perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn, hatch / image / mesh caches, draw-depth map, viewport wire caches); the default SipHash is wasted work on integer keys. Alias the std types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and set — including the cross-module draw-depth map shared between scene and the GPU pipelines — uses the faster hasher consistently. Mechanical: no behavioural change. Constructors moved from ::new() to ::default() (Fx variants carry no RandomState). Build + 13 tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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30 changed files with 102 additions and 98 deletions
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@ -7,7 +7,7 @@
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//! • Linetype → read-only for now
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//! • Geometry → text_input per coordinate / dimension field
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use std::collections::HashMap;
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use rustc_hash::FxHashMap as HashMap;
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use std::fmt;
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use crate::ui::ROW_H;
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@ -142,12 +142,12 @@ impl Default for PropertiesPanel {
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selected_group: None,
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linetype_items: vec![],
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selection_group_combo: combo_box::State::new(vec![]),
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choice_combos: HashMap::new(),
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choice_combos: HashMap::default(),
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layer_combo: combo_box::State::new(vec![]),
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lineweight_combo: combo_box::State::new(lw_options()),
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linetype_combo: combo_box::State::new(vec![]),
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hatch_pattern_combo: combo_box::State::new(crate::scene::hatch_patterns::names()),
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edit_buf: HashMap::new(),
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edit_buf: HashMap::default(),
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color_picker_open: false,
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color_palette_open: false,
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}
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