refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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160 changed files with 733 additions and 716 deletions
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@ -22,7 +22,7 @@ const COMBO_PAD_V: f32 = (ROW_H - FONT_SZ * 1.3 - 2.0) / 2.0; // fills combo to
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const SWATCH_SZ: f32 = ROW_H * 0.54; // ≈14 px color swatch
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use crate::app::Message;
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use crate::scene::object::{PropSection, PropValue};
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use crate::scene::model::object::{PropSection, PropValue};
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const VARIES_LABEL: &str = "*VARIES*";
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@ -146,7 +146,7 @@ impl Default for PropertiesPanel {
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layer_combo: combo_box::State::new(vec![]),
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lineweight_combo: combo_box::State::new(lw_options()),
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linetype_combo: combo_box::State::new(vec![]),
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hatch_pattern_combo: combo_box::State::new(crate::scene::hatch_patterns::names()),
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hatch_pattern_combo: combo_box::State::new(crate::scene::model::hatch_patterns::names()),
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edit_buf: HashMap::default(),
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color_picker_open: false,
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color_palette_open: false,
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