Fix linetype refresh and circle rendering
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30b8974b73
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6752df6ea4
2 changed files with 12 additions and 3 deletions
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@ -1189,7 +1189,14 @@ pub fn tessellate(
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} else {
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color
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};
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// Circles use the Lines path for large-coordinate precision, but they
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// must still preserve the entity's resolved linetype pattern.
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let (edge_pattern_length, edge_pattern) =
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if matches!(entity, EntityType::Circle(_)) {
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(pattern_length, pattern)
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} else {
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(0.0, [0.0; 8])
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};
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if !local_pts.is_empty() {
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let (snap, keys, tangents) = if is_first {
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is_first = false;
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@ -1217,8 +1224,8 @@ pub fn tessellate(
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points_low: local_pts_low,
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color: edge_color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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pattern_length: edge_pattern_length,
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pattern: edge_pattern,
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: tangents,
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