refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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cd048165a9
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160 changed files with 733 additions and 716 deletions
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@ -1,11 +1,11 @@
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use acadrust::{CadDocument, EntityType};
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use crate::command::EntityTransform;
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use crate::scene::acad_to_truck::TruckEntity;
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use crate::scene::object::{
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use crate::scene::convert::acad_to_truck::TruckEntity;
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use crate::scene::model::object::{
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GripApply, GripDef, GripMenuAction, GripMenuItem, PropSection,
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};
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use crate::scene::tess_util::FallbackGeometry;
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use crate::scene::convert::tess_util::FallbackGeometry;
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pub trait TruckConvertible {
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fn to_truck(&self, document: &CadDocument) -> Option<TruckEntity>;
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@ -192,13 +192,13 @@ macro_rules! dispatch {
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macro_rules! impl_entity_basics {
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($T:ty) => {
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impl $crate::entities::traits::Grippable for $T {
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fn grips(&self) -> Vec<$crate::scene::object::GripDef> {
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fn grips(&self) -> Vec<$crate::scene::model::object::GripDef> {
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grips(self)
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}
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fn apply_grip(
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&mut self,
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grip_id: usize,
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apply: $crate::scene::object::GripApply,
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apply: $crate::scene::model::object::GripApply,
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) {
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apply_grip(self, grip_id, apply);
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}
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@ -207,7 +207,7 @@ macro_rules! impl_entity_basics {
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fn geometry_properties(
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&self,
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_text_style_names: &[String],
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) -> $crate::scene::object::PropSection {
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) -> $crate::scene::model::object::PropSection {
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properties(self)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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@ -229,13 +229,13 @@ macro_rules! impl_entity_basics {
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macro_rules! impl_entity_basics_with_text_styles {
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($T:ty) => {
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impl $crate::entities::traits::Grippable for $T {
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fn grips(&self) -> Vec<$crate::scene::object::GripDef> {
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fn grips(&self) -> Vec<$crate::scene::model::object::GripDef> {
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grips(self)
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}
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fn apply_grip(
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&mut self,
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grip_id: usize,
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apply: $crate::scene::object::GripApply,
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apply: $crate::scene::model::object::GripApply,
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) {
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apply_grip(self, grip_id, apply);
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}
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@ -244,7 +244,7 @@ macro_rules! impl_entity_basics_with_text_styles {
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fn geometry_properties(
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&self,
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text_style_names: &[String],
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) -> $crate::scene::object::PropSection {
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) -> $crate::scene::model::object::PropSection {
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properties(self, text_style_names)
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}
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fn apply_geom_prop(&mut self, field: &str, value: &str) {
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