refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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160 changed files with 733 additions and 716 deletions
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@ -18,7 +18,7 @@
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// render pass send the 3D side through a depth-only pipeline for
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// HiddenLine while keeping the 2D side fully visible.
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use crate::scene::wire_model::WireModel;
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use crate::scene::model::wire_model::WireModel;
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use iced::wgpu;
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use iced::wgpu::util::DeviceExt;
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@ -35,7 +35,7 @@
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// InstanceBuffer + Boundary + Family + Dash. Both stages share group
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// 1 with `read_only` access.
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use crate::scene::hatch_model::{HatchModel, HatchPattern, PatFamily};
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use crate::scene::model::hatch_model::{HatchModel, HatchPattern, PatFamily};
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use iced::wgpu;
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use iced::wgpu::util::DeviceExt;
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@ -5,7 +5,7 @@
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// binding 1 — BoundaryData (16384 bytes) boundary polygon vertices
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// binding 2 — FamilyBatchData (1296 bytes) up to 16 line families + 128 dash values
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use crate::scene::hatch_model::{HatchModel, HatchPattern, PatFamily, MAX_HATCH_BOUNDARY_VERTS};
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use crate::scene::model::hatch_model::{HatchModel, HatchPattern, PatFamily, MAX_HATCH_BOUNDARY_VERTS};
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use iced::wgpu;
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use iced::wgpu::util::DeviceExt;
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@ -5,7 +5,7 @@
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// binding 1 — sampler (bilinear filtering)
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// binding 2 — ImageParams (opacity uniform, 16 bytes)
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use crate::scene::image_model::ImageModel;
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use crate::scene::model::image_model::ImageModel;
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use iced::wgpu;
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use iced::wgpu::util::DeviceExt;
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@ -7,7 +7,7 @@
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// ------
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// 40 B / vertex
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use crate::scene::mesh_model::{MeshLodSet, MeshModel};
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use crate::scene::model::mesh_model::{MeshLodSet, MeshModel};
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use iced::wgpu;
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use iced::wgpu::util::DeviceExt;
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@ -19,10 +19,10 @@ pub use uniforms::Uniforms;
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pub use viewcube::ViewCubePipeline;
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pub use wire_gpu::WireGpu;
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use crate::scene::hatch_model::HatchModel;
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use crate::scene::image_model::ImageModel;
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use crate::scene::mesh_model::MeshLodSet;
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use crate::scene::wire_model::WireModel;
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use crate::scene::model::hatch_model::HatchModel;
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use crate::scene::model::image_model::ImageModel;
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use crate::scene::model::mesh_model::MeshLodSet;
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use crate::scene::model::wire_model::WireModel;
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/// MSAA sample count for the main drawing pipelines.
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const MSAA_SAMPLES: u32 = 4;
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@ -1,4 +1,4 @@
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use crate::scene::camera::Camera;
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use crate::scene::view::camera::Camera;
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use iced::Rectangle;
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#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
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@ -22,7 +22,7 @@
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// ------
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// 76 B / instance
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use crate::scene::wire_model::WireModel;
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use crate::scene::model::wire_model::WireModel;
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use iced::wgpu;
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use rayon::prelude::*;
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