fix(hatch): clip fill with kernel mesh

Resolve boundary topology before rendering so corner-aligned pattern rows cannot flip shader parity. Chunk indexed geometry to device buffer limits and retain the texture compatibility transport.

Refs #489
This commit is contained in:
Hakan Seven 2026-08-13 00:28:50 +03:00
commit 5b9fffdfba
9 changed files with 259 additions and 416 deletions

2
Cargo.lock generated
View file

@ -891,7 +891,7 @@ checksum = "fc652a48c352aef3ea3aed32080501cf3ef6ed5da78602a020c991775b0aff04"
[[package]]
name = "cadkernel"
version = "0.1.0"
source = "git+https://github.com/HakanSeven12/cadkernel.git?rev=1b84d6c#1b84d6c926d8053690a9975ccad6814800790008"
source = "git+https://github.com/HakanSeven12/cadkernel.git?rev=8d05593#8d05593221cf6158076c38e98fef54ab767b81d9"
dependencies = [
"acadrust",
"cavalier_contours",