refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-16 11:33:46 +03:00
commit 7fe7e0230d
160 changed files with 733 additions and 716 deletions

View file

@ -3,8 +3,8 @@ use acadrust::entities::{Ray, XLine};
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, square_grip};
use crate::entities::traits::{Grippable, PropertyEditable, Transformable, TruckConvertible};
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection};
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection};
/// Display length used when rendering semi-infinite / infinite lines.
const DISPLAY_EXTENT: f64 = 1_000_000.0;
@ -126,8 +126,8 @@ impl PropertyEditable for Ray {
impl Transformable for Ray {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,
@ -263,8 +263,8 @@ impl PropertyEditable for XLine {
impl Transformable for XLine {
fn apply_transform(&mut self, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::apply_standard_entity_transform(self, t, |entity, p1, p2| {
crate::scene::view::transform::reflect_xy_point(
&mut entity.base_point.x,
&mut entity.base_point.y,
p1,