perf(scene): frustum-cull wires using camera view AABB
Block defns and top-level entities now know their world-space XY
AABB, and `tessellate_entity` / `expand_insert` early-out for anything
that doesn't intersect the camera's view rect. Tested commit-only on
time_open (correct subset emitted with default camera); GUI run
pending user verification.
Cache plumbing:
- `LocalWire` / `BlockDefn` carry `aabb_local` (post-build recursive
union over nested defns).
- `Scene::view_world_aabb()` derives a 25%-margined world rect from
the active camera + last-seen render aspect.
- `wire_cache` / `paper_sheet_cache` keys widen to
`(geometry_epoch, camera_generation)` so pan/zoom invalidates the
cached wire list — and pipeline `cached_epoch` widens to match
so the GPU re-uploads on view change.
- `XrefStatus::Unloaded` ack already shipped — orthogonal to this.
Also adds `examples/xref_states.rs` to dump per-block_record xref
metadata for diagnosing the is_loaded / unloaded distinction.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
e88a946176
commit
78cbb5570e
5 changed files with 339 additions and 24 deletions
23
examples/xref_states.rs
Normal file
23
examples/xref_states.rs
Normal file
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@ -0,0 +1,23 @@
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// Dump every xref block_record's raw is_loaded bit before any resolve.
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// cargo run --release --example xref_states -- <dwg>
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use acadrust::io::dwg::DwgReader;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let path = std::env::args().nth(1).unwrap();
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let doc = DwgReader::from_file(&path)?.read()?;
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for br in doc.block_records.iter() {
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if br.flags.is_xref || br.flags.is_xref_overlay {
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println!(
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"name={:<30} is_xref={} overlay={} is_loaded={:?} xref_path={:?} entity_handles={}",
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br.name,
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br.flags.is_xref,
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br.flags.is_xref_overlay,
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br.is_loaded,
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br.xref_path,
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br.entity_handles.len(),
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);
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}
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}
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Ok(())
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}
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@ -42,6 +42,11 @@ pub struct LocalWire {
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pub color_is_byblock: bool,
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pub lt_is_byblock: bool,
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pub lw_is_byblock: bool,
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/// XY bounding box of this wire in block-local coordinates.
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/// `[min_x, min_y, max_x, max_y]`. Used for view-frustum culling at
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/// expand-time: transform corners by the Insert transform → world AABB
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/// → test against the camera's world-space view rect.
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pub aabb_local: [f32; 4],
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}
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#[derive(Clone, Debug)]
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@ -69,6 +74,10 @@ pub enum LocalSub {
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#[derive(Clone, Debug, Default)]
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pub struct BlockDefn {
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pub subs: Vec<LocalSub>,
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/// Union of every sub's local AABB (including nested-INSERT contributions
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/// resolved at expand time via their own defn's `aabb_local`). XY only —
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/// the wire renderer is 2D-dominant.
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pub aabb_local: [f32; 4],
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}
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#[derive(Default, Debug)]
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@ -97,8 +106,54 @@ impl BlockCache {
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let defn = build_defn(doc, name, anno_scale, bg_color);
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cache.defns.insert(name.clone(), Arc::new(defn));
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}
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cache.compute_block_aabbs(&referenced);
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cache
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}
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/// Compute and store the `aabb_local` for every cached defn. Direct wires
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/// contribute their own aabb_local; nested INSERT references look up the
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/// nested defn (already cached) and transform its aabb_local by the
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/// nested Insert's transform before unioning.
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///
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/// Run as a post-pass so it doesn't matter which order build_defn was
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/// called in. Cycle guard: a self-referential block keeps an empty AABB
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/// (will fail every frustum test → not emitted, which is correct).
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fn compute_block_aabbs(&mut self, names: &[String]) {
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// Snapshot defn pointers up front — we mutate the map below.
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let names: Vec<String> = names.to_vec();
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for name in &names {
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let mut visited: Vec<String> = Vec::new();
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let aabb = self.defn_aabb_recursive(name, &mut visited);
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if let Some(defn_arc) = self.defns.get_mut(name) {
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let mut defn = (**defn_arc).clone();
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defn.aabb_local = aabb;
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*defn_arc = Arc::new(defn);
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}
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}
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}
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fn defn_aabb_recursive(&self, block_name: &str, visited: &mut Vec<String>) -> [f32; 4] {
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if visited.iter().any(|n| n == block_name) {
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return [0.0, 0.0, 0.0, 0.0];
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}
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let Some(defn) = self.defns.get(block_name) else {
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return [0.0, 0.0, 0.0, 0.0];
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};
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visited.push(block_name.to_string());
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let mut acc = [0.0_f32, 0.0, 0.0, 0.0];
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for sub in &defn.subs {
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let aabb = match sub {
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LocalSub::Wire(lw) => lw.aabb_local,
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LocalSub::Nested(nref) => {
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let nested_local = self.defn_aabb_recursive(&nref.block_name, visited);
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transform_aabb_xy(nested_local, &nref.xform)
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}
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};
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acc = aabb_union(acc, aabb);
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}
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visited.pop();
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acc
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}
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}
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/// Walk all entities + all block_record contents collecting every distinct
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@ -163,7 +218,10 @@ fn build_defn(
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}
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}
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}
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BlockDefn { subs }
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BlockDefn {
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subs,
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aabb_local: [0.0; 4],
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}
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}
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fn build_nested_ref(
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@ -220,6 +278,10 @@ fn tessellate_sub_local(
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return None;
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}
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let aabb_local = aabb_from_points_iter(
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wire.points.iter().copied().chain(wire.fill_tris.iter().copied()),
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);
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Some(LocalWire {
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points: wire.points,
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key_vertices: wire.key_vertices,
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@ -235,9 +297,89 @@ fn tessellate_sub_local(
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color_is_byblock,
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lt_is_byblock,
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lw_is_byblock,
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aabb_local,
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})
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}
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fn aabb_from_points_iter<I: IntoIterator<Item = [f32; 3]>>(pts: I) -> [f32; 4] {
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let mut min_x = f32::INFINITY;
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let mut min_y = f32::INFINITY;
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let mut max_x = f32::NEG_INFINITY;
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let mut max_y = f32::NEG_INFINITY;
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for p in pts {
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if !p[0].is_finite() {
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continue;
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}
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if p[0] < min_x {
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min_x = p[0];
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}
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if p[1] < min_y {
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min_y = p[1];
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}
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if p[0] > max_x {
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max_x = p[0];
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}
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if p[1] > max_y {
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max_y = p[1];
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}
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}
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if min_x.is_infinite() {
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[0.0, 0.0, 0.0, 0.0]
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} else {
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[min_x, min_y, max_x, max_y]
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}
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}
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/// Transform a local-space XY AABB by `t` and return the world-space XY AABB
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/// of the transformed corners. For non-rotated transforms the corners stay
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/// axis-aligned; for arbitrary OCS we still get a correct (looser) AABB by
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/// taking the min/max of the four transformed corner points.
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fn transform_aabb_xy(local: [f32; 4], t: &Transform) -> [f32; 4] {
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let [x0, y0, x1, y1] = local;
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let corners = [
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Vector3::new(x0 as f64, y0 as f64, 0.0),
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Vector3::new(x1 as f64, y0 as f64, 0.0),
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Vector3::new(x1 as f64, y1 as f64, 0.0),
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Vector3::new(x0 as f64, y1 as f64, 0.0),
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];
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let mut min_x = f64::INFINITY;
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let mut min_y = f64::INFINITY;
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let mut max_x = f64::NEG_INFINITY;
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let mut max_y = f64::NEG_INFINITY;
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for c in corners {
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let v = t.apply(c);
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if v.x < min_x {
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min_x = v.x;
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}
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if v.y < min_y {
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min_y = v.y;
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}
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if v.x > max_x {
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max_x = v.x;
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}
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if v.y > max_y {
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max_y = v.y;
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}
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}
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[min_x as f32, min_y as f32, max_x as f32, max_y as f32]
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}
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fn aabb_union(a: [f32; 4], b: [f32; 4]) -> [f32; 4] {
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// [0,0,0,0] is the "empty AABB" sentinel produced by aabb_from_points_iter
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// when a wire has no finite points — treat it as if the other side wins.
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if a == [0.0, 0.0, 0.0, 0.0] {
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return b;
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}
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if b == [0.0, 0.0, 0.0, 0.0] {
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return a;
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}
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[a[0].min(b[0]), a[1].min(b[1]), a[2].max(b[2]), a[3].max(b[3])]
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}
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pub fn aabb_disjoint_xy(a: [f32; 4], b: [f32; 4]) -> bool {
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a[2] < b[0] || a[0] > b[2] || a[3] < b[1] || a[1] > b[3]
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}
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// ── Use-time expansion ───────────────────────────────────────────────────────
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/// Expand one top-level INSERT into world-space WireModels via the cache.
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@ -255,12 +397,32 @@ pub fn expand_insert(
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selected: bool,
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world_offset: [f64; 3],
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pslt_factor: f32,
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// World-space XY view AABB (with world_offset already subtracted, so the
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// comparison is in the same f32 space as emitted wires). `None` disables
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// frustum culling — every cached sub is emitted.
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view_aabb: Option<[f32; 4]>,
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) -> Option<Vec<WireModel>> {
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let defn = cache.defn(&ins.block_name)?;
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let xform = ins.get_transform();
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let name = ins_handle.value().to_string();
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let mut batches = Batches::default();
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let mut visited: Vec<String> = Vec::with_capacity(8);
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let [ox, oy, _] = world_offset;
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// Whole-Insert cull: if the Insert's world AABB doesn't intersect the
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// view, bail without doing any per-sub work.
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if let Some(view) = view_aabb {
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let insert_world = transform_aabb_xy(defn.aabb_local, &xform);
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let insert_local = [
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(insert_world[0] - ox as f32),
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(insert_world[1] - oy as f32),
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(insert_world[2] - ox as f32),
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(insert_world[3] - oy as f32),
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];
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if aabb_disjoint_xy(insert_local, view) {
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return Some(vec![]);
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}
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}
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for offset in &array_offsets(ins) {
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let base_xform = if offset == &[0.0; 3] {
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@ -280,6 +442,7 @@ pub fn expand_insert(
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selected,
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world_offset,
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pslt_factor,
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view_aabb,
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};
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expand_defn(defn, &base_xform, &ctx, &mut batches, &mut visited, 0);
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}
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@ -295,6 +458,8 @@ struct ExpandCtx<'a> {
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selected: bool,
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world_offset: [f64; 3],
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pslt_factor: f32,
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// World-space XY view AABB (post world_offset). `None` = no culling.
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view_aabb: Option<[f32; 4]>,
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}
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/// Style fingerprint used to group local wires into a single GPU buffer.
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@ -439,7 +604,22 @@ fn expand_defn(
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}
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for sub in &defn.subs {
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match sub {
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LocalSub::Wire(lw) => emit_wire(lw, accum_xform, ctx, out),
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LocalSub::Wire(lw) => {
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if let Some(view) = ctx.view_aabb {
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let world = transform_aabb_xy(lw.aabb_local, accum_xform);
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let [ox, oy, _] = ctx.world_offset;
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let local = [
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world[0] - ox as f32,
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world[1] - oy as f32,
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world[2] - ox as f32,
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world[3] - oy as f32,
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];
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if aabb_disjoint_xy(local, view) {
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continue;
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}
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}
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emit_wire(lw, accum_xform, ctx, out);
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}
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LocalSub::Nested(nref) => {
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if visited.iter().any(|n| n == &nref.block_name) {
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// Cycle — skip.
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@ -448,6 +628,22 @@ fn expand_defn(
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let Some(nested_defn) = ctx.cache.defn(&nref.block_name) else {
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continue;
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};
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// Nested-INSERT cull: union AABB of the nested defn, transformed
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// by composed xform, vs view rect.
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if let Some(view) = ctx.view_aabb {
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let composed = nref.xform.then(accum_xform);
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let world = transform_aabb_xy(nested_defn.aabb_local, &composed);
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let [ox, oy, _] = ctx.world_offset;
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let local = [
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world[0] - ox as f32,
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world[1] - oy as f32,
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world[2] - ox as f32,
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world[3] - oy as f32,
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];
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if aabb_disjoint_xy(local, view) {
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continue;
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}
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}
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// Resolve ByBlock for this nested ref against the outer ctx.
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let nested_color = if nref.color_is_byblock {
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ctx.ins_color
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@ -473,6 +669,7 @@ fn expand_defn(
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selected: ctx.selected,
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world_offset: ctx.world_offset,
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pslt_factor: ctx.pslt_factor,
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view_aabb: ctx.view_aabb,
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};
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visited.push(nref.block_name.clone());
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for offset in &nref.instance_offsets {
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100
src/scene/mod.rs
100
src/scene/mod.rs
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@ -220,9 +220,10 @@ pub struct Scene {
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/// skip re-uploading unchanged geometry buffers every frame.
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pub geometry_epoch: u64,
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/// Cached tessellation of all visible entity wires for the current layout.
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/// Keyed by `geometry_epoch`; invalidated automatically when the epoch changes.
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/// Keyed by `(geometry_epoch, camera_generation)` so a camera change
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/// invalidates the cull-dependent wire list as well as a geometry change.
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/// Uses `Arc` so `build_primitive()` avoids a full Vec clone during navigation.
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wire_cache: RefCell<Option<(u64, Arc<Vec<WireModel>>)>>,
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wire_cache: RefCell<Option<((u64, u64), Arc<Vec<WireModel>>)>>,
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/// Index built from every SortEntitiesTable in the document.
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/// Maps block_handle → (entity_handle.value() → sort_handle.value()).
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/// Replaces the O(objects) linear scan inside `wires_for_block()` with an O(1) lookup.
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@ -240,7 +241,9 @@ pub struct Scene {
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viewport_wire_cache: RefCell<HashMap<Handle, (u64, Arc<Vec<WireModel>>)>>,
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/// Cached tessellation of paper-space layout block entities (title block, annotations, etc.).
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/// Separate from `wire_cache` so paper_canvas_wires() doesn't re-tessellate on every frame.
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paper_sheet_cache: RefCell<Option<(u64, Arc<Vec<WireModel>>)>>,
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/// Keyed by `(geometry_epoch, camera_generation)` — paper view changes
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/// on zoom too, so culled wire output depends on camera.
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paper_sheet_cache: RefCell<Option<((u64, u64), Arc<Vec<WireModel>>)>>,
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/// Per-viewport projected wire cache for the paper canvas (2-D Iced widget).
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/// Stores projected + clipped wires in paper-space coordinates.
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/// Maps vp_handle → (geometry_epoch, Vec<WireModel>).
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@ -287,6 +290,9 @@ pub struct Scene {
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/// Lets Insert tessellation transform-copy cached wires instead of
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/// clone+explode+re-tessellate per reference.
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block_defn_cache: RefCell<Option<(u64, Arc<block_cache::BlockCache>)>>,
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/// Last viewport aspect ratio captured by the render pipeline. Used by
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/// `view_world_aabb` to compute the world-space view rect on demand.
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last_render_aspect: std::cell::Cell<f32>,
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}
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impl Scene {
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@ -323,6 +329,43 @@ impl Scene {
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model_extents_cache: RefCell::new(None),
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entity_block_map_cache: RefCell::new(None),
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block_defn_cache: RefCell::new(None),
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last_render_aspect: std::cell::Cell::new(16.0 / 9.0),
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}
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}
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/// Compute the current camera's world-space XY view AABB with
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/// `world_offset` already subtracted (so the result is in the same f32
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/// space as emitted wire points). Adds a 25% margin around the
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/// frustum to absorb pan inertia and avoid clipped-edge popping.
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pub(super) fn view_world_aabb(&self) -> Option<[f32; 4]> {
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if self.current_layout != "Model" {
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// Paper-space viewport composition handles its own culling; the
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// top-level paper canvas is small enough not to need it.
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return None;
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}
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let cam = self.camera.borrow();
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let aspect = self.last_render_aspect.get().max(0.01);
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let h = cam.ortho_size();
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let w = h * aspect;
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// Generous margin: in 3D / perspective the projection actually covers
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// more than the orthographic-equivalent rect, and pan inertia briefly
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// moves geometry past the visible edge before camera_generation bumps.
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let margin = 1.25_f32;
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let cx = (cam.target.x - self.world_offset[0] as f32) as f32;
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let cy = (cam.target.y - self.world_offset[1] as f32) as f32;
|
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Some([
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cx - w * margin,
|
||||
cy - h * margin,
|
||||
cx + w * margin,
|
||||
cy + h * margin,
|
||||
])
|
||||
}
|
||||
|
||||
/// Called by the render pipeline once per frame so `view_world_aabb` knows
|
||||
/// the active widget's aspect ratio.
|
||||
pub fn set_render_aspect(&self, aspect: f32) {
|
||||
if aspect.is_finite() && aspect > 0.0 {
|
||||
self.last_render_aspect.set(aspect);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -752,17 +795,18 @@ impl Scene {
|
|||
/// Shared by both `entity_wires_arc()` and `paper_canvas_wires()` so a single
|
||||
/// cache miss triggers only one tessellation pass, not two.
|
||||
fn paper_sheet_wires_arc(&self) -> Arc<Vec<WireModel>> {
|
||||
let key = (self.geometry_epoch, self.camera_generation);
|
||||
{
|
||||
let cache = self.paper_sheet_cache.borrow();
|
||||
if let Some((cached_epoch, ref arc)) = *cache {
|
||||
if cached_epoch == self.geometry_epoch {
|
||||
if let Some((cached_key, ref arc)) = *cache {
|
||||
if cached_key == key {
|
||||
return Arc::clone(arc);
|
||||
}
|
||||
}
|
||||
}
|
||||
let layout_block = self.current_layout_block_handle();
|
||||
let arc = Arc::new(self.wires_for_block(layout_block));
|
||||
*self.paper_sheet_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
|
||||
*self.paper_sheet_cache.borrow_mut() = Some((key, Arc::clone(&arc)));
|
||||
arc
|
||||
}
|
||||
|
||||
|
|
@ -770,10 +814,11 @@ impl Scene {
|
|||
/// Returns a shared `Arc` so `build_primitive()` can skip the clone during
|
||||
/// navigation frames where no preview wires are active.
|
||||
pub(super) fn entity_wires_arc(&self) -> Arc<Vec<WireModel>> {
|
||||
let key = (self.geometry_epoch, self.camera_generation);
|
||||
{
|
||||
let cache = self.wire_cache.borrow();
|
||||
if let Some((cached_epoch, ref arc)) = *cache {
|
||||
if cached_epoch == self.geometry_epoch {
|
||||
if let Some((cached_key, ref arc)) = *cache {
|
||||
if cached_key == key {
|
||||
return Arc::clone(arc);
|
||||
}
|
||||
}
|
||||
|
|
@ -783,14 +828,14 @@ impl Scene {
|
|||
// no Vec clone needed.
|
||||
if self.current_layout == "Model" {
|
||||
let arc = self.paper_sheet_wires_arc();
|
||||
*self.wire_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
|
||||
*self.wire_cache.borrow_mut() = Some((key, Arc::clone(&arc)));
|
||||
return arc;
|
||||
}
|
||||
// Paper space: extend sheet wires with projected viewport content.
|
||||
let mut wires = (*self.paper_sheet_wires_arc()).clone();
|
||||
wires.extend(self.viewport_content_wires(layout_block, None, None));
|
||||
let arc = Arc::new(wires);
|
||||
*self.wire_cache.borrow_mut() = Some((self.geometry_epoch, Arc::clone(&arc)));
|
||||
*self.wire_cache.borrow_mut() = Some((key, Arc::clone(&arc)));
|
||||
arc
|
||||
}
|
||||
|
||||
|
|
@ -953,9 +998,12 @@ impl Scene {
|
|||
};
|
||||
let blk_cache = self.block_cache_arc();
|
||||
let blk_ref: &block_cache::BlockCache = &blk_cache;
|
||||
let view_aabb = self.view_world_aabb();
|
||||
let mut wires: Vec<WireModel> = visible
|
||||
.into_par_iter()
|
||||
.flat_map(|e| tessellate_entity(doc, sel, avp, woff, bg, anno, e, Some(blk_ref)))
|
||||
.flat_map(|e| {
|
||||
tessellate_entity(doc, sel, avp, woff, bg, anno, e, Some(blk_ref), view_aabb)
|
||||
})
|
||||
.collect();
|
||||
|
||||
// Apply draw order via the cached index (O(1) block lookup).
|
||||
|
|
@ -1052,6 +1100,8 @@ impl Scene {
|
|||
1.0
|
||||
};
|
||||
let blk_cache = self.block_cache_arc();
|
||||
// tessellate_one is used for one-off lookups (hit test, properties).
|
||||
// Skip culling here so the caller always gets the full geometry.
|
||||
tessellate_entity(
|
||||
&self.document,
|
||||
&self.selected,
|
||||
|
|
@ -1061,6 +1111,7 @@ impl Scene {
|
|||
anno,
|
||||
e,
|
||||
Some(&blk_cache),
|
||||
None,
|
||||
)
|
||||
}
|
||||
|
||||
|
|
@ -1116,7 +1167,7 @@ impl Scene {
|
|||
// Prefer the already-computed wire AABB cache when available — avoids re-tessellating.
|
||||
if self.current_layout == "Model" {
|
||||
let cache = self.wire_cache.borrow();
|
||||
if let Some((epoch, ref arc)) = *cache {
|
||||
if let Some(((epoch, _cam_gen), ref arc)) = *cache {
|
||||
if epoch == self.geometry_epoch {
|
||||
for wire in arc.iter() {
|
||||
let [ax, ay, bx, by] = wire.aabb;
|
||||
|
|
@ -3564,6 +3615,10 @@ impl Scene {
|
|||
true
|
||||
})
|
||||
.flat_map(|e| {
|
||||
// Per-viewport tessellation uses the viewport's own camera —
|
||||
// not the model-space camera — so we don't pass a view_aabb
|
||||
// here. (Viewports are typically small enough that culling
|
||||
// them isn't worth the added complexity.)
|
||||
tessellate_entity(
|
||||
&self.document,
|
||||
&self.selected,
|
||||
|
|
@ -3573,6 +3628,7 @@ impl Scene {
|
|||
vp_anno_scale,
|
||||
e,
|
||||
Some(&blk_cache),
|
||||
None,
|
||||
)
|
||||
})
|
||||
.collect()
|
||||
|
|
@ -3763,10 +3819,29 @@ fn tessellate_entity(
|
|||
anno_scale: f32,
|
||||
e: &EntityType,
|
||||
block_cache: Option<&block_cache::BlockCache>,
|
||||
// World-space XY view AABB (post `world_offset` subtraction). When
|
||||
// `Some`, entities whose AABB doesn't intersect this rect are skipped.
|
||||
view_aabb: Option<[f32; 4]>,
|
||||
) -> Vec<WireModel> {
|
||||
let h = e.common().handle;
|
||||
let sel = selected.contains(&h);
|
||||
|
||||
// Frustum cull for non-Insert, non-Viewport entities. Insert is handled
|
||||
// separately (its WCS bbox depends on the block defn AABB × Insert
|
||||
// transform — done inside expand_insert). Viewports always emit so the
|
||||
// viewport frame stays visible regardless of zoom.
|
||||
if let Some(view) = view_aabb {
|
||||
match e {
|
||||
EntityType::Viewport(_) | EntityType::Insert(_) => {}
|
||||
_ => {
|
||||
let ab = entity_aabb(e, world_offset);
|
||||
if ab != WireModel::UNBOUNDED_AABB && block_cache::aabb_disjoint_xy(ab, view) {
|
||||
return vec![];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if let EntityType::Viewport(vp) = e {
|
||||
// The sheet viewport (overall/id=1) is never shown — it represents the
|
||||
// paper boundary, not a user-defined content window.
|
||||
|
|
@ -3897,6 +3972,7 @@ fn tessellate_entity(
|
|||
sel,
|
||||
world_offset,
|
||||
pslt_factor,
|
||||
view_aabb,
|
||||
) {
|
||||
wires.push(marker);
|
||||
return wires;
|
||||
|
|
|
|||
|
|
@ -65,9 +65,10 @@ pub struct Pipeline {
|
|||
gpu_face3d_fill: Option<Face3DGpu>,
|
||||
gpu_face3d_edges: Vec<WireGpu>,
|
||||
pub viewcube: ViewCubePipeline,
|
||||
/// Last geometry epoch for which GPU buffers were uploaded.
|
||||
/// Initialized to u64::MAX so the first frame always uploads.
|
||||
pub cached_epoch: u64,
|
||||
/// Last `(geometry_epoch, camera_generation)` value for which GPU buffers
|
||||
/// were uploaded. We re-upload when either side changes — pan/zoom bumps
|
||||
/// camera_generation, which triggers re-culling and a fresh upload.
|
||||
pub cached_epoch: (u64, u64),
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
|
|
@ -595,7 +596,7 @@ impl Pipeline {
|
|||
gpu_face3d_fill: None,
|
||||
gpu_face3d_edges: vec![],
|
||||
viewcube,
|
||||
cached_epoch: u64::MAX,
|
||||
cached_epoch: (u64::MAX, u64::MAX),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -96,6 +96,10 @@ pub struct Primitive {
|
|||
pub(super) bg_color: [f32; 4],
|
||||
pub(super) show_viewcube: bool,
|
||||
pub(super) geometry_epoch: u64,
|
||||
/// Camera generation captured when this Primitive was assembled. Paired
|
||||
/// with `geometry_epoch` so the wire buffers re-upload when the view
|
||||
/// changes (frustum culling produces a different wire list).
|
||||
pub(super) camera_generation: u64,
|
||||
}
|
||||
|
||||
// ── shader::Primitive impl ────────────────────────────────────────────────
|
||||
|
|
@ -123,14 +127,21 @@ impl shader::Primitive for Primitive {
|
|||
pipeline.ensure_depth_texture(device, clip_size);
|
||||
pipeline.viewcube.ensure_depth_texture(device, full_size);
|
||||
pipeline.upload_uniforms(queue, &self.uniforms);
|
||||
if self.geometry_epoch != pipeline.cached_epoch {
|
||||
pipeline.upload_hatches(device, &self.hatches[..]);
|
||||
pipeline.upload_wipeouts(device, &self.wipeout_hatches[..]);
|
||||
pipeline.upload_images(device, queue, &self.images[..]);
|
||||
pipeline.upload_meshes(device, &self.meshes[..]);
|
||||
let cur_key = (self.geometry_epoch, self.camera_generation);
|
||||
if cur_key != pipeline.cached_epoch {
|
||||
// Static buffers (hatches/images/meshes) only need refresh on a
|
||||
// real geometry change, not on every camera tick.
|
||||
if self.geometry_epoch != pipeline.cached_epoch.0 {
|
||||
pipeline.upload_hatches(device, &self.hatches[..]);
|
||||
pipeline.upload_wipeouts(device, &self.wipeout_hatches[..]);
|
||||
pipeline.upload_images(device, queue, &self.images[..]);
|
||||
pipeline.upload_meshes(device, &self.meshes[..]);
|
||||
}
|
||||
// Wires re-upload on every camera change because the visible
|
||||
// subset shifts under frustum culling.
|
||||
pipeline.upload_wires(device, &self.wires[..]);
|
||||
pipeline.upload_face3d(device, &self.face3d_wires[..], &self.wires[..]);
|
||||
pipeline.cached_epoch = self.geometry_epoch;
|
||||
pipeline.cached_epoch = cur_key;
|
||||
}
|
||||
pipeline.compute_wire_scissors(self.uniforms.view_proj, clip_size.width, clip_size.height);
|
||||
if self.show_viewcube {
|
||||
|
|
@ -306,6 +317,11 @@ impl Scene {
|
|||
) -> Primitive {
|
||||
let cam = self.camera.borrow();
|
||||
self.selection.borrow_mut().vp_size = (bounds.width, bounds.height);
|
||||
// Record the active widget's aspect so view_world_aabb() can compute
|
||||
// a correct culling rectangle before entity_wires_arc() runs.
|
||||
if bounds.height > 0.0 {
|
||||
self.set_render_aspect(bounds.width / bounds.height);
|
||||
}
|
||||
|
||||
let entity_arc = self.entity_wires_arc();
|
||||
let (face3d_wires, other_wires) = split_face3d_wires(&entity_arc, &self.document);
|
||||
|
|
@ -339,6 +355,7 @@ impl Scene {
|
|||
bg_color,
|
||||
show_viewcube,
|
||||
geometry_epoch: self.geometry_epoch,
|
||||
camera_generation: self.camera_generation,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -381,6 +398,7 @@ impl Scene {
|
|||
bg_color: self.bg_color,
|
||||
show_viewcube: false,
|
||||
geometry_epoch: self.geometry_epoch,
|
||||
camera_generation: self.camera_generation,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue