refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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160 changed files with 733 additions and 716 deletions
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@ -11,7 +11,7 @@ use glam::Vec3;
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use crate::entities::common::{center_grip, ro_prop as ro};
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use crate::entities::traits::{Grippable, PropertyEditable};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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// ── shared helpers ────────────────────────────────────────────────────────────
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@ -260,8 +260,8 @@ impl PropertyEditable for Body {
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// to repeat a three-arm `match entity` block at every callsite — the
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// helpers below collapse those to a single call.
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use crate::scene::mesh_model::MeshLodSet;
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use crate::scene::solid3d_tess;
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use crate::scene::model::mesh_model::MeshLodSet;
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use crate::scene::convert::solid3d_tess;
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use acadrust::{types::Vector3, EntityType};
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/// `point_of_reference` of an ACIS-backed volume entity, if applicable.
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