perf(hash): swap std HashMap/HashSet for rustc-hash FxHash

Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-05 00:35:53 +03:00
commit 70702d063f
30 changed files with 102 additions and 98 deletions

View file

@ -171,7 +171,7 @@ pub(super) fn entities_centroid(wires: &[WireModel]) -> glam::Vec3 {
/// Generate the next available auto group name ("*A1", "*A2", …).
pub(super) fn next_group_auto_name(scene: &crate::scene::Scene) -> String {
let existing: std::collections::HashSet<String> =
let existing: rustc_hash::FxHashSet<String> =
scene.groups().map(|g| g.name.clone()).collect();
for n in 1..=9999 {
let name = format!("*A{n}");