fix(hatch): clip fill with kernel mesh
Resolve boundary topology before rendering so corner-aligned pattern rows cannot flip shader parity. Chunk indexed geometry to device buffer limits and retain the texture compatibility transport. Refs #489
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9 changed files with 259 additions and 416 deletions
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@ -32,7 +32,7 @@ rfd = "0.17"
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clap = { version = "4", features = ["derive"] }
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env_logger = "0.11"
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acadrust = { git = "https://github.com/HakanSeven12/cadcodec.git", rev = "4736846", features = ["serde"] }
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cadkernel = { git = "https://github.com/HakanSeven12/cadkernel.git", rev = "1b84d6c", features = ["acis", "offset"] }
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cadkernel = { git = "https://github.com/HakanSeven12/cadkernel.git", rev = "8d05593", features = ["acis", "offset"] }
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acadifc = { git = "https://github.com/OpenAEC-Foundation/acadifc.git", rev = "47b5603", optional = true }
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dwg-thumbnailer = { path = "crates/dwg-thumbnailer" }
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flate2 = "1"
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