docs: link the web (GitHub Pages) build + note its limitations
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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README.md
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README.md
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@ -5,6 +5,20 @@ A CAD application for 2D drafting and 3D modeling, built with Rust. Reads and wr
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<img width="1920" height="940" alt="resim" src="https://github.com/user-attachments/assets/10635ad0-454b-4c87-935f-1a3a46f24ccb" />
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<img width="1920" height="940" alt="resim" src="https://github.com/user-attachments/assets/10635ad0-454b-4c87-935f-1a3a46f24ccb" />
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<img width="1920" height="940" alt="resim2" src="https://github.com/user-attachments/assets/2a037a09-e8e8-498c-8ed3-58ecb8ae958d" />
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<img width="1920" height="940" alt="resim2" src="https://github.com/user-attachments/assets/2a037a09-e8e8-498c-8ed3-58ecb8ae958d" />
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## Try it in the browser
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A WebAssembly build runs directly in the browser — no install:
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**https://hakanseven12.github.io/OpenCADStudio/**
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It covers the core 2D workflow (open / draw / edit / save DWG & DXF, plus all
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the manager and style dialogs), with a few limitations versus the desktop app:
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- **No 3D modeling** — solid primitives, booleans and ACIS import are disabled.
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- **Hatches don't render** (WebGL2 lacks the vertex-stage storage the hatch shader needs).
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- **Fonts**: only the bundled stroke fonts; system/TrueType fonts and missing-glyph fallback aren't available.
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- **Single-threaded**, so large drawings are slower than on the desktop.
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## Features
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## Features
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### File Formats
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### File Formats
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