fix(hatch): clip fill with kernel mesh
Resolve boundary topology before rendering so corner-aligned pattern rows cannot flip shader parity. Chunk indexed geometry to device buffer limits and retain the texture compatibility transport. Refs #489
This commit is contained in:
parent
448869ac35
commit
5b9fffdfba
9 changed files with 259 additions and 416 deletions
2
Cargo.lock
generated
2
Cargo.lock
generated
|
|
@ -891,7 +891,7 @@ checksum = "fc652a48c352aef3ea3aed32080501cf3ef6ed5da78602a020c991775b0aff04"
|
|||
[[package]]
|
||||
name = "cadkernel"
|
||||
version = "0.1.0"
|
||||
source = "git+https://github.com/HakanSeven12/cadkernel.git?rev=1b84d6c#1b84d6c926d8053690a9975ccad6814800790008"
|
||||
source = "git+https://github.com/HakanSeven12/cadkernel.git?rev=8d05593#8d05593221cf6158076c38e98fef54ab767b81d9"
|
||||
dependencies = [
|
||||
"acadrust",
|
||||
"cavalier_contours",
|
||||
|
|
|
|||
Loading…
Reference in a new issue