fix(point): preserve relative marker sizing

Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
This commit is contained in:
Hakan Seven 2026-08-22 22:22:01 +03:00
commit 7293bec1b9
69 changed files with 823 additions and 221 deletions

View file

@ -3060,7 +3060,7 @@ styles =
.pdmode-new-value-0-dot-1-none-2-3-x-4-tick-32 = PDMODE nowa wartość [0=dot 1=none 2=+ 3=x 4=tick; +32 koło +64 kwadraty]:
.pdmode-v = PDMODE = __ocs_fmt_0__
.pdmode-set-to-v = PDMODE ustawione na __ocs_fmt_0__
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE nowy rozmiar punktu (0 = 5% rzutni, <0 = bezwzględnie):
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE nowy rozmiar punktu (0 = 5% rzutni, >0 = bezwzględnie, <0 = procent rzutni):
.pdsize-v-4 = PDSIZE = __ocs_fmt_0__
.pdsize-set-to-v-4 = PDSIZE ustawione na __ocs_fmt_0__
.pickadd = PICKADD = __ocs_fmt_0__ (__ocs_fmt_1__)