fix: paper background no longer resizes when a viewport is added
White paper fill was calculated from entity bounding boxes (paper_entity_extents), so adding a viewport caused the paper to visually shrink to the viewport's bounds. Now paper_limits() (layout min/max limits) is used directly, and the unused paper_entity_extents() function is removed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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3 changed files with 4 additions and 36 deletions
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@ -312,7 +312,6 @@ impl H7CAD {
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.add_entity_to_layout(entity, &layout)
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{
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Ok(new_handle) => {
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// Auto-fit the new viewport to show model-space content.
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self.tabs[i].scene.auto_fit_viewport(new_handle);
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}
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Err(e) => self
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@ -2246,38 +2246,6 @@ impl Scene {
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self.wires_for_block(layout_block)
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}
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/// Bounding box (min_x, min_y), (max_x, max_y) of all DXF entities in the
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/// current paper layout, in paper-space coordinates. Used by the 2-D canvas
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/// to position the white paper fill so it aligns with the drawn entity borders.
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/// Falls back to `paper_limits()` when the layout has no entities.
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pub fn paper_entity_extents(&self) -> Option<((f32, f32), (f32, f32))> {
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let layout_block = self.current_layout_block_handle();
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let wires = self.wires_for_block(layout_block);
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let mut min_x = f32::MAX;
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let mut min_y = f32::MAX;
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let mut max_x = f32::MIN;
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let mut max_y = f32::MIN;
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for wire in &wires {
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for &[x, y, _] in &wire.points {
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if x.is_finite() && y.is_finite() {
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min_x = min_x.min(x);
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min_y = min_y.min(y);
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max_x = max_x.max(x);
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max_y = max_y.max(y);
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}
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}
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}
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if min_x == f32::MAX {
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// No entities — fall back to layout limits.
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self.paper_limits()
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.map(|((x0, y0), (x1, y1))| ((x0 as f32, y0 as f32), (x1 as f32, y1 as f32)))
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} else {
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Some(((min_x, min_y), (max_x, max_y)))
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}
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}
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/// Build a Camera oriented and scaled to match a paper-space Viewport entity.
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/// Used by `ViewportPane::Paper` to render model-space content through the
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@ -68,9 +68,10 @@ impl<'a> canvas::Program<Message> for PaperCanvas<'a> {
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const DESK: Color = Color { r: 0.22, g: 0.24, b: 0.28, a: 1.0 };
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frame.fill_rectangle(Point::ORIGIN, bounds.size(), DESK);
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// ── White paper area — use entity extents so the fill aligns with the
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// drawn DXF entity borders (title block frame, viewport border, etc.).
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if let Some(((px0, py0), (px1, py1))) = self.scene.paper_entity_extents() {
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// ── White paper area — use layout paper limits (actual paper size).
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if let Some(((px0, py0), (px1, py1))) = self.scene.paper_limits().map(
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|((x0, y0), (x1, y1))| ((x0 as f32, y0 as f32), (x1 as f32, y1 as f32)),
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) {
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let tl = to_px(px0, py1);
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let br = to_px(px1, py0);
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let pw = br.x - tl.x;
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