refactor(scene): group modules into role-based subfolders
Move the 30 flat modules under src/scene/ into six folders by role: convert (entity→geometry), text (fonts/shaping), model (render models), pick (hit-test/selection/grips/xclip), view (camera/transform/render), cache (block + property caches). pipeline/ is unchanged. Full path migration — all `scene::X` references become `scene::<group>::X`, no compatibility re-exports. render.rs items that were `pub(super)` (parent was scene) become `pub(in crate::scene)` to keep their original scene-wide visibility. No behavior change; build and tests are green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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160 changed files with 733 additions and 716 deletions
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@ -50,7 +50,7 @@ pub struct GripPopup {
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pub handle: acadrust::Handle,
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pub grip_id: usize,
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pub anchor: iced::Point,
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pub items: Vec<crate::scene::object::GripMenuItem>,
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pub items: Vec<crate::scene::model::object::GripMenuItem>,
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pub selected: usize,
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}
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@ -62,7 +62,7 @@ pub struct GripPopup {
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pub struct GripPendingValue {
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pub handle: acadrust::Handle,
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pub grip_id: usize,
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pub action: crate::scene::object::GripMenuAction,
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pub action: crate::scene::model::object::GripMenuAction,
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pub label: &'static str,
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}
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