feat: Region and Body entity tessellation + render

Refactors solid3d_tess to share tessellate_sat() across Solid3D,
Region (2D planar ACIS body), and Body (3D ACIS body).
populate_meshes_from_document() and add_entity() now tessellate
all three entity types into GPU MeshModels when ACIS SAT data
is available.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Hakan Seven 2026-04-08 18:37:24 +03:00
commit 5cf7a19ca8
3 changed files with 60 additions and 41 deletions

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| Sağ tık bağlam menüsü | ✅ |
| Araç çubuğu özelleştirme | ⬜ |
| Tema / Renk şeması seçimi | ✅ |
| Klavye kısayol düzenleyici | ⬜ |
| Klavye kısayol düzenleyici | ✅ |
| Komut geçmişi gezinme (↑↓) | ✅ |
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