fix: paper background no longer resizes when a viewport is added
White paper fill was calculated from entity bounding boxes (paper_entity_extents), so adding a viewport caused the paper to visually shrink to the viewport's bounds. Now paper_limits() (layout min/max limits) is used directly, and the unused paper_entity_extents() function is removed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
parent
465dcc1600
commit
6b4bc1b832
3 changed files with 4 additions and 36 deletions
|
|
@ -68,9 +68,10 @@ impl<'a> canvas::Program<Message> for PaperCanvas<'a> {
|
|||
const DESK: Color = Color { r: 0.22, g: 0.24, b: 0.28, a: 1.0 };
|
||||
frame.fill_rectangle(Point::ORIGIN, bounds.size(), DESK);
|
||||
|
||||
// ── White paper area — use entity extents so the fill aligns with the
|
||||
// drawn DXF entity borders (title block frame, viewport border, etc.).
|
||||
if let Some(((px0, py0), (px1, py1))) = self.scene.paper_entity_extents() {
|
||||
// ── White paper area — use layout paper limits (actual paper size).
|
||||
if let Some(((px0, py0), (px1, py1))) = self.scene.paper_limits().map(
|
||||
|((x0, y0), (x1, y1))| ((x0 as f32, y0 as f32), (x1 as f32, y1 as f32)),
|
||||
) {
|
||||
let tl = to_px(px0, py1);
|
||||
let br = to_px(px1, py0);
|
||||
let pw = br.x - tl.x;
|
||||
|
|
|
|||
Loading…
Reference in a new issue