fix(spline): terminate on finish and preview the real curve (#282)

on_enter/on_escape returned CmdResult::CommitEntity, which commits the
spline but keeps the command armed with its accumulated points — the
cursor stayed in spline mode and the next click began a new spline,
trapping the user in the command loop. Return CommitAndExit so Enter/Esc
finalize the spline and return to the selection state.

The in-progress preview drew only the straight control polygon. Sample
the actual degree-3 clamped B-spline (same control points + knot vector
build() commits) so the rubber-band traces the exact final curve.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-07-09 23:03:25 +03:00
commit 714fed7f00
2 changed files with 41 additions and 7 deletions

View file

@ -221,7 +221,7 @@ impl OpenCADStudio {
// A line/arc drawn by a repeating command advances the ARC_CONT // A line/arc drawn by a repeating command advances the ARC_CONT
// continuation anchor, so ending one run and launching another // continuation anchor, so ending one run and launching another
// keeps continuing from the last segment (mirrors the // keeps continuing from the last segment (mirrors the
// CommitAndExit arm). Non-continuable repeats (point/ray/spline) // CommitAndExit arm). Non-continuable repeats (point/ray)
// leave the anchor untouched. (#327) // leave the anchor untouched. (#327)
if matches!( if matches!(
entity, entity,

View file

@ -10,6 +10,8 @@ use crate::command::{CadCommand, CmdResult};
use crate::modules::{IconKind, ModuleEvent, ToolDef}; use crate::modules::{IconKind, ModuleEvent, ToolDef};
use crate::scene::model::wire_model::WireModel; use crate::scene::model::wire_model::WireModel;
use glam::{DVec3, Vec3}; use glam::{DVec3, Vec3};
use truck_modeling::base::{BoundedCurve, ParametricCurve};
use truck_modeling::{BSplineCurve, KnotVec, Point3};
#[allow(dead_code)] #[allow(dead_code)]
pub fn tool() -> ToolDef { pub fn tool() -> ToolDef {
@ -71,6 +73,33 @@ fn uniform_knots(n: usize, d: usize) -> Vec<f64> {
.collect() .collect()
} }
/// Sample the degree-3 clamped B-spline through `pts` into a dense polyline,
/// built with the same control points + knot vector `build()` commits so the
/// preview traces the exact final curve — not the straight control polygon.
/// Fewer than 2 points has no curve; the points are returned as-is.
fn sample_curve(pts: &[Vec3]) -> Vec<[f32; 3]> {
let n = pts.len();
if n < 2 {
return pts.iter().map(|p| [p.x, p.y, p.z]).collect();
}
let degree = 3_usize.min(n - 1);
let ctrl: Vec<Point3> = pts
.iter()
.map(|p| Point3::new(p.x as f64, p.y as f64, p.z as f64))
.collect();
let curve = BSplineCurve::new(KnotVec::from(uniform_knots(n, degree)), ctrl);
let (t0, t1) = curve.range_tuple();
// Resolution scales with span count so long splines stay smooth.
let steps = 24 * (n - 1);
(0..=steps)
.map(|i| {
let t = t0 + (t1 - t0) * (i as f64 / steps as f64);
let p = curve.subs(t);
[p.x as f32, p.y as f32, p.z as f32]
})
.collect()
}
impl CadCommand for SplineCommand { impl CadCommand for SplineCommand {
fn name(&self) -> &'static str { fn name(&self) -> &'static str {
"SPLINE" "SPLINE"
@ -102,15 +131,18 @@ impl CadCommand for SplineCommand {
} }
fn on_enter(&mut self) -> CmdResult { fn on_enter(&mut self) -> CmdResult {
// A spline gathers many points into ONE entity, so finishing must end
// the command (CommitAndExit) — CommitEntity keeps the command armed
// with the accumulated points and traps the cursor in a redraw loop.
match self.build(false) { match self.build(false) {
Some(e) => CmdResult::CommitEntity(e), Some(e) => CmdResult::CommitAndExit(e),
None => CmdResult::Cancel, None => CmdResult::Cancel,
} }
} }
fn on_escape(&mut self) -> CmdResult { fn on_escape(&mut self) -> CmdResult {
match self.build(false) { match self.build(false) {
Some(e) => CmdResult::CommitEntity(e), Some(e) => CmdResult::CommitAndExit(e),
None => CmdResult::Cancel, None => CmdResult::Cancel,
} }
} }
@ -142,12 +174,14 @@ impl CadCommand for SplineCommand {
if self.pts.is_empty() { if self.pts.is_empty() {
return None; return None;
} }
// Show all committed points + cursor as a connected polyline. // Preview the actual B-spline curve, treating the cursor as the next
let mut pts: Vec<[f32; 3]> = self.pts.iter().map(|p| [p.x, p.y, p.z]).collect(); // control point, sampled exactly like the committed entity — not the
pts.push([pt.x, pt.y, pt.z]); // straight control polygon.
let mut ctrl = self.pts.clone();
ctrl.push(pt);
Some(WireModel::solid( Some(WireModel::solid(
"rubber_band".into(), "rubber_band".into(),
pts, sample_curve(&ctrl),
WireModel::CYAN, WireModel::CYAN,
false, false,
)) ))