refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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160 changed files with 733 additions and 716 deletions
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@ -5,9 +5,9 @@ use truck_modeling::{builder, BSplineCurve, Curve, Edge, KnotVec, Point3, Wire};
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use crate::command::EntityTransform;
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use crate::entities::common::{center_grip, edit_prop as edit, ro_prop as ro, square_grip};
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use crate::entities::traits::TruckConvertible;
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use crate::scene::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::object::{GripApply, GripDef, PropSection};
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use crate::scene::wire_model::SnapHint;
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use crate::scene::convert::acad_to_truck::{TruckEntity, TruckObject};
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use crate::scene::model::object::{GripApply, GripDef, PropSection};
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use crate::scene::model::wire_model::SnapHint;
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const TAU: f64 = std::f64::consts::TAU;
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@ -218,14 +218,14 @@ fn apply_grip(ell: &mut Ellipse, grip_id: usize, apply: GripApply) {
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}
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fn apply_transform(ell: &mut Ellipse, t: &EntityTransform) {
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crate::scene::transform::apply_standard_entity_transform(ell, t, |entity, p1, p2| {
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::apply_standard_entity_transform(ell, t, |entity, p1, p2| {
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.center.x,
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&mut entity.center.y,
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p1,
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p2,
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);
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crate::scene::transform::reflect_xy_point(
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crate::scene::view::transform::reflect_xy_point(
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&mut entity.major_axis.x,
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&mut entity.major_axis.y,
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p1,
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