feat(view): implement LIMITS command

Closes #478
This commit is contained in:
Hakan Seven 2026-07-27 16:15:28 +03:00
commit 8018ab1523
15 changed files with 478 additions and 6 deletions

173
src/scene/limits.rs Normal file
View file

@ -0,0 +1,173 @@
use super::*;
impl Scene {
fn model_limits(&self) -> Option<(glam::DVec2, glam::DVec2)> {
let min = self.document.header.model_space_limits_min;
let max = self.document.header.model_space_limits_max;
Self::valid_limits(
glam::DVec2::new(min.x, min.y),
glam::DVec2::new(max.x, max.y),
)
}
fn paper_layout_limits(&self) -> Option<(glam::DVec2, glam::DVec2)> {
self.document.objects.values().find_map(|object| {
let ObjectType::Layout(layout) = object else {
return None;
};
(layout.name == self.current_layout).then(|| {
Self::valid_limits(
glam::DVec2::new(layout.min_limits.0, layout.min_limits.1),
glam::DVec2::new(layout.max_limits.0, layout.max_limits.1),
)
})?
})
}
fn valid_limits(min: glam::DVec2, max: glam::DVec2) -> Option<(glam::DVec2, glam::DVec2)> {
const SANE_LIMIT: f64 = 1.0e16;
(min.is_finite()
&& max.is_finite()
&& min.x < max.x
&& min.y < max.y
&& min.abs().max_element() < SANE_LIMIT
&& max.abs().max_element() < SANE_LIMIT)
.then_some((min, max))
}
/// The active input space is model space on the Model tab and while editing
/// through a floating paper-space viewport (MSPACE).
pub fn input_uses_model_space(&self) -> bool {
self.current_layout == "Model" || self.active_viewport.is_some()
}
/// LIMITS rectangle for the active point-input space.
pub fn current_drawing_limits(&self) -> Option<(glam::DVec2, glam::DVec2)> {
if self.input_uses_model_space() {
self.model_limits()
} else {
self.paper_layout_limits().or_else(|| {
let min = self.document.header.paper_space_limits_min;
let max = self.document.header.paper_space_limits_max;
Self::valid_limits(
glam::DVec2::new(min.x, min.y),
glam::DVec2::new(max.x, max.y),
)
})
}
}
/// LIMITS rectangle belonging to a rendered grid viewport. Floating
/// viewports display model space; the sheet viewport displays paper space.
pub fn grid_limits_for_viewport(&self, viewport: Handle) -> Option<(glam::DVec2, glam::DVec2)> {
if self.current_layout == "Model" {
return self.model_limits();
}
let sheet = self.current_layout_sheet_viewport_handle();
if viewport.is_valid() && viewport != sheet {
self.model_limits()
} else {
self.paper_layout_limits()
}
}
pub fn drawing_limit_check_enabled(&self) -> bool {
if self.input_uses_model_space() {
self.document.header.limit_check
} else {
self.document.header.paper_space_limit_check
}
}
pub fn point_inside_drawing_limits(&self, point: glam::DVec3) -> bool {
let Some((min, max)) = self.current_drawing_limits() else {
return true;
};
point.x >= min.x && point.x <= max.x && point.y >= min.y && point.y <= max.y
}
pub fn set_drawing_limit_check(&mut self, enabled: bool) {
if self.input_uses_model_space() {
self.document.header.limit_check = enabled;
} else {
self.document.header.paper_space_limit_check = enabled;
}
}
pub fn set_current_drawing_limits(&mut self, min: glam::DVec2, max: glam::DVec2) {
if self.input_uses_model_space() {
self.document.header.model_space_limits_min =
acadrust::types::Vector2::new(min.x, min.y);
self.document.header.model_space_limits_max =
acadrust::types::Vector2::new(max.x, max.y);
} else {
self.document.header.paper_space_limits_min =
acadrust::types::Vector2::new(min.x, min.y);
self.document.header.paper_space_limits_max =
acadrust::types::Vector2::new(max.x, max.y);
}
// Keep the current Layout object synchronized with the header values.
// DWG stores per-layout limits here as well as the current-space header.
for object in self.document.objects.values_mut() {
if let ObjectType::Layout(layout) = object {
if layout.name == self.current_layout {
layout.min_limits = (min.x, min.y);
layout.max_limits = (max.x, max.y);
break;
}
}
}
}
/// ZOOM All frames the configured drawing limits. Object-only framing
/// remains the responsibility of ZOOM Extents.
pub fn fit_all_with_limits(&mut self) {
let Some((limit_min, limit_max)) = self.current_drawing_limits() else {
self.fit_all();
return;
};
let min = glam::Vec3::new(limit_min.x as f32, limit_min.y as f32, 0.0);
let max = glam::Vec3::new(limit_max.x as f32, limit_max.y as f32, 0.0);
// MSPACE owns a camera encoded on the active viewport entity.
if let Some(viewport_handle) = self.active_viewport {
let (width, height, locked) = match self.document.get_entity(viewport_handle) {
Some(EntityType::Viewport(viewport)) => {
(viewport.width, viewport.height, viewport.status.locked)
}
_ => return,
};
if locked {
return;
}
let aspect = (width / height.max(1e-9)) as f32;
let mut camera = match self.viewport_edit_frame(self.selection.borrow().vp_size) {
Some((camera, _)) => camera,
None => return,
};
camera.fit_to_bounds(min, max, aspect.max(0.01));
if let Some(EntityType::Viewport(viewport)) =
self.document.get_entity_mut(viewport_handle)
{
viewport.view_target.x = camera.target.x;
viewport.view_target.y = camera.target.y;
viewport.view_target.z = camera.target.z;
viewport.view_center.x = 0.0;
viewport.view_center.y = 0.0;
viewport.view_height = camera.ortho_size() as f64 * 2.0;
if viewport.view_height > 1e-9 {
viewport.custom_scale = viewport.height / viewport.view_height;
}
}
self.camera_generation += 1;
return;
}
self.camera
.borrow_mut()
.fit_to_bounds(min, max, self.last_render_aspect.get().max(0.01));
self.camera_generation += 1;
}
}

View file

@ -20,6 +20,7 @@ mod camera_ops;
mod entity;
mod group_layer;
mod layout;
mod limits;
mod modify;
mod mspace;
mod page_setup;