fix(text): render TTF glyphs as solid fills, fix font fallback, correct Z-order

Text elements previously rendered as hollow wireframe outlines and sometimes
fell back to the wrong system font due to case-sensitive exact matching. Also,
the viewport background grid drew on top of solid entities.

Case-insensitive and partial-name fallback matching (e.g., mapping "arialn"
to "Arial Narrow") is now added to `sysfont::canonical_family_name`, ensuring
text resolves to the correct installed system font.

TrueType font contours are now triangulated into solid fills (`fill_tris`)
using `lyon_tessellation` in `ttf_glyph.rs`. To prevent the GPU from misclassifying
this 2D text as a 3D mesh (which broke flat shading), text tessellation splits
the output into separate outline and fill `WireModel`s.

The background grid is extracted from `SelectionCanvas` into `GridCanvas` and
moved beneath the 3D viewport to ensure proper layering. Finally, `DepthBiasState`
is enabled on all face/fill pipelines to apply a polygon offset, perfectly
resolving Z-fighting between coplanar wireframe lines and solid faces.
This commit is contained in:
Karim Jerbi 2026-06-25 18:17:01 +01:00
commit 627761b629
20 changed files with 624 additions and 191 deletions

View file

@ -267,6 +267,7 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
// Text strokes, drawn from the layout computed up front (centred on the
// text grip). The snap node is the grip itself.
let mut fill_tris = Vec::new();
if let Some(layout) = &text_layout {
snap_pts.push(node([text_loc.x, text_loc.y, text_loc.z]));
for ts in &layout.strokes {
@ -281,6 +282,9 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
points.push([ox + x as f64, oy + y as f64, text_loc.z]);
}
}
for &[x, y] in &ts.fill_tris {
fill_tris.push([ox + x as f64, oy + y as f64, text_loc.z]);
}
}
}
@ -293,7 +297,7 @@ fn to_truck(ml: &MultiLeader, document: &acadrust::CadDocument) -> Option<TruckE
snap_pts,
tangent_geoms: tangents,
key_vertices: key_verts,
fill_tris: vec![],
fill_tris,
})
}
@ -1597,6 +1601,7 @@ impl MultiLeaderTess for MultiLeader {
// local glyph space with its world origin (already offset-
// relative because we passed local_ins_x/y) stored as f64.
let mut text_points: Vec<[f32; 3]> = Vec::new();
let mut text_fill_tris: Vec<[f32; 3]> = Vec::new();
for ts in &layout.strokes {
let ox = ts.origin[0] as f32;
let oy = ts.origin[1] as f32;
@ -1609,9 +1614,19 @@ impl MultiLeaderTess for MultiLeader {
text_points.push([x + ox, y + oy, z]);
}
}
for &[x, y] in &ts.fill_tris {
text_fill_tris.push([x + ox, y + oy, z]);
}
}
let mut is_first = true;
if !text_points.is_empty() {
let snap = if is_first {
is_first = false;
vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)]
} else {
vec![]
};
wires.push(WireModel {
name: name.clone(),
points: text_points,
@ -1622,7 +1637,7 @@ impl MultiLeaderTess for MultiLeader {
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts: vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)],
snap_pts: snap,
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
@ -1632,6 +1647,32 @@ impl MultiLeaderTess for MultiLeader {
fill_tris_low: Vec::new(),
});
}
if !text_fill_tris.is_empty() {
let snap = if is_first {
vec![(glam::DVec3::new(local_ins_x as f64, local_ins_y as f64, z as f64), SnapHint::Node)]
} else {
vec![]
};
wires.push(WireModel {
name: name.clone(),
points: vec![],
points_low: Vec::new(),
color: text_color,
selected,
aci: 0,
pattern_length: 0.0,
pattern: [0.0; 8],
line_weight_px,
snap_pts: snap,
tangent_geoms: vec![],
key_vertices: vec![],
aabb: WireModel::UNBOUNDED_AABB,
plinegen: true,
vp_scissor: None,
fill_tris: text_fill_tris,
fill_tris_low: Vec::new(),
});
}
}
// Text frame / background-fill rectangle in local frame, then rotated to WCS.