refactor(grip): square-only marker set + oriented stretch handles

Phase 1 of bringing the grip vocabulary in line with the standard
CAD convention: drop the per-position-type shape encoding (Diamond
for translate, Circle for parameter) and use a plain square for
every endpoint / vertex / centre grip. The behavioural midpoint vs
vertex distinction stays — it lives on `GripDef::is_midpoint` and
drives `Translate` vs `Absolute` in the grip-edit dispatcher — only
the marker shape collapses.

- `GripShape` keeps `Square`, `Rectangle`, `Triangle`. Diamond /
  Circle are gone.
- `GripDef` gains `dir: Option<[f32; 2]>` — a world-XY direction
  vector consumed by `Rectangle` to orient the box along its
  segment.
- `entities::common` exposes `square_grip`, `center_grip` (same
  square marker, flagged as translate), `rectangle_grip(id, world,
  dir)` for oriented mid-segment handles, and a kept-for-Phase-2
  `triangle_grip`.
- `overlay::GripMarker` / `grips_to_screen[_paper]` thread `dir`
  through to the canvas painter; the Rectangle path rotates the
  box around the grip centre using the world-XY direction (flipping
  the sin for screen-Y).

Every existing `diamond_grip(id, w)` call becomes `center_grip(id,
w)` — the visual change is square-replacing-diamond at line
midpoints / arc midpoints / circle centres / ellipse centres /
viewport / hatch loop centroids / dimension grips / image corners /
multileader / ray / underlay / ole2frame / solid3d.

`LwPolyline` grows a stretch handle on every segment (straight or
arc), drawn as the new oriented rectangle. The grip-edit path
translates both segment endpoints for straight segments and
adjusts the arc bulge from the new midpoint for arc segments.
This commit is contained in:
Hakan Seven 2026-05-29 02:07:34 +03:00
commit 5755c2e130
20 changed files with 184 additions and 133 deletions

View file

@ -9,7 +9,7 @@
use acadrust::entities::{Body, Region, Solid3D};
use glam::Vec3;
use crate::entities::common::{diamond_grip, ro_prop as ro};
use crate::entities::common::{center_grip, ro_prop as ro};
use crate::entities::traits::{Grippable, PropertyEditable};
use crate::scene::object::{GripApply, GripDef, PropSection};
@ -44,7 +44,7 @@ fn acis_size_str(has_data: bool, sat_len: usize, sab_len: usize, is_binary: bool
impl Grippable for Solid3D {
fn grips(&self) -> Vec<GripDef> {
vec![diamond_grip(0, por_to_vec3(&self.point_of_reference))]
vec![center_grip(0, por_to_vec3(&self.point_of_reference))]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
@ -120,7 +120,7 @@ impl PropertyEditable for Solid3D {
impl Grippable for Region {
fn grips(&self) -> Vec<GripDef> {
vec![diamond_grip(0, por_to_vec3(&self.point_of_reference))]
vec![center_grip(0, por_to_vec3(&self.point_of_reference))]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {
@ -188,7 +188,7 @@ impl PropertyEditable for Region {
impl Grippable for Body {
fn grips(&self) -> Vec<GripDef> {
vec![diamond_grip(0, por_to_vec3(&self.point_of_reference))]
vec![center_grip(0, por_to_vec3(&self.point_of_reference))]
}
fn apply_grip(&mut self, grip_id: usize, apply: GripApply) {