perf(hash): swap std HashMap/HashSet for rustc-hash FxHash
Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn, hatch / image / mesh caches, draw-depth map, viewport wire caches); the default SipHash is wasted work on integer keys. Alias the std types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and set — including the cross-module draw-depth map shared between scene and the GPU pipelines — uses the faster hasher consistently. Mechanical: no behavioural change. Constructors moved from ::new() to ::default() (Fx variants carry no RandomState). Build + 13 tests green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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## Phase 4 — Allocation & Memory
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### 4.1 Swap `HashMap` for `rustc-hash::FxHashMap`
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### 4.1 Swap `HashMap` for `rustc-hash::FxHashMap` ✅ DONE
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`Handle` is an integer wrapper; the default `SipHash` is overkill.
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`FxHashMap` gives 20-40 % in hash-heavy sites (block_cache, hatches /
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