feat(statusbar): transparency-display toggle (TPY pill)
Add a transparency_enable uniform read by the wire shader: when the new TPY pill is off, every line is forced opaque; when on, baked entity transparency shows through. Toggling is a uniform write, no retessellate (same mechanism as the lineweight-display toggle). Pill is toggleable from the status-bar customization menu. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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9 changed files with 48 additions and 3 deletions
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@ -61,6 +61,8 @@ impl StatusBar {
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units_popup_open: bool,
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// True when objects are hidden by Isolate / Hide.
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isolation_active: bool,
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// Whether entity transparency is shown (Transparency pill state).
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transparency_display: bool,
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// Which pills the user has chosen to show on the bar.
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config: &'a StatusBarConfig,
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) -> Element<'a, Message> {
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@ -175,6 +177,16 @@ impl StatusBar {
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"Drawing Units (INSUNITS)\nClick to change",
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));
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}
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if vis(StatusPill::Transparency) {
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right_status = right_status.push(tip(
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toggle_pill(
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"TPY",
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transparency_display,
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Message::ToggleTransparencyDisplay,
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),
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"Show Transparency\nForce opaque when off",
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));
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}
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if vis(StatusPill::Isolate) {
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right_status = right_status.push(tip(
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toggle_pill("ISO", isolation_active, Message::ToggleIsolatePopup),
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