fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order
Text elements previously rendered as hollow wireframe outlines and sometimes fell back to the wrong system font due to case-sensitive exact matching. Also, the viewport background grid drew on top of solid entities. Case-insensitive and partial-name fallback matching (e.g., mapping "arialn" to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring text resolves to the correct installed system font. TrueType font contours are now triangulated into solid fills (`fill_tris`) using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying this 2D text as a 3D mesh (which broke flat shading), text tessellation splits the output into separate outline and fill `WireModel`s. The background grid is extracted from `SelectionCanvas` into `GridCanvas` and moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState` is enabled on all face/fill pipelines to apply a polygon offset, perfectly resolving Z-fighting between coplanar wireframe lines and solid faces.
This commit is contained in:
parent
c599c2ba09
commit
627761b629
20 changed files with 624 additions and 191 deletions
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@ -18,6 +18,7 @@ pub struct TextStroke {
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pub strokes: Vec<Vec<[f32; 2]>>,
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pub origin: [f64; 2],
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pub color: Option<[f32; 3]>,
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pub fill_tris: Vec<[f32; 2]>,
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}
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#[allow(dead_code)]
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@ -160,17 +160,28 @@ pub fn tessellate(
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// Selection forces a single uniform colour — never split.
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let split_by_color = !selected;
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// Bins: key = Some(rgb), parallel high/low f32 buffers — the
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// low buffer is index-for-index with high so the renderer's
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// double-single RTE shader survives at UTM-scale anchors.
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let mut bins: Vec<(Option<[f32; 3]>, Vec<[f32; 3]>, Vec<[f32; 3]>)> = Vec::new();
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// Bins: key = Some(rgb)
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struct TextBin {
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color: Option<[f32; 3]>,
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pts: Vec<[f32; 3]>,
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pts_low: Vec<[f32; 3]>,
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fill_tris: Vec<[f32; 3]>,
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fill_tris_low: Vec<[f32; 3]>,
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}
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let mut bins: Vec<TextBin> = Vec::new();
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let mut bin_first: Vec<bool> = Vec::new();
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let find_or_make =
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|key: Option<[f32; 3]>, bins: &mut Vec<(Option<[f32; 3]>, Vec<[f32; 3]>, Vec<[f32; 3]>)>, firsts: &mut Vec<bool>| -> usize {
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if let Some(i) = bins.iter().position(|(k, _, _)| *k == key) {
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|key: Option<[f32; 3]>, bins: &mut Vec<TextBin>, firsts: &mut Vec<bool>| -> usize {
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if let Some(i) = bins.iter().position(|b| b.color == key) {
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i
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} else {
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bins.push((key, Vec::new(), Vec::new()));
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bins.push(TextBin {
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color: key,
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pts: Vec::new(),
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pts_low: Vec::new(),
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fill_tris: Vec::new(),
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fill_tris_low: Vec::new(),
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});
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firsts.push(true);
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bins.len() - 1
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}
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@ -184,28 +195,34 @@ pub fn tessellate(
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let sly_v = (ly_v - ref_ly_v) * anno + ref_ly_v;
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let bin_key = if split_by_color { group.color } else { None };
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let bi = find_or_make(bin_key, &mut bins, &mut bin_first);
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let (_k, pts, pts_low) = {
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let b = &mut bins[bi];
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(&b.0, &mut b.1, &mut b.2)
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};
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let _ = _k;
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// 1. Process outline strokes
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for stroke in &group.strokes {
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if stroke.len() < 2 {
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continue;
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}
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if !bin_first[bi] && !pts.is_empty() {
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pts.push([f32::NAN, f32::NAN, f32::NAN]);
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pts_low.push([0.0; 3]);
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if !bin_first[bi] && !bins[bi].pts.is_empty() {
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bins[bi].pts.push([f32::NAN, f32::NAN, f32::NAN]);
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bins[bi].pts_low.push([0.0; 3]);
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}
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bin_first[bi] = false;
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for &[x, y] in stroke {
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let xv = x as f64 * anno + slx_v;
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let yv = y as f64 * anno + sly_v;
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let (h, l) = split_ds_xyz(xv, yv, elev_v);
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pts.push(h);
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pts_low.push(l);
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bins[bi].pts.push(h);
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bins[bi].pts_low.push(l);
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}
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}
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// 2. Process fill triangles
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for &[x, y] in &group.fill_tris {
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let xv = x as f64 * anno + slx_v;
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let yv = y as f64 * anno + sly_v;
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let (h, l) = split_ds_xyz(xv, yv, elev_v);
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bins[bi].fill_tris.push(h);
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bins[bi].fill_tris_low.push(l);
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}
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}
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let snap_pts = te.snap_pts;
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@ -239,38 +256,93 @@ pub fn tessellate(
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}];
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}
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let bin_count = bins.len();
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let mut out: Vec<WireModel> = Vec::with_capacity(bin_count);
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for (idx, (override_rgb, pts, pts_low)) in bins.into_iter().enumerate() {
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let wire_color = match override_rgb {
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let mut out: Vec<WireModel> = Vec::new();
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let mut is_first = true;
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for bin in bins {
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let wire_color = match bin.color {
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Some([r, g, b]) => [r, g, b, color[3]],
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None => color,
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};
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// Snap points and key vertices belong to the entity as a
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// whole — attach them only to the first emitted wire so
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// pickers / hover don't double-count.
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let (snap, keys, tangents) = if idx == 0 {
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(
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snap_pts.clone(),
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key_vertices.clone(),
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te.tangent_geoms.clone(),
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)
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} else {
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(Vec::new(), Vec::new(), Vec::new())
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};
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if !bin.pts.is_empty() {
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let (snap, keys, tangents) = if is_first {
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is_first = false;
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(
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snap_pts.clone(),
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key_vertices.clone(),
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te.tangent_geoms.clone(),
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)
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} else {
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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name: name.clone(),
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points: bin.pts,
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points_low: bin.pts_low,
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color: wire_color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: tangents,
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aci: 0,
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key_vertices: keys,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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});
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}
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if !bin.fill_tris.is_empty() {
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let (snap, keys, tangents) = if is_first {
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is_first = false;
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(
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snap_pts.clone(),
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key_vertices.clone(),
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te.tangent_geoms.clone(),
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)
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} else {
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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name: name.clone(),
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points: Vec::new(),
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points_low: Vec::new(),
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color: wire_color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: tangents,
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aci: 0,
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key_vertices: keys,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: bin.fill_tris,
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fill_tris_low: bin.fill_tris_low,
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});
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}
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}
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if out.is_empty() {
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out.push(WireModel {
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name: name.clone(),
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points: pts,
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points_low: pts_low,
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color: wire_color,
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name,
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points: Vec::new(),
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points_low: Vec::new(),
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: tangents,
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snap_pts,
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tangent_geoms: te.tangent_geoms,
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aci: 0,
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key_vertices: keys,
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key_vertices,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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@ -414,25 +486,95 @@ pub fn tessellate(
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.map(|[x, y, z]| [x, y, z])
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.collect();
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let (fill_tris, fill_tris_low) = points_to_ds(te.fill_tris);
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return vec![WireModel {
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name,
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points: local_pts,
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points_low: local_pts_low,
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts,
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tangent_geoms: te.tangent_geoms,
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aci: 0,
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key_vertices,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris,
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fill_tris_low,
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}];
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let mut out = Vec::new();
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let mut is_first = true;
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if !local_pts.is_empty() {
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let (snap, keys, tangents) = if is_first {
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is_first = false;
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(
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snap_pts.clone(),
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key_vertices.clone(),
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te.tangent_geoms.clone(),
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)
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} else {
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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name: name.clone(),
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points: local_pts,
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points_low: local_pts_low,
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: tangents,
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aci: 0,
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key_vertices: keys,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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});
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}
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if !fill_tris.is_empty() {
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let (snap, keys, tangents) = if is_first {
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(
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snap_pts.clone(),
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key_vertices.clone(),
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te.tangent_geoms.clone(),
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)
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} else {
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(Vec::new(), Vec::new(), Vec::new())
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};
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out.push(WireModel {
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name: name.clone(),
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points: Vec::new(),
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points_low: Vec::new(),
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts: snap,
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tangent_geoms: tangents,
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aci: 0,
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key_vertices: keys,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris,
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fill_tris_low,
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});
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}
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if out.is_empty() {
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out.push(WireModel {
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name,
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points: Vec::new(),
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points_low: Vec::new(),
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color,
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selected,
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pattern_length: 0.0,
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pattern: [0.0; 8],
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line_weight_px,
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snap_pts,
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tangent_geoms: te.tangent_geoms,
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aci: 0,
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key_vertices,
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aabb: WireModel::UNBOUNDED_AABB,
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plinegen: true,
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vp_scissor: None,
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fill_tris: vec![],
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fill_tris_low: Vec::new(),
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});
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}
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return out;
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}
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TruckObject::SegmentedLines(points) => {
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@ -338,7 +338,11 @@ impl Pipeline {
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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@ -401,7 +405,11 @@ impl Pipeline {
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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@ -457,7 +465,11 @@ impl Pipeline {
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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@ -546,7 +558,11 @@ impl Pipeline {
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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@ -600,7 +616,11 @@ impl Pipeline {
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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@ -643,7 +663,11 @@ impl Pipeline {
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::LessEqual,
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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bias: wgpu::DepthBiasState {
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constant: 1,
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slope_scale: 1.0,
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clamp: 0.0,
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},
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}),
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multisample: wgpu::MultisampleState {
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count: MSAA_SAMPLES,
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@ -175,7 +175,7 @@ pub fn apply_along(
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let insert = offset_pt(insert, fwd, perp, *x, *y);
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let fwd_angle = fwd[1].atan2(fwd[0]) + rot_deg.to_radians();
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let resolved = resolve_dxf_special_chars(text);
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let text_strokes = lff::tessellate_text_ex(
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let (text_strokes, _) = lff::tessellate_text_ex(
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[insert[0], insert[1]],
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*tx_scale,
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fwd_angle,
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@ -45,14 +45,17 @@ impl Face {
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/// Resolve a style's font name to a concrete face. Embedded stroke fonts
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/// take priority; only otherwise-unknown names try the system fonts.
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pub fn resolve(font_name: &str) -> Face {
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if !lff::is_builtin(font_name) && sysfont::has_family(font_name) {
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let word = ttf_glyph::glyph(font_name, ' ')
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let is_builtin = lff::is_builtin(font_name);
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let has_sys = sysfont::has_family(font_name);
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if !is_builtin && has_sys {
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let canonical = sysfont::canonical_family_name(font_name).unwrap_or_else(|| font_name.to_string());
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let word = ttf_glyph::glyph(&canonical, ' ')
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.map(|g| g.advance)
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// Fall back to a sensible blank-width if the font has no space.
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.filter(|w| *w > 0.0)
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.unwrap_or(4.5);
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return Face::Ttf {
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family: font_name.to_string(),
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family: canonical,
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word,
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};
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}
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@ -130,7 +133,7 @@ mod tests {
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.find(|f| ttf_glyph::glyph(f, 'A').is_some())
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.expect("a system family with an 'A'");
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assert!(matches!(Face::resolve(fam), Face::Ttf { .. }));
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let strokes =
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let (strokes, _) =
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lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "ABC");
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assert!(!strokes.is_empty(), "TTF run produced no strokes");
|
||||
}
|
||||
|
|
@ -168,8 +171,8 @@ mod tests {
|
|||
.expect("a system family with an 'A'");
|
||||
// Underlined shaped text: glyph contours plus exactly one underline
|
||||
// segment (a 2-point polyline) emitted on the \l toggle.
|
||||
let plain = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "AB");
|
||||
let deco = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "\\LAB\\l");
|
||||
let (plain, _) = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "AB");
|
||||
let (deco, _) = lff::tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, fam, "\\LAB\\l");
|
||||
assert!(!plain.is_empty());
|
||||
assert_eq!(
|
||||
deco.len(),
|
||||
|
|
@ -177,4 +180,32 @@ mod tests {
|
|||
"underline should add exactly one segment on the TTF path"
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn case_insensitive_ttf_resolution() {
|
||||
let fams = sysfont::families();
|
||||
if fams.is_empty() {
|
||||
eprintln!("no system fonts; skipping");
|
||||
return;
|
||||
}
|
||||
|
||||
// Arial and Cambria are typical on Windows/Mac/Linux
|
||||
for test_name in &["arial", "ARIAL", "ARIALN", "cambria"] {
|
||||
let resolved = Face::resolve(test_name);
|
||||
match resolved {
|
||||
Face::Ttf { family, .. } => {
|
||||
assert!(
|
||||
family == "Arial" || family == "Arial Narrow" || family == "Cambria",
|
||||
"Resolved to unexpected family name: {}", family
|
||||
);
|
||||
}
|
||||
Face::Lff(_) => {
|
||||
// It's possible some test environments don't have Arial or Cambria,
|
||||
// but if they are present in sysfont::families() (or we can fallback),
|
||||
// they should resolve to Ttf. If they aren't installed, Lff fallback is accepted.
|
||||
eprintln!("Font {} resolved to Lff (probably not installed)", test_name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -89,6 +89,7 @@ pub struct Glyph {
|
|||
pub strokes: Vec<Vec<[f32; 2]>>,
|
||||
/// Advance width in glyph units (rightmost X of all strokes).
|
||||
pub advance: f32,
|
||||
pub fill_tris: Vec<[f32; 2]>,
|
||||
}
|
||||
|
||||
/// A parsed LFF font.
|
||||
|
|
@ -329,7 +330,7 @@ pub fn tessellate_text_ex(
|
|||
oblique_angle: f32,
|
||||
font_name: &str,
|
||||
text: &str,
|
||||
) -> Vec<Vec<[f32; 2]>> {
|
||||
) -> (Vec<Vec<[f32; 2]>>, Vec<[f32; 2]>) {
|
||||
tessellate_text_run(
|
||||
origin,
|
||||
height,
|
||||
|
|
@ -352,9 +353,9 @@ pub fn tessellate_text_run(
|
|||
tracking: f32,
|
||||
font_name: &str,
|
||||
text: &str,
|
||||
) -> Vec<Vec<[f32; 2]>> {
|
||||
) -> (Vec<Vec<[f32; 2]>>, Vec<[f32; 2]>) {
|
||||
if text.is_empty() || height <= 0.0 {
|
||||
return vec![];
|
||||
return (vec![], vec![]);
|
||||
}
|
||||
|
||||
let face = crate::scene::text::font_face::Face::resolve(font_name);
|
||||
|
|
@ -377,6 +378,7 @@ pub fn tessellate_text_run(
|
|||
};
|
||||
|
||||
let mut out: Vec<Vec<[f32; 2]>> = Vec::new();
|
||||
let mut fill_tris: Vec<[f32; 2]> = Vec::new();
|
||||
let mut cursor_x: f32 = 0.0;
|
||||
let mut underline: Option<f32> = None;
|
||||
let mut overline: Option<f32> = None;
|
||||
|
|
@ -399,10 +401,16 @@ pub fn tessellate_text_run(
|
|||
}
|
||||
};
|
||||
|
||||
let emit_fill = |fill_tris: &mut Vec<[f32; 2]>, tris: &[[f32; 2]], cx: f32| {
|
||||
for &v in tris {
|
||||
fill_tris.push(xform(v[0], v[1], cx));
|
||||
}
|
||||
};
|
||||
|
||||
// Flush a buffered TTF segment: shape it, emit the positioned glyph
|
||||
// contours, and advance the pen by the shaped run width. Falls back to
|
||||
// per-glyph outlines if shaping is unavailable.
|
||||
let flush_ttf = |seg: &mut String, cursor_x: &mut f32, out: &mut Vec<Vec<[f32; 2]>>| {
|
||||
let flush_ttf = |seg: &mut String, cursor_x: &mut f32, out: &mut Vec<Vec<[f32; 2]>>, fill_tris: &mut Vec<[f32; 2]>| {
|
||||
if seg.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
|
@ -410,6 +418,7 @@ pub fn tessellate_text_run(
|
|||
if let Some(run) = crate::scene::text::ttf_glyph::shape_run(family, seg) {
|
||||
for g in &run.glyphs {
|
||||
emit_glyph(out, &g.strokes, *cursor_x);
|
||||
emit_fill(fill_tris, &g.fill_tris, *cursor_x);
|
||||
}
|
||||
*cursor_x += run.advance * wf;
|
||||
} else {
|
||||
|
|
@ -417,6 +426,7 @@ pub fn tessellate_text_run(
|
|||
match face.glyph(ch) {
|
||||
Some(glyph) => {
|
||||
emit_glyph(out, &glyph.strokes, *cursor_x);
|
||||
emit_fill(fill_tris, &glyph.fill_tris, *cursor_x);
|
||||
*cursor_x += (glyph.advance + face.letter_spacing() * tracking) * wf;
|
||||
}
|
||||
None => {
|
||||
|
|
@ -435,7 +445,7 @@ pub fn tessellate_text_run(
|
|||
// decoration toggle, end of run) flushes the buffer first so pen
|
||||
// positions stay correct for decorations.
|
||||
if ttf_family.is_some() && !matches!(tok, Tok::Glyph(_)) {
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out);
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out, &mut fill_tris);
|
||||
}
|
||||
match tok {
|
||||
Tok::Glyph(c) => {
|
||||
|
|
@ -445,6 +455,7 @@ pub fn tessellate_text_run(
|
|||
match face.glyph(*c) {
|
||||
Some(glyph) => {
|
||||
emit_glyph(&mut out, &glyph.strokes, cursor_x);
|
||||
emit_fill(&mut fill_tris, &glyph.fill_tris, cursor_x);
|
||||
cursor_x += (glyph.advance + face.letter_spacing() * tracking) * wf;
|
||||
}
|
||||
None => {
|
||||
|
|
@ -487,7 +498,7 @@ pub fn tessellate_text_run(
|
|||
}
|
||||
}
|
||||
if ttf_family.is_some() {
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out);
|
||||
flush_ttf(&mut seg, &mut cursor_x, &mut out, &mut fill_tris);
|
||||
}
|
||||
|
||||
if let Some(start) = underline {
|
||||
|
|
@ -500,7 +511,7 @@ pub fn tessellate_text_run(
|
|||
out.push(vec![xform(start, STRIKE_Y, 0.0), xform(cursor_x, STRIKE_Y, 0.0)]);
|
||||
}
|
||||
|
||||
out
|
||||
(out, fill_tris)
|
||||
}
|
||||
|
||||
// ── Parser ────────────────────────────────────────────────────────────────
|
||||
|
|
@ -641,11 +652,11 @@ fn parse_lff(src: &str) -> Font {
|
|||
};
|
||||
for (c, g) in raw {
|
||||
let advance = advance_of(&g.strokes);
|
||||
font.glyphs.insert(c, Glyph { strokes: g.strokes, advance });
|
||||
font.glyphs.insert(c, Glyph { strokes: g.strokes, advance, fill_tris: Vec::new() });
|
||||
}
|
||||
for (n, g) in raw_shapes {
|
||||
let advance = advance_of(&g.strokes);
|
||||
font.shapes.insert(n, Glyph { strokes: g.strokes, advance });
|
||||
font.shapes.insert(n, Glyph { strokes: g.strokes, advance, fill_tris: Vec::new() });
|
||||
}
|
||||
font
|
||||
}
|
||||
|
|
@ -735,7 +746,7 @@ mod tests {
|
|||
("Hello, World!", 15, 113, 5078.5248),
|
||||
];
|
||||
for &(t, segs, verts, sum_ref) in cases {
|
||||
let st = tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, "txt", t);
|
||||
let (st, _) = tessellate_text_ex([0.0, 0.0], 10.0, 0.0, 1.0, 0.0, "txt", t);
|
||||
let nv: usize = st.iter().map(|s| s.len()).sum();
|
||||
let sum: f64 = st
|
||||
.iter()
|
||||
|
|
@ -780,7 +791,7 @@ mod tests {
|
|||
assert!(!is_builtin("amiri-regular"));
|
||||
assert!(get_font("kochigothic").glyph('A').is_some());
|
||||
// Unicode fallback covers a non-ASCII letter via the renderer path.
|
||||
let strokes = tessellate_text_run([0.0, 0.0], 2.5, 0.0, 1.0, 0.0, 1.0, "Standard", "Aб");
|
||||
let (strokes, _) = tessellate_text_run([0.0, 0.0], 2.5, 0.0, 1.0, 0.0, 1.0, "Standard", "Aб");
|
||||
assert!(!strokes.is_empty());
|
||||
// The bulge belongs to the segment ENDING at the vertex (LibreCAD
|
||||
// convention): the standard/iso/unicode 'O' must come out as an
|
||||
|
|
@ -803,7 +814,7 @@ mod tests {
|
|||
// Turkish letters absent from simplex/unicode still render via the
|
||||
// iso3098 fallback (ı/U+0131 is the one exception iso3098 lacks).
|
||||
for ch in ['Ğ', 'ş', 'İ', 'Ş', 'ğ'] {
|
||||
let s = tessellate_text_run(
|
||||
let (s, _) = tessellate_text_run(
|
||||
[0.0, 0.0],
|
||||
2.5,
|
||||
0.0,
|
||||
|
|
|
|||
|
|
@ -37,11 +37,60 @@ pub fn families() -> &'static [String] {
|
|||
&fonts().families
|
||||
}
|
||||
|
||||
/// Resolve a requested family name to the canonical installed system family name (with exact case).
|
||||
pub fn canonical_family_name(family: &str) -> Option<String> {
|
||||
let db = &fonts().db;
|
||||
|
||||
// 1. Try exact match first
|
||||
let query = fontdb::Query {
|
||||
families: &[fontdb::Family::Name(family)],
|
||||
..Default::default()
|
||||
};
|
||||
if db.query(&query).is_some() {
|
||||
if let Some(canonical) = fonts().families.iter().find(|&f| f.eq_ignore_ascii_case(family)) {
|
||||
return Some(canonical.clone());
|
||||
}
|
||||
return Some(family.to_string());
|
||||
}
|
||||
|
||||
// 2. Try case-insensitive match on the families we have
|
||||
if let Some(matched) = fonts().families.iter().find(|&f| f.eq_ignore_ascii_case(family)) {
|
||||
return Some(matched.clone());
|
||||
}
|
||||
|
||||
// 3. Match common prefixes / variations
|
||||
let family_lower = family.to_lowercase();
|
||||
let alias = match family_lower.as_str() {
|
||||
"arialn" => Some("Arial Narrow"),
|
||||
"gothic" => Some("Century Gothic"),
|
||||
"times" => Some("Times New Roman"),
|
||||
"cour" => Some("Courier New"),
|
||||
_ => None,
|
||||
};
|
||||
|
||||
if let Some(alias_name) = alias {
|
||||
if let Some(matched) = fonts().families.iter().find(|&f| f.eq_ignore_ascii_case(alias_name)) {
|
||||
return Some(matched.clone());
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Try matching prefix/subset case-insensitively
|
||||
if let Some(matched) = fonts().families.iter().find(|&f| {
|
||||
let f_low = f.to_lowercase();
|
||||
f_low.starts_with(&family_lower) || family_lower.starts_with(&f_low)
|
||||
}) {
|
||||
return Some(matched.clone());
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
/// Resolve a family name to a concrete face id (regular weight/style).
|
||||
fn face_id(family: &str) -> Option<fontdb::ID> {
|
||||
let db = &fonts().db;
|
||||
let canonical = canonical_family_name(family)?;
|
||||
let query = fontdb::Query {
|
||||
families: &[fontdb::Family::Name(family)],
|
||||
families: &[fontdb::Family::Name(&canonical)],
|
||||
..Default::default()
|
||||
};
|
||||
db.query(&query)
|
||||
|
|
@ -61,3 +110,4 @@ pub fn with_face_data<T>(family: &str, f: impl FnOnce(&[u8], u32) -> T) -> Optio
|
|||
pub fn has_family(family: &str) -> bool {
|
||||
face_id(family).is_some()
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -21,6 +21,10 @@ use crate::scene::text::sysfont;
|
|||
use rustc_hash::FxHashMap as HashMap;
|
||||
use std::sync::{Arc, Mutex, OnceLock};
|
||||
|
||||
use lyon_tessellation::math::point;
|
||||
use lyon_tessellation::path::Path;
|
||||
use lyon_tessellation::{FillTessellator, FillOptions, BuffersBuilder, VertexBuffers, FillVertex};
|
||||
|
||||
/// Bézier flattening step counts. Outlines are small on screen most of the
|
||||
/// time; these are a fixed budget that keeps curves smooth without exploding
|
||||
/// vertex counts. Cubic gets more steps because OTF/CFF curves swing wider.
|
||||
|
|
@ -156,10 +160,12 @@ pub fn glyph(family: &str, ch: char) -> Option<Arc<Glyph>> {
|
|||
// A glyph with no outline (e.g. space) still has a valid advance.
|
||||
face.outline_glyph(gid, &mut fl);
|
||||
fl.flush();
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
|
||||
Some(Arc::new(Glyph {
|
||||
strokes: fl.contours,
|
||||
advance,
|
||||
fill_tris,
|
||||
}))
|
||||
})
|
||||
.flatten();
|
||||
|
|
@ -180,6 +186,46 @@ fn cap_scale(face: &ttf_parser::Face) -> f32 {
|
|||
CAP_UNITS / cap
|
||||
}
|
||||
|
||||
fn triangulate_contours(contours: &[Vec<[f32; 2]>]) -> Vec<[f32; 2]> {
|
||||
if contours.is_empty() {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut builder = Path::builder();
|
||||
for contour in contours {
|
||||
if contour.len() < 3 {
|
||||
continue;
|
||||
}
|
||||
builder.begin(point(contour[0][0], contour[0][1]));
|
||||
for p in &contour[1..] {
|
||||
builder.line_to(point(p[0], p[1]));
|
||||
}
|
||||
builder.end(true);
|
||||
}
|
||||
let path = builder.build();
|
||||
|
||||
let mut geometry: VertexBuffers<[f32; 2], u32> = VertexBuffers::new();
|
||||
let mut tessellator = FillTessellator::new();
|
||||
if let Err(e) = tessellator.tessellate_path(
|
||||
&path,
|
||||
&FillOptions::default(),
|
||||
&mut BuffersBuilder::new(&mut geometry, |vertex: FillVertex| {
|
||||
vertex.position().to_array()
|
||||
}),
|
||||
) {
|
||||
eprintln!("[ttf_glyph] Tessellation error: {:?}", e);
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let mut tris = Vec::with_capacity(geometry.indices.len());
|
||||
for &idx in &geometry.indices {
|
||||
if let Some(&p) = geometry.vertices.get(idx as usize) {
|
||||
tris.push(p);
|
||||
}
|
||||
}
|
||||
tris
|
||||
}
|
||||
|
||||
// ── Shaping ────────────────────────────────────────────────────────────────
|
||||
|
||||
/// One shaped glyph, positioned within its run. Strokes are in 9-unit space and
|
||||
|
|
@ -187,6 +233,7 @@ fn cap_scale(face: &ttf_parser::Face) -> f32 {
|
|||
/// so the caller only applies the run's own transform.
|
||||
pub struct PlacedGlyph {
|
||||
pub strokes: Vec<Vec<[f32; 2]>>,
|
||||
pub fill_tris: Vec<[f32; 2]>,
|
||||
}
|
||||
|
||||
/// A fully shaped run.
|
||||
|
|
@ -289,9 +336,11 @@ fn build_fallback(ch: char) -> Option<Arc<Glyph>> {
|
|||
if fl.contours.is_empty() {
|
||||
return None;
|
||||
}
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
Some(Arc::new(Glyph {
|
||||
strokes: fl.contours,
|
||||
advance,
|
||||
fill_tris,
|
||||
}))
|
||||
}
|
||||
|
||||
|
|
@ -321,9 +370,11 @@ fn build_fallback(ch: char) -> Option<Arc<Glyph>> {
|
|||
let mut fl = OutlineFlattener::new(k);
|
||||
face.outline_glyph(gid, &mut fl);
|
||||
fl.flush();
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
return Some(Arc::new(Glyph {
|
||||
strokes: fl.contours,
|
||||
advance,
|
||||
fill_tris,
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
@ -391,8 +442,10 @@ fn build_shaped(family: &str, text: &str) -> Option<ShapedRun> {
|
|||
face.outline_glyph(ttf_parser::GlyphId(g.glyph_id), &mut fl);
|
||||
fl.flush();
|
||||
if !fl.contours.is_empty() {
|
||||
let fill_tris = triangulate_contours(&fl.contours);
|
||||
glyphs.push(PlacedGlyph {
|
||||
strokes: fl.contours,
|
||||
fill_tris,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue