fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes fell back to the wrong system font due to case-sensitive exact matching. Also, the viewport background grid drew on top of solid entities. Case-insensitive and partial-name fallback matching (e.g., mapping "arialn" to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring text resolves to the correct installed system font. TrueType font contours are now triangulated into solid fills (`fill_tris`) using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying this 2D text as a 3D mesh (which broke flat shading), text tessellation splits the output into separate outline and fill `WireModel`s. The background grid is extracted from `SelectionCanvas` into `GridCanvas` and moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState` is enabled on all face/fill pipelines to apply a polygon offset, perfectly resolving Z-fighting between coplanar wireframe lines and solid faces.
This commit is contained in:
parent
c599c2ba09
commit
627761b629
20 changed files with 624 additions and 191 deletions
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@ -1,3 +1,6 @@
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[target.x86_64-pc-windows-gnu]
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rustflags = ["-C", "link-arg=-Wl,--exclude-all-symbols"]
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# getrandom 0.3 (pulled by ahash via acadrust) needs this cfg to select its
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# browser backend on wasm32-unknown-unknown, alongside its `wasm_js` feature
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# (enabled in Cargo.toml for the wasm target). Without it the web build fails
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1
Cargo.lock
generated
1
Cargo.lock
generated
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@ -30,6 +30,7 @@ dependencies = [
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"image",
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"inventory",
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"js-sys",
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"lyon_tessellation",
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"lzma-sys",
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"ocs_plugin_api",
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"open",
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@ -65,6 +65,7 @@ ttf-parser = "0.25"
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# obtain positioned (font, glyph-id) runs; outlines come from ttf-parser and
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# render through our own wire pipeline.
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cosmic-text = "0.15"
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lyon_tessellation = "1.0.20"
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[target.'cfg(target_os = "windows")'.dependencies]
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# Win32_System_Com — COM behind "Set as default app"
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@ -75,6 +75,46 @@ impl OpenCADStudio {
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.into()
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};
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let grid_overlay = {
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let (vw, vh) = tab.scene.selection.borrow().vp_size;
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let model_basis = {
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let (o, ux, uy, uz) = tab.ucs_xform().axes();
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(o.as_dvec3(), (ux, uy, uz))
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};
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let grid: Vec<overlay::GridParams> = tab
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.scene
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.grid_views(vw, vh)
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.into_iter()
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.map(|(bounds, cam, handle)| {
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let (origin, axes): (glam::DVec3, _) = if is_paper {
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match tab.ucs_from_viewport(handle) {
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Some(u) => {
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let (o, ux, uy, uz) =
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super::helpers::UcsXform::from_ucs(&u).axes();
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(o.as_dvec3(), (ux, uy, uz))
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}
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None => (
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glam::DVec3::ZERO,
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(glam::Vec3::X, glam::Vec3::Y, glam::Vec3::Z),
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),
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}
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} else {
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model_basis
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};
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let plane = grid_plane_from_camera(cam.pitch, cam.yaw);
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overlay::GridParams {
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view_rot: cam.view_proj_rte(bounds),
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eye: cam.eye(),
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bounds,
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plane,
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origin,
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axes,
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}
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})
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.collect();
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overlay::grid_overlay(grid)
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};
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let selection_overlay = {
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let sel = tab.scene.selection.borrow().clone();
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let snap_info = tab.snap_result.map(|s| (s.screen, s.snap_type));
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@ -151,49 +191,6 @@ impl OpenCADStudio {
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// the correct place and scale.
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let vp_bounds = tab.scene.active_model_tile_bounds(vw, vh);
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// Each view draws its own grid, clipped to its own bounds, so they
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// stay independent: model tiles in model space; the sheet plus each
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// floating viewport (clipped to its rectangle) in paper space. One
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// enumeration for both, shared with the renderer.
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// Align each grid to its pane's UCS (origin in wire space, world
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// axis directions): model tiles to the tab's model UCS, each content
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// viewport to its own per-viewport UCS, the paper sheet to plain WCS.
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let model_basis = {
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let (o, ux, uy, uz) = tab.ucs_xform().axes();
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(o.as_dvec3(), (ux, uy, uz))
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};
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let grid: Vec<overlay::GridParams> = tab
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.scene
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.grid_views(vw, vh)
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.into_iter()
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.map(|(bounds, cam, handle)| {
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let (origin, axes): (glam::DVec3, _) = if is_paper {
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match tab.ucs_from_viewport(handle) {
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Some(u) => {
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let (o, ux, uy, uz) =
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super::helpers::UcsXform::from_ucs(&u).axes();
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(o.as_dvec3(), (ux, uy, uz))
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}
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None => (
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glam::DVec3::ZERO,
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(glam::Vec3::X, glam::Vec3::Y, glam::Vec3::Z),
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),
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}
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} else {
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model_basis
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};
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let plane = grid_plane_from_camera(cam.pitch, cam.yaw);
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overlay::GridParams {
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view_rot: cam.view_proj_rte(bounds),
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eye: cam.eye(),
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bounds,
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plane,
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origin,
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axes,
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}
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})
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.collect();
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// The UCS icon shows the active pane's UCS tripod: the model view, or
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// (inside a floating viewport) projected through the viewport camera
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// at the viewport's rect so it tracks the in-viewport UCS.
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@ -257,7 +254,6 @@ impl OpenCADStudio {
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sel,
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snap_info,
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grips,
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grid,
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ucs_icon,
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ost_points,
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tab.last_cursor_screen,
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@ -396,13 +392,14 @@ impl OpenCADStudio {
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a: 1.0,
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};
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stack![
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container(viewport_3d)
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container(grid_overlay)
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.style(move |_: &Theme| container::Style {
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background: Some(Background::Color(DESK)),
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..Default::default()
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})
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.width(Fill)
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.height(Fill),
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viewport_3d,
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selection_overlay,
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viewport_mouse,
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]
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@ -410,13 +407,14 @@ impl OpenCADStudio {
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.height(Fill)
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} else {
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stack![
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container(viewport_3d)
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container(grid_overlay)
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.style(move |_: &Theme| container::Style {
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background: Some(Background::Color(bg_color)),
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..Default::default()
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})
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.width(Fill)
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.height(Fill),
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viewport_3d,
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selection_overlay,
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viewport_mouse,
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]
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@ -278,7 +278,7 @@ fn build_attr_truck(input: AttrTextInputs<'_>, document: &acadrust::CadDocument)
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anchor_f64[0] - (anchor_local_x as f64 * cos_r - local_y_for_line as f64 * sin_r),
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anchor_f64[1] - (anchor_local_x as f64 * sin_r + local_y_for_line as f64 * cos_r),
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];
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let strokes = lff::tessellate_text_ex(
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let (strokes, fill_tris) = lff::tessellate_text_ex(
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[0.0, 0.0],
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input.height as f32,
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rotation,
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@ -291,6 +291,7 @@ fn build_attr_truck(input: AttrTextInputs<'_>, document: &acadrust::CadDocument)
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strokes,
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origin,
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color: None,
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fill_tris,
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});
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}
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let _ = input.line_count; // round-trip only — recomputed above
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@ -25,7 +25,7 @@ pub mod solid3d;
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pub mod spline;
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pub mod table;
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pub mod text;
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pub(crate) mod text_support;
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pub mod text_support;
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pub mod tolerance;
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pub mod traits;
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pub mod underlay;
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@ -267,6 +267,7 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
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// Text strokes, drawn from the layout computed up front (centred on the
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// text grip). The snap node is the grip itself.
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let mut fill_tris = Vec::new();
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if let Some(layout) = &text_layout {
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snap_pts.push(node([text_loc.x, text_loc.y, text_loc.z]));
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for ts in &layout.strokes {
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@ -281,6 +282,9 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
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points.push([ox + x as f64, oy + y as f64, text_loc.z]);
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}
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}
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for &[x, y] in &ts.fill_tris {
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fill_tris.push([ox + x as f64, oy + y as f64, text_loc.z]);
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}
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}
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}
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@ -293,7 +297,7 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
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snap_pts,
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tangent_geoms: tangents,
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key_vertices: key_verts,
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fill_tris: vec![],
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fill_tris,
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})
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}
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@ -1597,6 +1601,7 @@ impl MultiLeaderTess for MultiLeader {
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// local glyph space with its world origin (already offset-
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// relative because we passed local_ins_x/y) stored as f64.
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let mut text_points: Vec<[f32; 3]> = Vec::new();
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let mut text_fill_tris: Vec<[f32; 3]> = Vec::new();
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for ts in &layout.strokes {
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let ox = ts.origin[0] as f32;
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let oy = ts.origin[1] as f32;
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@ -1609,9 +1614,19 @@ impl MultiLeaderTess for MultiLeader {
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text_points.push([x + ox, y + oy, z]);
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}
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}
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for &[x, y] in &ts.fill_tris {
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text_fill_tris.push([x + ox, y + oy, z]);
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}
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}
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let mut is_first = true;
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if !text_points.is_empty() {
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let snap = if is_first {
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is_first = false;
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vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)]
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} else {
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vec![]
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};
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wires.push(WireModel {
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name: name.clone(),
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points: text_points,
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@ -1622,7 +1637,7 @@ impl MultiLeaderTess for MultiLeader {
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)],
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snap_pts: snap,
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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@ -1632,6 +1647,32 @@ impl MultiLeaderTess for MultiLeader {
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fill_tris_low: Vec::new(),
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});
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}
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if !text_fill_tris.is_empty() {
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let snap = if is_first {
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vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)]
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} else {
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vec![]
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};
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wires.push(WireModel {
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name: name.clone(),
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points: vec![],
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points_low: Vec::new(),
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color: text_color,
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selected,
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aci: 0,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: vec![],
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key_vertices: vec![],
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: text_fill_tris,
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fill_tris_low: Vec::new(),
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});
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}
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}
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// Text frame / background-fill rectangle in local frame, then rotated to WCS.
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@ -65,6 +65,7 @@ impl TruckConvertible for Table {
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let total_h = *row_offsets.last().unwrap_or(&0.0);
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let mut pts: Vec<[f32; 3]> = Vec::new();
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let mut tris_pts: Vec<[f32; 3]> = Vec::new();
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// Per-cell borders. When a cell carries a CellStyle, honour the
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// visibility / `invisible` flag of each of its four borders so
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@ -161,15 +162,28 @@ impl TruckConvertible for Table {
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let font_for_handle = |handle: Option<acadrust::Handle>| -> Option<String> {
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handle.and_then(|h| lookup_style(h)).and_then(|s| {
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let mut font_name = if !s.true_type_font.trim().is_empty() {
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s.true_type_font.trim().to_string()
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} else {
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let file = s.font_file.trim();
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if !file.is_empty() {
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let basename = file.rsplit(['/', '\\']).next().unwrap_or(file);
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let stem = basename.split('.').next().unwrap_or(basename).trim();
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if !stem.is_empty() {
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return Some(stem.to_string());
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stem.to_string()
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} else {
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return None;
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}
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} else {
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return None;
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}
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};
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if !crate::scene::text::lff::is_builtin(&font_name) {
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if let Some(canonical) = crate::scene::text::sysfont::canonical_family_name(&font_name) {
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font_name = canonical;
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}
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}
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None
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Some(font_name)
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})
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};
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// Build a ResolvedTextStyle for the cell — needed by the shared MText
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@ -304,6 +318,9 @@ impl TruckConvertible for Table {
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pts.push([x + ox, y + oy, origin.z]);
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}
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}
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for &[x, y] in &ts.fill_tris {
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tris_pts.push([x + ox, y + oy, origin.z]);
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}
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}
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}
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}
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@ -321,12 +338,18 @@ impl TruckConvertible for Table {
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}
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})
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.collect();
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let fill_tris_f64: Vec<[f64; 3]> = tris_pts
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.into_iter()
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.map(|[x, y, z]| {
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[x as f64 + base[0], y as f64 + base[1], z as f64 + base[2]]
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})
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.collect();
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Some(TruckEntity {
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object: TruckObject::Lines(pts_f64),
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snap_pts: vec![(glam::DVec3::new(self.insertion_point.x, self.insertion_point.y, self.insertion_point.z), SnapHint::Insertion)],
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tangent_geoms: vec![],
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key_vertices: vec![],
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fill_tris: vec![],
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fill_tris: fill_tris_f64,
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})
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}
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}
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@ -435,10 +458,24 @@ pub fn tessellate_table(
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};
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let font_for_handle = |handle: Option<acadrust::Handle>| -> Option<String> {
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handle.and_then(lookup_style).and_then(|s| {
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let mut font_name = if !s.true_type_font.trim().is_empty() {
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s.true_type_font.trim().to_string()
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} else {
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let file = s.font_file.trim();
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let basename = file.rsplit(['/', '\\']).next().unwrap_or(file);
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let stem = basename.split('.').next().unwrap_or(basename).trim();
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(!stem.is_empty()).then(|| stem.to_string())
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if !stem.is_empty() {
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stem.to_string()
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} else {
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return None;
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}
|
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};
|
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if !crate::scene::text::lff::is_builtin(&font_name) {
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if let Some(canonical) = crate::scene::text::sysfont::canonical_family_name(&font_name) {
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font_name = canonical;
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}
|
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}
|
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Some(font_name)
|
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})
|
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};
|
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let resolved_style_for_handle =
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|
|
@ -455,7 +492,7 @@ pub fn tessellate_table(
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|
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// Accumulators keyed by quantised colour (+ weight for borders).
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let mut fills: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>)> = HashMap::default();
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let mut texts: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>)> = HashMap::default();
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let mut texts: HashMap<[u8; 4], ([f32; 4], Vec<[f32; 3]>, Vec<[f32; 3]>)> = HashMap::default();
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let mut borders: HashMap<([u8; 4], u32), ([f32; 4], f32, Vec<[f32; 3]>)> = HashMap::default();
|
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let mut emitted: rustc_hash::FxHashSet<(i32, i32, i32, i32)> = rustc_hash::FxHashSet::default();
|
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let sel_col = WireModel::SELECTED;
|
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|
|
@ -672,10 +709,11 @@ pub fn tessellate_table(
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} else {
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entity_color
|
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};
|
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let buf = &mut texts
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let entry = texts
|
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.entry(key4(tcol))
|
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.or_insert_with(|| (tcol, Vec::new()))
|
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.1;
|
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.or_insert_with(|| (tcol, Vec::new(), Vec::new()));
|
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let buf = &mut entry.1;
|
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let tris_buf = &mut entry.2;
|
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for ts in &layout.strokes {
|
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let sx = ts.origin[0] as f32;
|
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let sy = ts.origin[1] as f32;
|
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|
|
@ -690,6 +728,9 @@ pub fn tessellate_table(
|
|||
buf.push([x + sx, y + sy, (to.z as f64) as f32]);
|
||||
}
|
||||
}
|
||||
for &[x, y] in &ts.fill_tris {
|
||||
tris_buf.push([x + sx, y + sy, (to.z as f64) as f32]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -730,10 +771,13 @@ pub fn tessellate_table(
|
|||
out.push(mk(color, pts, vec![], lw));
|
||||
}
|
||||
}
|
||||
for (_, (color, pts)) in texts {
|
||||
for (_, (color, pts, tris)) in texts {
|
||||
if !pts.is_empty() {
|
||||
out.push(mk(color, pts, vec![], line_weight_px));
|
||||
}
|
||||
if !tris.is_empty() {
|
||||
out.push(mk(color, vec![], tris, line_weight_px));
|
||||
}
|
||||
}
|
||||
out
|
||||
}
|
||||
|
|
|
|||
|
|
@ -137,7 +137,7 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
|
|||
anchor_f64[1] - (anchor_local_x as f64 * sin_r + anchor_local_y as f64 * cos_r),
|
||||
];
|
||||
// Strokes are in glyph-local space (origin = [0,0]).
|
||||
let strokes = lff::tessellate_text_ex(
|
||||
let (strokes, fill_tris) = lff::tessellate_text_ex(
|
||||
[0.0, 0.0],
|
||||
t.height as f32,
|
||||
rotation,
|
||||
|
|
@ -151,6 +151,7 @@ fn to_truck(t: &Text, document: &acadrust::CadDocument) -> TruckEntity {
|
|||
strokes,
|
||||
origin,
|
||||
color: None,
|
||||
fill_tris,
|
||||
}]),
|
||||
snap_pts: vec![(snap_pt, SnapHint::Insertion)],
|
||||
tangent_geoms: vec![],
|
||||
|
|
|
|||
|
|
@ -19,22 +19,20 @@ pub fn resolve_text_style(style_name: &str, document: &CadDocument) -> ResolvedT
|
|||
|| (style_name.trim().is_empty() && entry.name.eq_ignore_ascii_case("Standard"))
|
||||
});
|
||||
|
||||
let font_name = if let Some(style) = style {
|
||||
if !style.font_file.trim().is_empty() {
|
||||
let mut font_name = if let Some(style) = style {
|
||||
if !style.true_type_font.trim().is_empty() {
|
||||
style.true_type_font.trim().to_string()
|
||||
} else if !style.font_file.trim().is_empty() {
|
||||
let file = style.font_file.trim();
|
||||
let basename = file.rsplit(['/', '\\']).next().unwrap_or(file);
|
||||
let stem = basename.split('.').next().unwrap_or(basename).trim();
|
||||
if !stem.is_empty() {
|
||||
stem.to_string()
|
||||
} else if !style.true_type_font.trim().is_empty() {
|
||||
style.true_type_font.trim().to_string()
|
||||
} else if !style.name.trim().is_empty() {
|
||||
style.name.trim().to_string()
|
||||
} else {
|
||||
"Standard".to_string()
|
||||
}
|
||||
} else if !style.true_type_font.trim().is_empty() {
|
||||
style.true_type_font.trim().to_string()
|
||||
} else if !style.name.trim().is_empty() {
|
||||
style.name.trim().to_string()
|
||||
} else {
|
||||
|
|
@ -46,8 +44,18 @@ pub fn resolve_text_style(style_name: &str, document: &CadDocument) -> ResolvedT
|
|||
style_name.trim().to_string()
|
||||
};
|
||||
|
||||
if !lff::is_builtin(&font_name) {
|
||||
if let Some(canonical) = crate::scene::text::sysfont::canonical_family_name(&font_name) {
|
||||
font_name = canonical;
|
||||
}
|
||||
}
|
||||
|
||||
ResolvedTextStyle {
|
||||
font_name,
|
||||
font_name: {
|
||||
eprintln!("[resolve_text_style] style={:?} font_file={:?} true_type_font={:?} → font_name={:?}",
|
||||
style.map(|s| &s.name), style.map(|s| &s.font_file), style.map(|s| &s.true_type_font), &font_name);
|
||||
font_name
|
||||
},
|
||||
width_factor: style.map(|s| s.width_factor as f32).unwrap_or(1.0),
|
||||
oblique_angle: style.map(|s| s.oblique_angle as f32).unwrap_or(0.0),
|
||||
is_backward: style.map(|s| s.is_backward()).unwrap_or(false),
|
||||
|
|
@ -1420,7 +1428,7 @@ pub fn layout_mtext(opts: &MTextRenderOpts) -> MTextLayout {
|
|||
ins_x + (line_base_x + world_dx) as f64,
|
||||
ins_y + (line_base_y + world_dy) as f64,
|
||||
];
|
||||
let strokes = lff::tessellate_text_run(
|
||||
let (strokes, fill_tris) = lff::tessellate_text_run(
|
||||
[0.0, 0.0],
|
||||
run_h,
|
||||
rot,
|
||||
|
|
@ -1434,6 +1442,7 @@ pub fn layout_mtext(opts: &MTextRenderOpts) -> MTextLayout {
|
|||
strokes,
|
||||
origin,
|
||||
color,
|
||||
fill_tris,
|
||||
});
|
||||
if opts.want_glyph_boxes {
|
||||
// Per-character boxes, advancing exactly as
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ fn tessellate_tolerance(tol: &Tolerance) -> Vec<Vec<[f32; 2]>> {
|
|||
let text_w = cell.len() as f32 * char_w;
|
||||
let tx = cell_x + (cw - text_w) * 0.5;
|
||||
// Tessellate text in local frame then transform
|
||||
let local_strokes =
|
||||
let (local_strokes, _) =
|
||||
lff::tessellate_text_ex([0.0, 0.0], h, 0.0, 1.0, 0.0, "txt", cell);
|
||||
for polyline in local_strokes {
|
||||
let transformed: Vec<[f32; 2]> = polyline
|
||||
|
|
@ -248,6 +248,7 @@ impl TruckConvertible for Tolerance {
|
|||
strokes,
|
||||
origin,
|
||||
color: None,
|
||||
fill_tris: vec![],
|
||||
}]),
|
||||
snap_pts: vec![(snap_pt, SnapHint::Insertion)],
|
||||
tangent_geoms: vec![],
|
||||
|
|
|
|||
|
|
@ -18,6 +18,7 @@ pub struct TextStroke {
|
|||
pub strokes: Vec<Vec<[f32; 2]>>,
|
||||
pub origin: [f64; 2],
|
||||
pub color: Option<[f32; 3]>,
|
||||
pub fill_tris: Vec<[f32; 2]>,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
|
|
|
|||
|
|
@ -160,17 +160,28 @@ pub fn tessellate(
|
|||
// Selection forces a single uniform colour — never split.
|
||||
let split_by_color = !selected;
|
||||
|
||||
// Bins: key = Some(rgb), parallel high/low f32 buffers — the
|
||||
// low buffer is index-for-index with high so the renderer's
|
||||
// double-single RTE shader survives at UTM-scale anchors.
|
||||
let mut bins: Vec<(Option<[f32; 3]>, Vec<[f32; 3]>, Vec<[f32; 3]>)> = Vec::new();
|
||||
// Bins: key = Some(rgb)
|
||||
struct TextBin {
|
||||
color: Option<[f32; 3]>,
|
||||
pts: Vec<[f32; 3]>,
|
||||
pts_low: Vec<[f32; 3]>,
|
||||
fill_tris: Vec<[f32; 3]>,
|
||||
fill_tris_low: Vec<[f32; 3]>,
|
||||
}
|
||||
let mut bins: Vec<TextBin> = Vec::new();
|
||||
let mut bin_first: Vec<bool> = Vec::new();
|
||||
let find_or_make =
|
||||
|key: Option<[f32; 3]>, bins: &mut Vec<(Option<[f32; 3]>, Vec<[f32; 3]>, Vec<[f32; 3]>)>, firsts: &mut Vec<bool>| -> usize {
|
||||
if let Some(i) = bins.iter().position(|(k, _, _)| *k == key) {
|
||||
|key: Option<[f32; 3]>, bins: &mut Vec<TextBin>, firsts: &mut Vec<bool>| -> usize {
|
||||
if let Some(i) = bins.iter().position(|b| b.color == key) {
|
||||
i
|
||||
} else {
|
||||
bins.push((key, Vec::new(), Vec::new()));
|
||||
bins.push(TextBin {
|
||||
color: key,
|
||||
pts: Vec::new(),
|
||||
pts_low: Vec::new(),
|
||||
fill_tris: Vec::new(),
|
||||
fill_tris_low: Vec::new(),
|
||||
});
|
||||
firsts.push(true);
|
||||
bins.len() - 1
|
||||
}
|
||||
|
|
@ -184,28 +195,34 @@ pub fn tessellate(
|
|||
let sly_v = (ly_v - ref_ly_v) * anno + ref_ly_v;
|
||||
let bin_key = if split_by_color { group.color } else { None };
|
||||
let bi = find_or_make(bin_key, &mut bins, &mut bin_first);
|
||||
let (_k, pts, pts_low) = {
|
||||
let b = &mut bins[bi];
|
||||
(&b.0, &mut b.1, &mut b.2)
|
||||
};
|
||||
let _ = _k;
|
||||
|
||||
// 1. Process outline strokes
|
||||
for stroke in &group.strokes {
|
||||
if stroke.len() < 2 {
|
||||
continue;
|
||||
}
|
||||
if !bin_first[bi] && !pts.is_empty() {
|
||||
pts.push([f32::NAN, f32::NAN, f32::NAN]);
|
||||
pts_low.push([0.0; 3]);
|
||||
if !bin_first[bi] && !bins[bi].pts.is_empty() {
|
||||
bins[bi].pts.push([f32::NAN, f32::NAN, f32::NAN]);
|
||||
bins[bi].pts_low.push([0.0; 3]);
|
||||
}
|
||||
bin_first[bi] = false;
|
||||
for &[x, y] in stroke {
|
||||
let xv = x as f64 * anno + slx_v;
|
||||
let yv = y as f64 * anno + sly_v;
|
||||
let (h, l) = split_ds_xyz(xv, yv, elev_v);
|
||||
pts.push(h);
|
||||
pts_low.push(l);
|
||||
bins[bi].pts.push(h);
|
||||
bins[bi].pts_low.push(l);
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Process fill triangles
|
||||
for &[x, y] in &group.fill_tris {
|
||||
let xv = x as f64 * anno + slx_v;
|
||||
let yv = y as f64 * anno + sly_v;
|
||||
let (h, l) = split_ds_xyz(xv, yv, elev_v);
|
||||
bins[bi].fill_tris.push(h);
|
||||
bins[bi].fill_tris_low.push(l);
|
||||
}
|
||||
}
|
||||
|
||||
let snap_pts = te.snap_pts;
|
||||
|
|
@ -239,17 +256,17 @@ pub fn tessellate(
|
|||
}];
|
||||
}
|
||||
|
||||
let bin_count = bins.len();
|
||||
let mut out: Vec<WireModel> = Vec::with_capacity(bin_count);
|
||||
for (idx, (override_rgb, pts, pts_low)) in bins.into_iter().enumerate() {
|
||||
let wire_color = match override_rgb {
|
||||
let mut out: Vec<WireModel> = Vec::new();
|
||||
let mut is_first = true;
|
||||
for bin in bins {
|
||||
let wire_color = match bin.color {
|
||||
Some([r, g, b]) => [r, g, b, color[3]],
|
||||
None => color,
|
||||
};
|
||||
// Snap points and key vertices belong to the entity as a
|
||||
// whole — attach them only to the first emitted wire so
|
||||
// pickers / hover don't double-count.
|
||||
let (snap, keys, tangents) = if idx == 0 {
|
||||
|
||||
if !bin.pts.is_empty() {
|
||||
let (snap, keys, tangents) = if is_first {
|
||||
is_first = false;
|
||||
(
|
||||
snap_pts.clone(),
|
||||
key_vertices.clone(),
|
||||
|
|
@ -260,8 +277,8 @@ pub fn tessellate(
|
|||
};
|
||||
out.push(WireModel {
|
||||
name: name.clone(),
|
||||
points: pts,
|
||||
points_low: pts_low,
|
||||
points: bin.pts,
|
||||
points_low: bin.pts_low,
|
||||
color: wire_color,
|
||||
selected,
|
||||
pattern_length: 0.0,
|
||||
|
|
@ -278,6 +295,61 @@ pub fn tessellate(
|
|||
fill_tris_low: Vec::new(),
|
||||
});
|
||||
}
|
||||
|
||||
if !bin.fill_tris.is_empty() {
|
||||
let (snap, keys, tangents) = if is_first {
|
||||
is_first = false;
|
||||
(
|
||||
snap_pts.clone(),
|
||||
key_vertices.clone(),
|
||||
te.tangent_geoms.clone(),
|
||||
)
|
||||
} else {
|
||||
(Vec::new(), Vec::new(), Vec::new())
|
||||
};
|
||||
out.push(WireModel {
|
||||
name: name.clone(),
|
||||
points: Vec::new(),
|
||||
points_low: Vec::new(),
|
||||
color: wire_color,
|
||||
selected,
|
||||
pattern_length: 0.0,
|
||||
pattern: [0.0; 8],
|
||||
line_weight_px,
|
||||
snap_pts: snap,
|
||||
tangent_geoms: tangents,
|
||||
aci: 0,
|
||||
key_vertices: keys,
|
||||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: true,
|
||||
vp_scissor: None,
|
||||
fill_tris: bin.fill_tris,
|
||||
fill_tris_low: bin.fill_tris_low,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if out.is_empty() {
|
||||
out.push(WireModel {
|
||||
name,
|
||||
points: Vec::new(),
|
||||
points_low: Vec::new(),
|
||||
color,
|
||||
selected,
|
||||
pattern_length: 0.0,
|
||||
pattern: [0.0; 8],
|
||||
line_weight_px,
|
||||
snap_pts,
|
||||
tangent_geoms: te.tangent_geoms,
|
||||
aci: 0,
|
||||
key_vertices,
|
||||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: true,
|
||||
vp_scissor: None,
|
||||
fill_tris: vec![],
|
||||
fill_tris_low: Vec::new(),
|
||||
});
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
|
|
@ -414,8 +486,22 @@ pub fn tessellate(
|
|||
.map(|[x, y, z]| [x, y, z])
|
||||
.collect();
|
||||
let (fill_tris, fill_tris_low) = points_to_ds(te.fill_tris);
|
||||
return vec![WireModel {
|
||||
name,
|
||||
let mut out = Vec::new();
|
||||
let mut is_first = true;
|
||||
|
||||
if !local_pts.is_empty() {
|
||||
let (snap, keys, tangents) = if is_first {
|
||||
is_first = false;
|
||||
(
|
||||
snap_pts.clone(),
|
||||
key_vertices.clone(),
|
||||
te.tangent_geoms.clone(),
|
||||
)
|
||||
} else {
|
||||
(Vec::new(), Vec::new(), Vec::new())
|
||||
};
|
||||
out.push(WireModel {
|
||||
name: name.clone(),
|
||||
points: local_pts,
|
||||
points_low: local_pts_low,
|
||||
color,
|
||||
|
|
@ -423,6 +509,59 @@ pub fn tessellate(
|
|||
pattern_length: 0.0,
|
||||
pattern: [0.0; 8],
|
||||
line_weight_px,
|
||||
snap_pts: snap,
|
||||
tangent_geoms: tangents,
|
||||
aci: 0,
|
||||
key_vertices: keys,
|
||||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: true,
|
||||
vp_scissor: None,
|
||||
fill_tris: vec![],
|
||||
fill_tris_low: Vec::new(),
|
||||
});
|
||||
}
|
||||
|
||||
if !fill_tris.is_empty() {
|
||||
let (snap, keys, tangents) = if is_first {
|
||||
(
|
||||
snap_pts.clone(),
|
||||
key_vertices.clone(),
|
||||
te.tangent_geoms.clone(),
|
||||
)
|
||||
} else {
|
||||
(Vec::new(), Vec::new(), Vec::new())
|
||||
};
|
||||
out.push(WireModel {
|
||||
name: name.clone(),
|
||||
points: Vec::new(),
|
||||
points_low: Vec::new(),
|
||||
color,
|
||||
selected,
|
||||
pattern_length: 0.0,
|
||||
pattern: [0.0; 8],
|
||||
line_weight_px,
|
||||
snap_pts: snap,
|
||||
tangent_geoms: tangents,
|
||||
aci: 0,
|
||||
key_vertices: keys,
|
||||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: true,
|
||||
vp_scissor: None,
|
||||
fill_tris,
|
||||
fill_tris_low,
|
||||
});
|
||||
}
|
||||
|
||||
if out.is_empty() {
|
||||
out.push(WireModel {
|
||||
name,
|
||||
points: Vec::new(),
|
||||
points_low: Vec::new(),
|
||||
color,
|
||||
selected,
|
||||
pattern_length: 0.0,
|
||||
pattern: [0.0; 8],
|
||||
line_weight_px,
|
||||
snap_pts,
|
||||
tangent_geoms: te.tangent_geoms,
|
||||
aci: 0,
|
||||
|
|
@ -430,9 +569,12 @@ pub fn tessellate(
|
|||
aabb: WireModel::UNBOUNDED_AABB,
|
||||
plinegen: true,
|
||||
vp_scissor: None,
|
||||
fill_tris,
|
||||
fill_tris_low,
|
||||
}];
|
||||
fill_tris: vec![],
|
||||
fill_tris_low: Vec::new(),
|
||||
});
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
TruckObject::SegmentedLines(points) => {
|
||||
|
|
|
|||
|
|
@ -338,7 +338,11 @@ impl Pipeline {
|
|||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
bias: wgpu::DepthBiasState {
|
||||
constant: 1,
|
||||
slope_scale: 1.0,
|
||||
clamp: 0.0,
|
||||
},
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: MSAA_SAMPLES,
|
||||
|
|
@ -401,7 +405,11 @@ impl Pipeline {
|
|||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
bias: wgpu::DepthBiasState {
|
||||
constant: 1,
|
||||
slope_scale: 1.0,
|
||||
clamp: 0.0,
|
||||
},
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: MSAA_SAMPLES,
|
||||
|
|
@ -457,7 +465,11 @@ impl Pipeline {
|
|||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
bias: wgpu::DepthBiasState {
|
||||
constant: 1,
|
||||
slope_scale: 1.0,
|
||||
clamp: 0.0,
|
||||
},
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: MSAA_SAMPLES,
|
||||
|
|
@ -546,7 +558,11 @@ impl Pipeline {
|
|||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
bias: wgpu::DepthBiasState {
|
||||
constant: 1,
|
||||
slope_scale: 1.0,
|
||||
clamp: 0.0,
|
||||
},
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: MSAA_SAMPLES,
|
||||
|
|
@ -600,7 +616,11 @@ impl Pipeline {
|
|||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
bias: wgpu::DepthBiasState {
|
||||
constant: 1,
|
||||
slope_scale: 1.0,
|
||||
clamp: 0.0,
|
||||
},
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: MSAA_SAMPLES,
|
||||
|
|
@ -643,7 +663,11 @@ impl Pipeline {
|
|||
depth_write_enabled: true,
|
||||
depth_compare: wgpu::CompareFunction::LessEqual,
|
||||
stencil: wgpu::StencilState::default(),
|
||||
bias: wgpu::DepthBiasState::default(),
|
||||
bias: wgpu::DepthBiasState {
|
||||
constant: 1,
|
||||
slope_scale: 1.0,
|
||||
clamp: 0.0,
|
||||
},
|
||||
}),
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: MSAA_SAMPLES,
|
||||
|
|
|
|||
|
|
@ -175,7 +175,7 @@ pub fn apply_along(
|
|||
let insert = offset_pt(insert, fwd, perp, *x, *y);
|
||||
let fwd_angle = fwd[1].atan2(fwd[0]) + rot_deg.to_radians();
|
||||
let resolved = resolve_dxf_special_chars(text);
|
||||
let text_strokes = lff::tessellate_text_ex(
|
||||
let (text_strokes, _) = lff::tessellate_text_ex(
|
||||
[insert[0], insert[1]],
|
||||
*tx_scale,
|
||||
fwd_angle,
|
||||
|
|
|
|||
|
|
@ -45,14 +45,17 @@ impl Face {
|
|||
/// Resolve a style's font name to a concrete face. Embedded stroke fonts
|
||||
/// take priority; only otherwise-unknown names try the system fonts.
|
||||
pub fn resolve(font_name: &str) -> Face {
|
||||
if !lff::is_builtin(font_name) && sysfont::has_family(font_name) {
|
||||
let word = ttf_glyph::glyph(font_name, ' ')
|
||||
let is_builtin = lff::is_builtin(font_name);
|
||||
let has_sys = sysfont::has_family(font_name);
|
||||
if !is_builtin && has_sys {
|
||||
let canonical = sysfont::canonical_family_name(font_name).unwrap_or_else(|| font_name.to_string());
|
||||
let word = ttf_glyph::glyph(&canonical, ' ')
|
||||
.map(|g| g.advance)
|
||||
// Fall back to a sensible blank-width if the font has no space.
|
||||
.filter(|w| *w > 0.0)
|
||||
.unwrap_or(4.5);
|
||||
return Face::Ttf {
|
||||
family: font_name.to_string(),
|
||||
family: canonical,
|
||||
word,
|
||||
};
|
||||
}
|
||||
|
|
@ -130,7 +133,7 @@ mod tests {
|
|||
.find(|f| ttf_glyph::glyph(f, 'A').is_some())
|
||||
.expect("a system family with an 'A'");
|
||||
assert!(matches!(Face::resolve(fam), Face::Ttf { .. }));
|
||||
let strokes =
|
||||
let (strokes, _) =
|
||||
lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "ABC");
|
||||
assert!(!strokes.is_empty(), "TTF run produced no strokes");
|
||||
}
|
||||
|
|
@ -168,8 +171,8 @@ mod tests {
|
|||
.expect("a system family with an 'A'");
|
||||
// Underlined shaped text: glyph contours plus exactly one underline
|
||||
// segment (a 2-point polyline) emitted on the \l toggle.
|
||||
let plain = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "AB");
|
||||
let deco = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "\\LAB\\l");
|
||||
let (plain, _) = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "AB");
|
||||
let (deco, _) = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "\\LAB\\l");
|
||||
assert!(!plain.is_empty());
|
||||
assert_eq!(
|
||||
deco.len(),
|
||||
|
|
@ -177,4 +180,32 @@ mod tests {
|
|||
"underline should add exactly one segment on the TTF path"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn case_insensitive_ttf_resolution() {
|
||||
let fams = sysfont::families();
|
||||
if fams.is_empty() {
|
||||
eprintln!("no system fonts; skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
// Arial and Cambria are typical on Windows/Mac/Linux
|
||||
for test_name in &["arial", "ARIAL", "ARIALN", "cambria"] {
|
||||
let resolved = Face::resolve(test_name);
|
||||
match resolved {
|
||||
Face::Ttf { family, .. } => {
|
||||
assert!(
|
||||
family == "Arial" || family == "Arial Narrow" || family == "Cambria",
|
||||
"Resolved to unexpected family name: {}", family
|
||||
);
|
||||
}
|
||||
Face::Lff(_) => {
|
||||
// It's possible some test environments don't have Arial or Cambria,
|
||||
// but if they are present in sysfont::families() (or we can fallback),
|
||||
// they should resolve to Ttf. If they aren't installed, Lff fallback is accepted.
|
||||
eprintln!("Font {} resolved to Lff (probably not installed)", test_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -89,6 +89,7 @@ pub struct Glyph {
|
|||
pub strokes: Vec<Vec<[f32; 2]>>,
|
||||
/// Advance width in glyph units (rightmost X of all strokes).
|
||||
pub advance: f32,
|
||||
pub fill_tris: Vec<[f32; 2]>,
|
||||
}
|
||||
|
||||
/// A parsed LFF font.
|
||||
|
|
@ -329,7 +330,7 @@ pub fn tessellate_text_ex(
|
|||
oblique_angle: f32,
|
||||
font_name: &str,
|
||||
text: &str,
|
||||
) -> Vec<Vec<[f32; 2]>> {
|
||||
) -> (Vec<Vec<[f32; 2]>>, Vec<[f32; 2]>) {
|
||||
tessellate_text_run(
|
||||
origin,
|
||||
height,
|
||||
|
|
@ -352,9 +353,9 @@ pub fn tessellate_text_run(
|
|||
tracking: f32,
|
||||
font_name: &str,
|
||||
text: &str,
|
||||
) -> Vec<Vec<[f32; 2]>> {
|
||||
) -> (Vec<Vec<[f32; 2]>>, Vec<[f32; 2]>) {
|
||||
if text.is_empty() || height <= 0.0 {
|
||||
return vec![];
|
||||
return (vec![], vec![]);
|
||||
}
|
||||
|
||||
let face = crate::scene::text::font_face::Face::resolve(font_name);
|
||||
|
|
@ -377,6 +378,7 @@ pub fn tessellate_text_run(
|
|||
};
|
||||
|
||||
let mut out: Vec<Vec<[f32; 2]>> = Vec::new();
|
||||
let mut fill_tris: Vec<[f32; 2]> = Vec::new();
|
||||
let mut cursor_x: f32 = 0.0;
|
||||
let mut underline: Option<f32> = None;
|
||||
let mut overline: Option<f32> = None;
|
||||
|
|
@ -399,10 +401,16 @@ pub fn tessellate_text_run(
|
|||
}
|
||||
};
|
||||
|
||||
let emit_fill = |fill_tris: &mut Vec<[f32; 2]>, tris: &[[f32; 2]], cx: f32| {
|
||||
for &v in tris {
|
||||
fill_tris.push(xform(v[0], v[1], cx));
|
||||
}
|
||||
};
|
||||
|
||||
// Flush a buffered TTF segment: shape it, emit the positioned glyph
|
||||
// contours, and advance the pen by the shaped run width. Falls back to
|
||||
// per-glyph outlines if shaping is unavailable.
|
||||
let flush_ttf = |seg: &mut String, cursor_x: &mut f32, out: &mut Vec<Vec<[f32; 2]>>| {
|
||||
let flush_ttf = |seg: &mut String, cursor_x: &mut f32, out: &mut Vec<Vec<[f32; 2]>>, fill_tris: &mut Vec<[f32; 2]>| {
|
||||
if seg.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
|
@ -410,6 +418,7 @@ pub fn tessellate_text_run(
|
|||
if let Some(run) = crate::scene::text::ttf_glyph::shape_run(family, seg) {
|
||||
for g in &run.glyphs {
|
||||
emit_glyph(out, &g.strokes, *cursor_x);
|
||||
emit_fill(fill_tris, &g.fill_tris, *cursor_x);
|
||||
}
|
||||
*cursor_x += run.advance * wf;
|
||||
} else {
|
||||
|
|
@ -417,6 +426,7 @@ pub fn tessellate_text_run(
|
|||
match face.glyph(ch) {
|
||||
Some(glyph) => {
|
||||
emit_glyph(out, &glyph.strokes, *cursor_x);
|
||||
emit_fill(fill_tris, &glyph.fill_tris, *cursor_x);
|
||||
*cursor_x += (glyph.advance + face.letter_spacing() * tracking) * wf;
|
||||
}
|
||||
None => {
|
||||
|
|
@ -435,7 +445,7 @@ pub fn tessellate_text_run(
|
|||
// decoration toggle, end of run) flushes the buffer first so pen
|
||||
// positions stay correct for decorations.
|
||||
if ttf_family.is_some() && !matches!(tok, Tok::Glyph(_)) {
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out);
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out, &mut fill_tris);
|
||||
}
|
||||
match tok {
|
||||
Tok::Glyph(c) => {
|
||||
|
|
@ -445,6 +455,7 @@ pub fn tessellate_text_run(
|
|||
match face.glyph(*c) {
|
||||
Some(glyph) => {
|
||||
emit_glyph(&mut out, &glyph.strokes, cursor_x);
|
||||
emit_fill(&mut fill_tris, &glyph.fill_tris, cursor_x);
|
||||
cursor_x += (glyph.advance + face.letter_spacing() * tracking) * wf;
|
||||
}
|
||||
None => {
|
||||
|
|
@ -487,7 +498,7 @@ pub fn tessellate_text_run(
|
|||
}
|
||||
}
|
||||
if ttf_family.is_some() {
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out);
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out, &mut fill_tris);
|
||||
}
|
||||
|
||||
if let Some(start) = underline {
|
||||
|
|
@ -500,7 +511,7 @@ pub fn tessellate_text_run(
|
|||
out.push(vec![xform(start, STRIKE_Y, 0.0), xform(cursor_x, STRIKE_Y, 0.0)]);
|
||||
}
|
||||
|
||||
out
|
||||
(out, fill_tris)
|
||||
}
|
||||
|
||||
// ── Parser ────────────────────────────────────────────────────────────────
|
||||
|
|
@ -641,11 +652,11 @@ fn parse_lff(src: &str) -> Font {
|
|||
};
|
||||
for (c, g) in raw {
|
||||
let advance = advance_of(&g.strokes);
|
||||
font.glyphs.insert(c, Glyph { strokes: g.strokes, advance });
|
||||
font.glyphs.insert(c, Glyph { strokes: g.strokes, advance, fill_tris: Vec::new() });
|
||||
}
|
||||
for (n, g) in raw_shapes {
|
||||
let advance = advance_of(&g.strokes);
|
||||
font.shapes.insert(n, Glyph { strokes: g.strokes, advance });
|
||||
font.shapes.insert(n, Glyph { strokes: g.strokes, advance, fill_tris: Vec::new() });
|
||||
}
|
||||
font
|
||||
}
|
||||
|
|
@ -735,7 +746,7 @@ mod tests {
|
|||
("Hello, World!", 15, 113, 5078.5248),
|
||||
];
|
||||
for &(t, segs, verts, sum_ref) in cases {
|
||||
let st = tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, "txt", t);
|
||||
let (st, _) = tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, "txt", t);
|
||||
let nv: usize = st.iter().map(|s| s.len()).sum();
|
||||
let sum: f64 = st
|
||||
.iter()
|
||||
|
|
@ -780,7 +791,7 @@ mod tests {
|
|||
assert!(!is_builtin("amiri-regular"));
|
||||
assert!(get_font("kochigothic").glyph('A').is_some());
|
||||
// Unicode fallback covers a non-ASCII letter via the renderer path.
|
||||
let strokes = tessellate_text_run([0.0, 0.0], 2.5, 0.0, 1.0, 0.0, 1.0, "Standard", "Aб");
|
||||
let (strokes, _) = tessellate_text_run([0.0, 0.0], 2.5, 0.0, 1.0, 0.0, 1.0, "Standard", "Aб");
|
||||
assert!(!strokes.is_empty());
|
||||
// The bulge belongs to the segment ENDING at the vertex (LibreCAD
|
||||
// convention): the standard/iso/unicode 'O' must come out as an
|
||||
|
|
@ -803,7 +814,7 @@ mod tests {
|
|||
// Turkish letters absent from simplex/unicode still render via the
|
||||
// iso3098 fallback (ı/U+0131 is the one exception iso3098 lacks).
|
||||
for ch in ['Ğ', 'ş', 'İ', 'Ş', 'ğ'] {
|
||||
let s = tessellate_text_run(
|
||||
let (s, _) = tessellate_text_run(
|
||||
[0.0, 0.0],
|
||||
2.5,
|
||||
0.0,
|
||||
|
|
|
|||
|
|
@ -37,11 +37,60 @@ pub fn families() -> &'static [String] {
|
|||
&fonts().families
|
||||
}
|
||||
|
||||
/// Resolve a requested family name to the canonical installed system family name (with exact case).
|
||||
pub fn canonical_family_name(family: &str) -> Option<String> {
|
||||
let db = &fonts().db;
|
||||
|
||||
// 1. Try exact match first
|
||||
let query = fontdb::Query {
|
||||
families: &[fontdb::Family::Name(family)],
|
||||
..Default::default()
|
||||
};
|
||||
if db.query(&query).is_some() {
|
||||
if let Some(canonical) = fonts().families.iter().find(|&f| f.eq_ignore_ascii_case(family)) {
|
||||
return Some(canonical.clone());
|
||||
}
|
||||
return Some(family.to_string());
|
||||
}
|
||||
|
||||
// 2. Try case-insensitive match on the families we have
|
||||
if let Some(matched) = fonts().families.iter().find(|&f| f.eq_ignore_ascii_case(family)) {
|
||||
return Some(matched.clone());
|
||||
}
|
||||
|
||||
// 3. Match common prefixes / variations
|
||||
let family_lower = family.to_lowercase();
|
||||
let alias = match family_lower.as_str() {
|
||||
"arialn" => Some("Arial Narrow"),
|
||||
"gothic" => Some("Century Gothic"),
|
||||
"times" => Some("Times New Roman"),
|
||||
"cour" => Some("Courier New"),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(alias_name) = alias {
|
||||
if let Some(matched) = fonts().families.iter().find(|&f| f.eq_ignore_ascii_case(alias_name)) {
|
||||
return Some(matched.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Try matching prefix/subset case-insensitively
|
||||
if let Some(matched) = fonts().families.iter().find(|&f| {
|
||||
let f_low = f.to_lowercase();
|
||||
f_low.starts_with(&family_lower) || family_lower.starts_with(&f_low)
|
||||
}) {
|
||||
return Some(matched.clone());
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
/// Resolve a family name to a concrete face id (regular weight/style).
|
||||
fn face_id(family: &str) -> Option<fontdb::ID> {
|
||||
let db = &fonts().db;
|
||||
let canonical = canonical_family_name(family)?;
|
||||
let query = fontdb::Query {
|
||||
families: &[fontdb::Family::Name(family)],
|
||||
families: &[fontdb::Family::Name(&canonical)],
|
||||
..Default::default()
|
||||
};
|
||||
db.query(&query)
|
||||
|
|
@ -61,3 +110,4 @@ pub fn with_face_data<T>(family: &str, f: impl FnOnce(&[u8], u32) -> T) -> Optio
|
|||
pub fn has_family(family: &str) -> bool {
|
||||
face_id(family).is_some()
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,6 +21,10 @@ use crate::scene::text::sysfont;
|
|||
use rustc_hash::FxHashMap as HashMap;
|
||||
use std::sync::{Arc, Mutex, OnceLock};
|
||||
|
||||
use lyon_tessellation::math::point;
|
||||
use lyon_tessellation::path::Path;
|
||||
use lyon_tessellation::{FillTessellator, FillOptions, BuffersBuilder, VertexBuffers, FillVertex};
|
||||
|
||||
/// Bézier flattening step counts. Outlines are small on screen most of the
|
||||
/// time; these are a fixed budget that keeps curves smooth without exploding
|
||||
/// vertex counts. Cubic gets more steps because OTF/CFF curves swing wider.
|
||||
|
|
@ -156,10 +160,12 @@ pub fn glyph(family: &str, ch: char) -> Option<Arc<Glyph>> {
|
|||
// A glyph with no outline (e.g. space) still has a valid advance.
|
||||
face.outline_glyph(gid, &mut fl);
|
||||
fl.flush();
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
|
||||
Some(Arc::new(Glyph {
|
||||
strokes: fl.contours,
|
||||
advance,
|
||||
fill_tris,
|
||||
}))
|
||||
})
|
||||
.flatten();
|
||||
|
|
@ -180,6 +186,46 @@ fn cap_scale(face: &ttf_parser::Face) -> f32 {
|
|||
CAP_UNITS / cap
|
||||
}
|
||||
|
||||
fn triangulate_contours(contours: &[Vec<[f32; 2]>]) -> Vec<[f32; 2]> {
|
||||
if contours.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut builder = Path::builder();
|
||||
for contour in contours {
|
||||
if contour.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
builder.begin(point(contour[0][0], contour[0][1]));
|
||||
for p in &contour[1..] {
|
||||
builder.line_to(point(p[0], p[1]));
|
||||
}
|
||||
builder.end(true);
|
||||
}
|
||||
let path = builder.build();
|
||||
|
||||
let mut geometry: VertexBuffers<[f32; 2], u32> = VertexBuffers::new();
|
||||
let mut tessellator = FillTessellator::new();
|
||||
if let Err(e) = tessellator.tessellate_path(
|
||||
&path,
|
||||
&FillOptions::default(),
|
||||
&mut BuffersBuilder::new(&mut geometry, |vertex: FillVertex| {
|
||||
vertex.position().to_array()
|
||||
}),
|
||||
) {
|
||||
eprintln!("[ttf_glyph] Tessellation error: {:?}", e);
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut tris = Vec::with_capacity(geometry.indices.len());
|
||||
for &idx in &geometry.indices {
|
||||
if let Some(&p) = geometry.vertices.get(idx as usize) {
|
||||
tris.push(p);
|
||||
}
|
||||
}
|
||||
tris
|
||||
}
|
||||
|
||||
// ── Shaping ────────────────────────────────────────────────────────────────
|
||||
|
||||
/// One shaped glyph, positioned within its run. Strokes are in 9-unit space and
|
||||
|
|
@ -187,6 +233,7 @@ fn cap_scale(face: &ttf_parser::Face) -> f32 {
|
|||
/// so the caller only applies the run's own transform.
|
||||
pub struct PlacedGlyph {
|
||||
pub strokes: Vec<Vec<[f32; 2]>>,
|
||||
pub fill_tris: Vec<[f32; 2]>,
|
||||
}
|
||||
|
||||
/// A fully shaped run.
|
||||
|
|
@ -289,9 +336,11 @@ fn build_fallback(ch: char) -> Option<Arc<Glyph>> {
|
|||
if fl.contours.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
Some(Arc::new(Glyph {
|
||||
strokes: fl.contours,
|
||||
advance,
|
||||
fill_tris,
|
||||
}))
|
||||
}
|
||||
|
||||
|
|
@ -321,9 +370,11 @@ fn build_fallback(ch: char) -> Option<Arc<Glyph>> {
|
|||
let mut fl = OutlineFlattener::new(k);
|
||||
face.outline_glyph(gid, &mut fl);
|
||||
fl.flush();
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
return Some(Arc::new(Glyph {
|
||||
strokes: fl.contours,
|
||||
advance,
|
||||
fill_tris,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
@ -391,8 +442,10 @@ fn build_shaped(family: &str, text: &str) -> Option<ShapedRun> {
|
|||
face.outline_glyph(ttf_parser::GlyphId(g.glyph_id), &mut fl);
|
||||
fl.flush();
|
||||
if !fl.contours.is_empty() {
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
glyphs.push(PlacedGlyph {
|
||||
strokes: fl.contours,
|
||||
fill_tris,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -119,11 +119,60 @@ pub struct OstTrackPoint {
|
|||
pub screen: Point,
|
||||
}
|
||||
|
||||
pub fn grid_overlay<'a>(
|
||||
grid: Vec<GridParams>,
|
||||
) -> Element<'a, Message> {
|
||||
canvas(GridCanvas { grid })
|
||||
.width(Length::Fill)
|
||||
.height(Length::Fill)
|
||||
.into()
|
||||
}
|
||||
|
||||
struct GridCanvas {
|
||||
grid: Vec<GridParams>,
|
||||
}
|
||||
|
||||
impl canvas::Program<Message> for GridCanvas {
|
||||
type State = ();
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
_state: &(),
|
||||
renderer: &iced::Renderer,
|
||||
_theme: &Theme,
|
||||
bounds: iced::Rectangle,
|
||||
_cursor: mouse::Cursor,
|
||||
) -> Vec<canvas::Geometry> {
|
||||
let mut frame = canvas::Frame::new(renderer, bounds.size());
|
||||
|
||||
for g in &self.grid {
|
||||
let gb = g.bounds;
|
||||
let cx0 = gb.x.max(0.0);
|
||||
let cy0 = gb.y.max(0.0);
|
||||
let cx1 = (gb.x + gb.width).min(bounds.width);
|
||||
let cy1 = (gb.y + gb.height).min(bounds.height);
|
||||
if cx1 <= cx0 || cy1 <= cy0 {
|
||||
continue;
|
||||
}
|
||||
let clip = iced::Rectangle {
|
||||
x: cx0,
|
||||
y: cy0,
|
||||
width: cx1 - cx0,
|
||||
height: cy1 - cy0,
|
||||
};
|
||||
frame.with_clip(clip, |f| {
|
||||
draw_grid(f, g.view_rot, g.eye, g.plane, gb, g.origin, g.axes)
|
||||
});
|
||||
}
|
||||
|
||||
vec![frame.into_geometry()]
|
||||
}
|
||||
}
|
||||
|
||||
pub fn selection_overlay<'a>(
|
||||
selection: SelectionState,
|
||||
snap: Option<(Point, SnapType)>,
|
||||
grips: Vec<GripMarker>,
|
||||
grid: Vec<GridParams>,
|
||||
ucs_icon: Option<UcsIconParams>,
|
||||
ost_points: Vec<OstTrackPoint>,
|
||||
cursor_screen: Point,
|
||||
|
|
@ -135,7 +184,6 @@ pub fn selection_overlay<'a>(
|
|||
selection,
|
||||
snap,
|
||||
grips,
|
||||
grid,
|
||||
ucs_icon,
|
||||
ost_points,
|
||||
cursor_screen,
|
||||
|
|
@ -152,7 +200,6 @@ struct SelectionCanvas {
|
|||
selection: SelectionState,
|
||||
snap: Option<(Point, SnapType)>,
|
||||
grips: Vec<GripMarker>,
|
||||
grid: Vec<GridParams>,
|
||||
ucs_icon: Option<UcsIconParams>,
|
||||
ost_points: Vec<OstTrackPoint>,
|
||||
cursor_screen: Point,
|
||||
|
|
@ -313,32 +360,6 @@ impl canvas::Program<Message> for SelectionCanvas {
|
|||
}
|
||||
}
|
||||
|
||||
// ── Grid display ──────────────────────────────────────────────────
|
||||
// One entry per pane with its grid on. Each is clipped to its own
|
||||
// rectangle so lines never spill into neighbouring panes — and the clip
|
||||
// is intersected with the widget so a zoomed-in viewport whose rectangle
|
||||
// overflows the canvas never paints grid outside the 3-D view.
|
||||
for g in &self.grid {
|
||||
let gb = g.bounds;
|
||||
let cx0 = gb.x.max(0.0);
|
||||
let cy0 = gb.y.max(0.0);
|
||||
let cx1 = (gb.x + gb.width).min(bounds.width);
|
||||
let cy1 = (gb.y + gb.height).min(bounds.height);
|
||||
if cx1 <= cx0 || cy1 <= cy0 {
|
||||
continue;
|
||||
}
|
||||
let clip = iced::Rectangle {
|
||||
x: cx0,
|
||||
y: cy0,
|
||||
width: cx1 - cx0,
|
||||
height: cy1 - cy0,
|
||||
};
|
||||
// Project with the full viewport rect `gb` so the grid stays aligned;
|
||||
// only the clip is clamped.
|
||||
frame.with_clip(clip, |f| {
|
||||
draw_grid(f, g.view_rot, g.eye, g.plane, gb, g.origin, g.axes)
|
||||
});
|
||||
}
|
||||
|
||||
if let (Some(a), Some(b)) = (self.selection.box_anchor, self.selection.box_current) {
|
||||
let (fill, stroke) = if self.selection.box_crossing {
|
||||
|
|
|
|||
Loading…
Reference in a new issue