feat(statusbar): transparency-display toggle (TPY pill)

Add a transparency_enable uniform read by the wire shader: when the new
TPY pill is off, every line is forced opaque; when on, baked entity
transparency shows through. Toggling is a uniform write, no retessellate
(same mechanism as the lineweight-display toggle). Pill is toggleable
from the status-bar customization menu.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-04 23:25:09 +03:00
commit 66f7d24bc9
9 changed files with 48 additions and 3 deletions

View file

@ -19,9 +19,13 @@ pub struct Uniforms {
/// triangle gets a uniform shade (FlatShaded mode); 0.0 → keeps the
/// per-vertex normal interpolation (GouraudShaded-style).
pub flat_shade: f32,
/// Transparency-display toggle (1.0 = honour entity transparency,
/// 0.0 = force opaque). Read by the wire shader so the toggle does not
/// require a retessellate.
pub transparency_enable: f32,
/// Pads the struct to 112 B (next multiple of 16) so wgpu's uniform
/// alignment rules are satisfied.
pub _pad: [f32; 3],
pub _pad: [f32; 2],
}
impl Uniforms {
@ -39,7 +43,8 @@ impl Uniforms {
world_per_pixel,
lwdisplay_enable: if lwdisplay_enable { 1.0 } else { 0.0 },
flat_shade: 0.0,
_pad: [0.0; 3],
transparency_enable: 1.0,
_pad: [0.0; 2],
}
}
}