refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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160 changed files with 733 additions and 716 deletions
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@ -5,7 +5,7 @@ use crate::entities::common::{
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center_grip, edit_prop as edit, parse_f64, ro_prop as ro, square_grip,
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};
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use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
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use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
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// ── Standard scale options ────────────────────────────────────────────────
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@ -533,8 +533,8 @@ fn apply_grip(vp: &mut Viewport, grip_id: usize, apply: GripApply) {
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}
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fn apply_transform(vp: &mut Viewport, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(vp, t, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::apply_standard_entity_transform(vp, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.center.x,
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&mut entity.center.y,
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p1,
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@ -549,7 +549,7 @@ impl crate::entities::traits::FallbackTess for Viewport {
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fn fallback_geometry(
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&self,
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world_offset: [f64; 3],
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) -> crate::scene::tess_util::FallbackGeometry {
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) -> crate::scene::convert::tess_util::FallbackGeometry {
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let [ox, oy, oz] = world_offset;
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let cx = (self.center.x - ox) as f32;
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let cy = (self.center.y - oy) as f32;
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