refactor(viewport): unify content-viewport clipping on the stencil path
Rectangular paper viewports now go through the same GPU stencil clip as non-rectangular ones: viewport_clip_boundary_ndc returns the four rect corners (a full-target mask) instead of nothing, so the render path has no rect/non-rect special case — every content viewport carries a clip boundary and draws with stencil reference 0xFF. With a single clip path, the old per-wire / -image / -wipeout scissor mechanism is fully dead and removed: compute_*_scissors, the *_pixel_scissors buffers, the project_scissor helper, the per-pass set_scissor_rect blocks, the vp_scissor field threaded through WireModel / ImageModel / HatchModel and their GPU mirrors (WireGpu / ImageGpu / WipeoutGpu / HatchWebGpu), from_run's scissor parameter, the scissor grouping in build_wire_buffers, and the is_arena_eligible gate. Net -245 lines across 54 files. Rectangular viewports still clip exactly via their own render rectangle; the stencil mask is a redundant full-target no-op there, kept only so the clip code path stays uniform. XCLIP keeps its CPU wire clip. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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54 changed files with 32 additions and 277 deletions
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src/scene/cache/block_cache.rs
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src/scene/cache/block_cache.rs
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@ -868,7 +868,6 @@ impl Batches {
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key_vertices: b.key_vertices,
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aabb,
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plinegen: b.plinegen,
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vp_scissor: None,
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fill_tris: b.fill_tris,
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fill_tris_low: b.fill_tris_low,
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}
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