fix: allow multiple stretch selection windows
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3f989fe94c
commit
7810d2c154
4 changed files with 174 additions and 113 deletions
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@ -37,16 +37,14 @@ pub fn tool() -> ToolDef {
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// ── Command implementation ─────────────────────────────────────────────────
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enum Step {
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/// Waiting for the first crossing-window corner.
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/// Waiting for the first corner of another crossing window.
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WindowCorner1,
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/// Waiting for the second corner; `c1` is the first corner.
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/// Waiting for the opposite corner.
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WindowCorner2(DVec3),
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/// Crossing window defined; waiting for base point.
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Base { win_min: DVec3, win_max: DVec3 },
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/// Waiting for target point.
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/// Selection is complete; waiting for the displacement base point.
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Base,
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/// Waiting for the displacement target.
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Target {
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win_min: DVec3,
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win_max: DVec3,
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base: DVec3,
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},
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}
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@ -54,6 +52,8 @@ enum Step {
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pub struct StretchCommand {
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handles: Vec<Handle>,
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wire_models: Vec<WireModel>,
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/// Independent crossing windows accumulated during the selection stage.
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windows: Vec<(DVec3, DVec3)>,
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step: Step,
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}
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@ -62,26 +62,25 @@ impl StretchCommand {
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Self {
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handles,
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wire_models,
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windows: Vec::new(),
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step: Step::WindowCorner1,
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}
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}
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/// Restart at the base-point step with the window already known — the
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/// implicit-selection flow: the host resolved which entities the crossing
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/// window touches and hands them in together with the window. (#338)
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pub fn with_window(
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/// Continue gathering crossing windows after the host has resolved the
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/// entities touched by the latest window.
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pub fn with_windows(
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handles: Vec<Handle>,
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wire_models: Vec<WireModel>,
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win_min: DVec3,
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win_max: DVec3,
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windows: Vec<(DVec3, DVec3)>,
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) -> Self {
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Self {
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handles,
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wire_models,
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step: Step::Base { win_min, win_max },
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windows,
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step: Step::WindowCorner1,
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}
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}
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/// A window enclosing every vertex of the current selection, or `None`
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/// when nothing is selected. Padded so a vertex exactly on the boundary
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/// counts as inside rather than depending on the comparison's edge.
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@ -127,24 +126,22 @@ impl CadCommand for StretchCommand {
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fn prompt(&self) -> String {
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match &self.step {
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Step::WindowCorner1 => {
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if self.handles.is_empty() {
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// Implicit mode: the window both selects the objects and
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// marks which of their points move.
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if self.windows.is_empty() && self.handles.is_empty() {
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t!("STRETCH Specify first corner of crossing window:").into_owned()
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} else {
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// The window narrows a selection that already exists, so
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// it is optional — Enter takes the whole of it, the way a
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// selection ends in MOVE or COPY. (#676)
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t!(
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"STRETCH Specify first corner of crossing window, or press Enter to stretch all [%{count} objects]:",
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count = self.handles.len()
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"STRETCH Specify first corner of another crossing window, or press Enter to continue:"
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)
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.into_owned()
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}
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}
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Step::WindowCorner2(_) => t!("STRETCH Specify opposite corner:").into_owned(),
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Step::Base { .. } => t!("STRETCH Specify base point:").into_owned(),
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Step::Target { base, .. } => {
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Step::WindowCorner2(_) => {
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t!("STRETCH Specify opposite corner:").into_owned()
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}
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Step::Base => {
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t!("STRETCH Specify base point:").into_owned()
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}
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Step::Target { base } => {
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let bx = format!("{:.3}", base.x);
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let bz = format!("{:.3}", base.z);
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t!(
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@ -163,37 +160,34 @@ impl CadCommand for StretchCommand {
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self.step = Step::WindowCorner2(pt);
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CmdResult::NeedPoint
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}
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Step::WindowCorner2(c1) => {
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let win_min = c1.min(pt);
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let win_max = c1.max(pt);
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if self.handles.is_empty() {
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// Implicit mode: hand the window to the host, which
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// resolves the touched entities and restarts the command
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// at the base-point step via `with_window`. (#338)
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return CmdResult::StretchWindow { win_min, win_max };
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let mut windows = self.windows.clone();
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windows.push((win_min, win_max));
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// Hand the accumulated selection back to the host. The host resolves
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// the entities touched by this window and relaunches STRETCH still in
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// the selection stage, so another crossing window can be drawn.
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CmdResult::StretchWindow {
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handles: self.handles.clone(),
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windows,
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}
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self.step = Step::Base { win_min, win_max };
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}
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Step::Base => {
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self.step = Step::Target { base: pt };
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CmdResult::NeedPoint
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}
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Step::Base { win_min, win_max } => {
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let (wmin, wmax) = (*win_min, *win_max);
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self.step = Step::Target {
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win_min: wmin,
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win_max: wmax,
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base: pt,
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};
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CmdResult::NeedPoint
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}
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Step::Target {
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win_min,
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win_max,
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base,
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} => {
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Step::Target { base } => {
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let delta = pt - *base;
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CmdResult::StretchEntities {
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handles: self.handles.clone(),
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win_min: *win_min,
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win_max: *win_max,
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windows: self.windows.clone(),
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delta,
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}
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}
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@ -201,17 +195,22 @@ impl CadCommand for StretchCommand {
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}
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fn on_enter(&mut self) -> CmdResult {
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// Enter ends the selection stage, as it does in MOVE and COPY. With
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// objects already picked there is nothing left to choose: a window that
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// contains all of them stretches every vertex, which is the whole
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// selection moving — what a pick-selected stretch means. Without a
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// selection there is nothing to end, so Enter still cancels. (#676)
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if let Step::WindowCorner1 = self.step {
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if let Some((win_min, win_max)) = self.selection_bounds() {
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self.step = Step::Base { win_min, win_max };
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// Preserve the existing preselection behaviour: if STRETCH started
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// from a selected set and no explicit crossing window was drawn,
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// treat its complete bounds as the stretch window.
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if self.windows.is_empty() {
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if let Some((win_min, win_max)) = self.selection_bounds() {
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self.windows.push((win_min, win_max));
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}
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}
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if !self.handles.is_empty() && !self.windows.is_empty() {
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self.step = Step::Base;
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return CmdResult::NeedPoint;
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}
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}
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CmdResult::Cancel
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}
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fn on_escape(&mut self) -> CmdResult {
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@ -239,20 +238,25 @@ impl CadCommand for StretchCommand {
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// marquee by the host (via window_first_corner) so it matches a
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// normal box selection — nothing to draw here. (#291)
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Step::WindowCorner2(_) => vec![],
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Step::Target {
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win_min,
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win_max,
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base,
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} => {
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Step::Target { base } => {
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let delta = pt - *base;
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// Live ghost: vertices inside the crossing window follow the
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// cursor, the rest stay anchored. This is the preview/GPU path,
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// so downcast to f32 only at the WireModel boundary.
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let windows: Vec<_> = self
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.windows
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.iter()
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.map(|(win_min, win_max)| {
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(win_min.as_vec3(), win_max.as_vec3())
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})
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.collect();
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let mut out: Vec<WireModel> = self
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.wire_models
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.iter()
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.map(|w| w.stretched((*win_min).as_vec3(), (*win_max).as_vec3(), delta.as_vec3()))
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.map(|wire| {
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wire.stretched_windows(&windows, delta.as_vec3())
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})
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.collect();
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out.push(WireModel::solid(
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"rubber_band".into(),
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vec![
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@ -262,6 +266,7 @@ impl CadCommand for StretchCommand {
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WireModel::CYAN,
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false,
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));
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out
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}
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_ => vec![],
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