refactor(scene): group modules into role-based subfolders

Move the 30 flat modules under src/scene/ into six folders by role:
convert (entity→geometry), text (fonts/shaping), model (render models),
pick (hit-test/selection/grips/xclip), view (camera/transform/render),
cache (block + property caches). pipeline/ is unchanged.

Full path migration — all `scene::X` references become
`scene::<group>::X`, no compatibility re-exports. render.rs items that
were `pub(super)` (parent was scene) become `pub(in crate::scene)` to
keep their original scene-wide visibility.

No behavior change; build and tests are green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-16 11:33:46 +03:00
commit 7fe7e0230d
160 changed files with 733 additions and 716 deletions

View file

@ -5,9 +5,9 @@ use glam::Vec3;
use crate::command::EntityTransform;
use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip};
use crate::entities::traits::TruckConvertible;
use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::wire_model::TangentGeom;
use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
use crate::scene::model::object::{GripApply, GripDef, PropSection, PropValue, Property};
use crate::scene::model::wire_model::TangentGeom;
// ── TruckConvertible (used for snap/grip key-vertices) ─────────────────────
@ -428,17 +428,17 @@ fn apply_geom_prop(leader: &mut Leader, field: &str, value: &str) {
// ── Transform ──────────────────────────────────────────────────────────────
fn apply_transform(leader: &mut Leader, t: &EntityTransform) {
crate::scene::transform::apply_standard_entity_transform(leader, t, |entity, p1, p2| {
crate::scene::view::transform::apply_standard_entity_transform(leader, t, |entity, p1, p2| {
for v in &mut entity.vertices {
crate::scene::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
crate::scene::view::transform::reflect_xy_point(&mut v.x, &mut v.y, p1, p2);
}
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::reflect_xy_point(
&mut entity.block_offset.x,
&mut entity.block_offset.y,
p1,
p2,
);
crate::scene::transform::reflect_xy_point(
crate::scene::view::transform::reflect_xy_point(
&mut entity.annotation_offset.x,
&mut entity.annotation_offset.y,
p1,
@ -465,8 +465,8 @@ impl crate::entities::traits::Grippable for Leader {
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
apply_grip(self, grip_id, apply);
}
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::object::GripMenuItem> {
use crate::scene::object::{GripMenuAction, GripMenuItem};
fn grip_menu(&self, grip_id: usize) -> Vec<crate::scene::model::object::GripMenuItem> {
use crate::scene::model::object::{GripMenuAction, GripMenuItem};
let n = self.vertices.len();
if grip_id == 0 {
// Arrow head — stretch only.
@ -497,8 +497,8 @@ impl crate::entities::traits::Grippable for Leader {
}]
}
}
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::object::GripMenuAction) {
use crate::scene::object::GripMenuAction as A;
fn apply_grip_menu(&mut self, grip_id: usize, action: crate::scene::model::object::GripMenuAction) {
use crate::scene::model::object::GripMenuAction as A;
let n = self.vertices.len();
match action {
A::AddVertex if grip_id < n => {
@ -540,7 +540,7 @@ impl crate::entities::traits::Transformable for Leader {
/// Per-entity tessellation entry for `Leader`. Lives here so all leader
/// tess code stays alongside the entity definition. Cross-entity dim
/// machinery (arrow shapes, `DimGeom`) lives in `scene::tessellate` and
/// machinery (arrow shapes, `DimGeom`) lives in `scene::convert::tessellate` and
/// is reused via the dim arrow emitter so the leader matches the active
/// DIMSTYLE.
pub trait LeaderTess {
@ -553,7 +553,7 @@ pub trait LeaderTess {
line_weight_px: f32,
world_offset: [f64; 3],
anno_scale: f32,
) -> crate::scene::wire_model::WireModel;
) -> crate::scene::model::wire_model::WireModel;
}
impl LeaderTess for Leader {
@ -566,9 +566,9 @@ impl LeaderTess for Leader {
line_weight_px: f32,
world_offset: [f64; 3],
anno_scale: f32,
) -> crate::scene::wire_model::WireModel {
use crate::scene::tessellate::{append_arrow, arrow_from_block, ArrowKind, DimGeom};
use crate::scene::wire_model::WireModel;
) -> crate::scene::model::wire_model::WireModel {
use crate::scene::convert::tessellate::{append_arrow, arrow_from_block, ArrowKind, DimGeom};
use crate::scene::model::wire_model::WireModel;
let color = if selected {
WireModel::SELECTED
} else {