fix(point): preserve relative marker sizing

Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
This commit is contained in:
Hakan Seven 2026-08-22 22:22:01 +03:00
commit 7293bec1b9
69 changed files with 823 additions and 221 deletions

View file

@ -3049,7 +3049,7 @@ styles =
.pdmode-new-value-0-dot-1-none-2-3-x-4-tick-32 = PDMODE 新しい値 [0=点 1=なし 2=+ 3=x 4=目盛り、+32 円 +64 正方形]:
.pdmode-v = PDMODE = __ocs_fmt_0__
.pdmode-set-to-v = PDMODE を __ocs_fmt_0__ に設定しました
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE 新しい点サイズ(0=ビューポートの 5%、<0=絶対値):
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE 新しい点サイズ(0=ビューポートの 5%、>0=絶対値、<0=ビューポートの割合):
.pdsize-v-4 = PDSIZE = __ocs_fmt_0__
.pdsize-set-to-v-4 = PDSIZE を __ocs_fmt_0__ に設定しました
.pickadd = PICKADD = __ocs_fmt_0__ (__ocs_fmt_1__)