fix(point): preserve relative marker sizing

Keep rendering, picking, block transforms, and plotted output on the
same viewport-relative PDSIZE geometry without overloading wire width
fields.
This commit is contained in:
Hakan Seven 2026-08-22 22:22:01 +03:00
commit 7293bec1b9
69 changed files with 823 additions and 221 deletions

View file

@ -3087,7 +3087,7 @@ styles =
.pdmode-new-value-0-dot-1-none-2-3-x-4-tick-32 = PDMODE new value [0=dot 1=none 2=+ 3=x 4=tick; +32 circle +64 square]:
.pdmode-v = PDMODE = __ocs_fmt_0__
.pdmode-set-to-v = PDMODE set to __ocs_fmt_0__
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE new point size (0 = 5% of viewport, <0 = absolute):
.pdsize-new-point-size-0-5-of-viewport-0-absolu = PDSIZE new point size (0 = 5% of viewport, >0 = absolute, <0 = viewport percentage):
.pdsize-v-4 = PDSIZE = __ocs_fmt_0__
.pdsize-set-to-v-4 = PDSIZE set to __ocs_fmt_0__
.pickadd = PICKADD = __ocs_fmt_0__ (__ocs_fmt_1__)