perf(hash): swap std HashMap/HashSet for rustc-hash FxHash

Phase 4.1. Handle / u64 keys dominate the hot maps (block_defn,
hatch / image / mesh caches, draw-depth map, viewport wire caches);
the default SipHash is wasted work on integer keys. Alias the std
types to rustc_hash::FxHashMap / FxHashSet crate-wide so every map and
set — including the cross-module draw-depth map shared between scene
and the GPU pipelines — uses the faster hasher consistently.

Mechanical: no behavioural change. Constructors moved from ::new() to
::default() (Fx variants carry no RandomState). Build + 13 tests green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-05 00:35:53 +03:00
commit 70702d063f
30 changed files with 102 additions and 98 deletions

View file

@ -28,6 +28,9 @@ rayon = "1"
ureq = { version = "3", default-features = false, features = ["rustls"] }
inventory = "0.3"
truck-shapeops = "0.4"
# Fast non-cryptographic hasher. Handle/u64 keys dominate the hot block,
# hatch, draw-depth and wire caches; the default SipHash is overkill there.
rustc-hash = "2"
[target.'cfg(target_os = "windows")'.dependencies]
windows-sys = { version = "0.61", features = ["Win32_UI_Shell", "Win32_UI_WindowsAndMessaging"] }