perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn, hatch / image / mesh caches, draw-depth map, viewport wire caches); the default SipHash is wasted work on integer keys. Alias the std types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and set — including the cross-module draw-depth map shared between scene and the GPU pipelines — uses the faster hasher consistently. Mechanical: no behavioural change. Constructors moved from ::new() to ::default() (Fx variants carry no RandomState). Build + 13 tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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30 changed files with 102 additions and 98 deletions
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@ -171,7 +171,7 @@ pub(super) fn entities_centroid(wires: &[WireModel]) -> glam::Vec3 {
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/// Generate the next available auto group name ("*A1", "*A2", …).
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pub(super) fn next_group_auto_name(scene: &crate::scene::Scene) -> String {
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let existing: std::collections::HashSet<String> =
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let existing: rustc_hash::FxHashSet<String> =
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scene.groups().map(|g| g.name.clone()).collect();
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for n in 1..=9999 {
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let name = format!("*A{n}");
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