perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn, hatch / image / mesh caches, draw-depth map, viewport wire caches); the default SipHash is wasted work on integer keys. Alias the std types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and set — including the cross-module draw-depth map shared between scene and the GPU pipelines — uses the faster hasher consistently. Mechanical: no behavioural change. Constructors moved from ::new() to ::default() (Fx variants carry no RandomState). Build + 13 tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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30 changed files with 102 additions and 98 deletions
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@ -15,7 +15,7 @@
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// a visited set so a self-referential block produces a marker rather than
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// recursing forever.
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use std::collections::HashMap;
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use rustc_hash::FxHashMap as HashMap;
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use std::sync::Arc;
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use acadrust::types::{Color as AcadColor, LineWeight, Transform, Vector3};
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@ -206,8 +206,8 @@ impl BlockCache {
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/// Walk all entities + all block_record contents collecting every distinct
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/// `block_name` that appears in an Insert (transitively).
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fn collect_referenced_blocks(doc: &CadDocument) -> Vec<String> {
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use std::collections::HashSet;
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let mut seen: HashSet<String> = HashSet::new();
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use rustc_hash::FxHashSet as HashSet;
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let mut seen: HashSet<String> = HashSet::default();
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let mut queue: Vec<String> = Vec::new();
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for entity in doc.entities() {
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