docs: link the web (GitHub Pages) build + note its limitations

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-06-17 01:07:36 +03:00
commit 6179182f45

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@ -5,6 +5,20 @@ A CAD application for 2D drafting and 3D modeling, built with Rust. Reads and wr
<img width="1920" height="940" alt="resim" src="https://github.com/user-attachments/assets/10635ad0-454b-4c87-935f-1a3a46f24ccb" /> <img width="1920" height="940" alt="resim" src="https://github.com/user-attachments/assets/10635ad0-454b-4c87-935f-1a3a46f24ccb" />
<img width="1920" height="940" alt="resim2" src="https://github.com/user-attachments/assets/2a037a09-e8e8-498c-8ed3-58ecb8ae958d" /> <img width="1920" height="940" alt="resim2" src="https://github.com/user-attachments/assets/2a037a09-e8e8-498c-8ed3-58ecb8ae958d" />
## Try it in the browser
A WebAssembly build runs directly in the browser — no install:
**https://hakanseven12.github.io/OpenCADStudio/**
It covers the core 2D workflow (open / draw / edit / save DWG & DXF, plus all
the manager and style dialogs), with a few limitations versus the desktop app:
- **No 3D modeling** — solid primitives, booleans and ACIS import are disabled.
- **Hatches don't render** (WebGL2 lacks the vertex-stage storage the hatch shader needs).
- **Fonts**: only the bundled stroke fonts; system/TrueType fonts and missing-glyph fallback aren't available.
- **Single-threaded**, so large drawings are slower than on the desktop.
## Features ## Features
### File Formats ### File Formats