fix(point): preserve relative marker sizing
Keep rendering, picking, block transforms, and plotted output on the same viewport-relative PDSIZE geometry without overloading wire width fields.
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69 changed files with 823 additions and 221 deletions
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@ -3049,7 +3049,7 @@ styles =
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.pdmode-new-value-0-dot-1-none-2-3-x-4-tick-32 = PDMODE 新しい値 [0=点 1=なし 2=+ 3=x 4=目盛り、+32 円 +64 正方形]:
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.pdmode-v = PDMODE = __ocs_fmt_0__
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.pdmode-set-to-v = PDMODE を __ocs_fmt_0__ に設定しました
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.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE 新しい点サイズ(0=ビューポートの 5%、<0=絶対値):
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.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE 新しい点サイズ(0=ビューポートの 5%、>0=絶対値、<0=ビューポートの割合):
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.pdsize-v-4 = PDSIZE = __ocs_fmt_0__
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.pdsize-set-to-v-4 = PDSIZE を __ocs_fmt_0__ に設定しました
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.pickadd = PICKADD = __ocs_fmt_0__ (__ocs_fmt_1__)
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