mut self, t: &EntityTransform) {
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transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
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