refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
cd048165a9
commit
7fe7e0230d
160 changed files with 733 additions and 716 deletions
|
|
@ -19,10 +19,10 @@ pub use uniforms::Uniforms;
|
|||
pub use viewcube::ViewCubePipeline;
|
||||
pub use wire_gpu::WireGpu;
|
||||
|
||||
use crate::scene::hatch_model::HatchModel;
|
||||
use crate::scene::image_model::ImageModel;
|
||||
use crate::scene::mesh_model::MeshLodSet;
|
||||
use crate::scene::wire_model::WireModel;
|
||||
use crate::scene::model::hatch_model::HatchModel;
|
||||
use crate::scene::model::image_model::ImageModel;
|
||||
use crate::scene::model::mesh_model::MeshLodSet;
|
||||
use crate::scene::model::wire_model::WireModel;
|
||||
|
||||
/// MSAA sample count for the main drawing pipelines.
|
||||
const MSAA_SAMPLES: u32 = 4;
|
||||
|
|
|
|||
Loading…
Reference in a new issue