fix(point): preserve relative marker sizing

Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
This commit is contained in:
Hakan Seven 2026-08-22 22:22:01 +03:00
commit 7293bec1b9
69 changed files with 823 additions and 221 deletions

View file

@ -3056,7 +3056,7 @@ styles =
.pdmode-new-value-0-dot-1-none-2-3-x-4-tick-32 = PDMODE 新值 [0=點 1=無 2=+ 3=× 4=短划;+32 圓 +64 方框]:
.pdmode-v = PDMODE = __ocs_fmt_0__ 時間軸 :
.pdmode-set-to-v = PDMODE 設定為__ocs_fmt_0__
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE 指定新點大小(0 = 視口的 5%,<0 = 絕對值):
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE 指定新點大小(0 = 視口的 5%,>0 = 絕對值,<0 = 視口百分比):
.pdsize-v-4 = PDSIZE = __ocs_fmt_0__ 時間軸 :
.pdsize-set-to-v-4 = PDSIZE 設定為__ocs_fmt_0__
.pickadd = PICKADD = __ocs_fmt_0__ (__ocs_fmt_1__)